Redknight910 Posted November 7, 2017 Posted November 7, 2017 So, what I'm thinking is have events that change the current island either temporarily or permanently. Some disasters could remove or generateA few examples I can think of: Floods/tsunamis, which could raise the water level, and possibly have a small chance to wash away creatures/nichelings near the shore. Possibly follow the flood with new plants growing in the flooded sections once it's drained back down. Earthquakes, which can raise and lower tiles, possibly removing food sources or nest sites, while also creating new food sources and sites. Famines, where bushes grow slower and animals spawn less often. A good reason to store up a lot of food, just in case. Gales, have a chance to uproot food sources or even move your nichelings around. Could also blow in a random wild nicheling or predator.
Jelly Posted November 7, 2017 Posted November 7, 2017 This would be great! And a totally realistic way to force a species to adapt/evolve!
Crystal Ace Posted November 9, 2017 Posted November 9, 2017 Seems like a really great idea! I hope yours gets picked!
gyppygirl2021 Posted November 10, 2017 Posted November 10, 2017 I was a little worried at the concept of "natural disasters" (as someone who played Sim City a lot growing up, I have... bad experiences with them in games). But the way you've devised it actually sounds pretty great, so I'm in favor of it!
Redknight910 Posted November 11, 2017 Author Posted November 11, 2017 I was a little worried at the concept of "natural disasters" (as someone who played Sim City a lot growing up, I have... bad experiences with them in games). But the way you've devised it actually sounds pretty great, so I'm in favor of it! I played simcity quite a bit too. Nothing quite like a volcano appearing in the middle of your town to shake things up.
Luna Posted November 11, 2017 Posted November 11, 2017 This sounds great! I would love lo see this in the game!
Niche fan Posted November 12, 2017 Posted November 12, 2017 I like the idea, but think this could add a timed element where for example the animals have to get to the opposite side of the island and off the island before the whole island is under water due to constantly rising waters.
Redknight910 Posted November 12, 2017 Author Posted November 12, 2017 My original thought was to make it so that the disasters began to limit what was available, forcing you to move on, but I decided to just go with changing things up instead
ThatKat Posted November 22, 2017 Posted November 22, 2017 I really love this idea! Adding in natural disasters could force players to take actions they normally wouldn't, allowing them to try new things. Perhaps new genes and flora could also be added to aid animals when something happens.
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