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Weapon type switch research


GreyCore

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Interesting idea. I'm not sure if that would be too unbalanced and too powerful. Maybe if it's only the ammunition-type, and it would need a drawback, like a downtime for a few seconds after switching, so you can't abuse it :) 

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Not 100% sure how to balance this.  It would mean never needing to design with specific damage types in mind; just switch ammo types.  You'd never have to look at your loadout to make sure you brought enough ice to a lava planet, for example.

What about a 'magazine' part that provides specialized ammo to child weapons?  Give it an energy amount; it would be the primary energy source for any child weapon, and as long as its energy holds out, they fire specialized ammunition.  But once dead, they can't be used until they fully recharge, and it would be slower than battery recharge.

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