GreyCore Posted October 7, 2018 Share Posted October 7, 2018 What if there was a research which would allow any weapon to change its type live? lol - 500'th post 1 Link to comment Share on other sites More sharing options...
0 Markus Posted October 7, 2018 Share Posted October 7, 2018 Interesting idea. I'm not sure if that would be too unbalanced and too powerful. Maybe if it's only the ammunition-type, and it would need a drawback, like a downtime for a few seconds after switching, so you can't abuse it Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 8, 2018 Share Posted October 8, 2018 Not 100% sure how to balance this. It would mean never needing to design with specific damage types in mind; just switch ammo types. You'd never have to look at your loadout to make sure you brought enough ice to a lava planet, for example. What about a 'magazine' part that provides specialized ammo to child weapons? Give it an energy amount; it would be the primary energy source for any child weapon, and as long as its energy holds out, they fire specialized ammunition. But once dead, they can't be used until they fully recharge, and it would be slower than battery recharge. 1 Link to comment Share on other sites More sharing options...
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GreyCore
What if there was a research which would allow any weapon to change its type live?
lol - 500'th post
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