OK, HEAR ME OUT. I do realize that people will say this renders nests useless, but I have a reason that it will not.
So, the way this will work is; If a pregnant Nicheling has been ready to give birth for 1 day, she will give birth on any tile that she is on when the next day ends. If a Nicheling gives birth on a tile other than a nest, she will take damage. There will also be a 0-100% chance of the baby dying if it is not born on a nest (this would have a slider in Sandbox settings). This is to make having nests preferable, so permanests and nesting material are still needed but not necessarily required. The damage will be put in with the “Environmental Damage” slider so that it can be adjustable. This feature should also be toggleable, in case people just want the normal birth mechanics only, or if they need it turned off for a challenge, or just to fit their gaming style.
I hope you like my idea, this is my first Niche suggestion!
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just a lonely loaf of ace
OK, HEAR ME OUT. I do realize that people will say this renders nests useless, but I have a reason that it will not.
So, the way this will work is; If a pregnant Nicheling has been ready to give birth for 1 day, she will give birth on any tile that she is on when the next day ends. If a Nicheling gives birth on a tile other than a nest, she will take damage. There will also be a 0-100% chance of the baby dying if it is not born on a nest (this would have a slider in Sandbox settings). This is to make having nests preferable, so permanests and nesting material are still needed but not necessarily required. The damage will be put in with the “Environmental Damage” slider so that it can be adjustable. This feature should also be toggleable, in case people just want the normal birth mechanics only, or if they need it turned off for a challenge, or just to fit their gaming style.
I hope you like my idea, this is my first Niche suggestion!
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