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Philo

Developer
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Posts posted by Philo

  1. Dear pack

    This is Philomena, the original designer of Niche.

    As you might remember I promised to talk about the future of Niche once our team is done launching the various console ports. That day has now come. Niche has been released on Switch, Xbox, PS4 and also made its way to the Epic Game Store. And, we even released our first mobile game ‘Niche - Breed and Evolve’, a new game in the Niche universe that focuses more on relaxed breeding.

    Making this game has been quite the ride. The first prototype was made back in 2013. We ran a Kickstarter with many stretch goals, launched the game on Steam Early Access, released free updates featuring various community requests after the 1.0 release and ported the game to all major consoles.

    Our team has now sat down to discuss the future of Niche.
    We have come to the decision that for us, the game is now officially finished. There will be no more content-updates and most likely no additional ports to other platforms.
    Niche was our first successful game and allowed us to become a game studio, but this also means we need to release new games at a steady pace in order to keep the studio alive.

    However, the decision to no longer develop free updates for Niche does not mean the end of the Niche universe! We have started working on new prototypes for a Niche successor and also have multiple side projects going on, such as the upcoming Adam plushie Kickstarter, a potential board game and a draft for a Niche novel. Please note that all these projects are very early and we have no idea yet whether they will really be made in the end. But rest assured that Niche is very dear to our studio and we love it just as much as you do!
    Please keep sending us all your cool ideas for future features, as they inspire us a lot for future projects. Some of the suggestions made it into ‘Niche - Breed and Evolve’ already.

    What are we working on now?
    Currently, we’re knee-deep in work on our next upcoming game The Wandering Village. We hope to release the Early Access version in Spring/Summer 2022. I am the project lead of this game (as it was with Niche) and since I love biology so much, the new game focuses on the topic of symbiosis. In the game, you build a village on the back of a giant creature that wanders around and form a relationship with it. I think you guys will enjoy it and we would greatly appreciate your support once again :) 

    Honestly, it was hard for me to write this update. Niche has been so close to my heart all these years and it’s hard for me to let go and move on. But I think there are many exciting things ahead of us! Many many thanks again to everybody who enjoys Niche. It means the world to me.

    - Philomena & The Stray Fawn Team
     

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  2. Hey folks

    Niche has just been released on PS4 😮
    https://store.playstation.com/en-us/product/UP6479-CUSA26912_00-2566556070177226/

    Now that it’s out on PS too, the game has made its way to all major consoles out there :D
    We are very proud of this accomplishment since this was the first time our studio released a game on consoles  🎉 🥳 🍾

    We are now starting a big hunt for console bugs 🐞 🐛 🦗
    So if you play the game on Xbox, Switch or PS4 and encounter anything weird/broken please report it!

    More news:
    - Niche was accepted into the Epic Game Store and will hopefully be released there this month.
    - And, we hope to launch a Kickstarter for the Adam plushies later this year! Please make sure to follow the project on Kickstarter if you’re interested in getting a plushie. This really helps us to see whether people are interested: https://www.kickstarter.com/projects/strayfawnstudio/adam-plushies


    Cheers and Thanks,
    The Stray Fawn Team

    Niche_PS4_CoverArt_small.thumb.jpg.77118b353629b69a522abe027eccd484.jpg

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  3. 12 hours ago, RubyDreams said:

    aghgh, im just mad about how stray fawn is doing literally nothing with niche, and how they somehow managed to have an extreme bug on Xbox where genes don't have tooltips in the mutation menu, and how they still haven't fixed it (to my knowledge)

    June: Niche came out on Xbox
    July: Released Niche - Breed and Evolve on iOS and Android
    August/Me in my first vacation this year: Working on a new Niche prototype
    Autuum: Niche will be released on Epic and Play Station

    I wouldn't call that not carrying anymore :D
    About the Xbox bug: We work with an external company who are helping with the programming of all console ports. They are currently looking into the tool tip bug. Fixing bugs on consoles is a bit harder then on PC, because the game needs to go through a review for every new version which can take weeks!

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  4. Hey everyone!

    A new update of Niche - Breed and Evolve (1.3.12) is now live on both platforms.
    Here’s what we changed:
    - added a button to  delete your progress/restart the game
    - fixed stability issues
    - improved save file loading stability
    - fixed various minor bugs

    And a new build (1.3.13) has just been added for all @NicheMobileTesters.
    We added a fix that could potentially fix the issues on iPad mini an older iPad versions.
    We’d really appreciate if anyone who had problems could test it! For the other testers: please try out the new version so we can see if our fix broke anything on other devices or not. Thank you in advance ❤️

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  5. @NicheMobileTester
    1.3.10 is live on Android / will be live on iOS soon

    This update is mostly to bring more stability / reduce crashes. And we fixed the name square thing of course.
    It might break the save files for people who have played 1.3.8, sorry about that! (And thank you so much!)
    If you need to reset the game by wiping the game state you can do so via the 'Trash' button under the top right menu when in the game.
    Would be great if you can test anyways! Thanks ^^

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