So, some people are suggesting the implementation of ways to compact their gates into less space and less parts, with custom logic blocks or scripting, but I have a major issue with this idea. Having the ability to have all logic gates in one part would be *extremely* overpowered in Sumo games. Usually, the addition of more brains to a drone would be done at the expense of power, due to the part limit. However, if a user could add a single block to do all the code they want, it would be extremely overpowered. The idea of the sumo arena is for it to be a simple minigame in Nimbatus, but to have the ability to do this would really ruin the experience. However, I do have an idea to mabey make a sort of in between part idea.
The “PCB” (Printed Curcuit Board) would be a placeable part, which could have gates placed within it. Said gates will take the same space as they would normally, and cannot overlap. Non-logic gate parts cannot be placed in a PCB. Gates within a PCB are considered seperate from the drone (as if they are on a logic splitter), but you can add “input/output” gates into a PCB, which can be binded to a key inside the PCB and outside the PCB. Both binds can be different keys. Gates inside a PCB will not have their physics calculated, and instead will all be calculated relative to the PCB, saving on computer recourses. The PCB’s health is the same as the sum of its gate’s health. The gates within a PCB will still count to the part count, except for the input/output gates and the PCB itself. PCBs can also be saved, and used again in other drones.
In conclusion, these PCBs would allow the ability to easily manage large amounts of gates without taxing usability or computer recourses, and will also be more stable and economical to use. They won’t severely affect Nimbatus as a whole, but will certainly aid players in designs requiring complex curcuitry.
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jbox1
So, some people are suggesting the implementation of ways to compact their gates into less space and less parts, with custom logic blocks or scripting, but I have a major issue with this idea. Having the ability to have all logic gates in one part would be *extremely* overpowered in Sumo games. Usually, the addition of more brains to a drone would be done at the expense of power, due to the part limit. However, if a user could add a single block to do all the code they want, it would be extremely overpowered. The idea of the sumo arena is for it to be a simple minigame in Nimbatus, but to have the ability to do this would really ruin the experience. However, I do have an idea to mabey make a sort of in between part idea.
The “PCB” (Printed Curcuit Board) would be a placeable part, which could have gates placed within it. Said gates will take the same space as they would normally, and cannot overlap. Non-logic gate parts cannot be placed in a PCB. Gates within a PCB are considered seperate from the drone (as if they are on a logic splitter), but you can add “input/output” gates into a PCB, which can be binded to a key inside the PCB and outside the PCB. Both binds can be different keys. Gates inside a PCB will not have their physics calculated, and instead will all be calculated relative to the PCB, saving on computer recourses. The PCB’s health is the same as the sum of its gate’s health. The gates within a PCB will still count to the part count, except for the input/output gates and the PCB itself. PCBs can also be saved, and used again in other drones.
In conclusion, these PCBs would allow the ability to easily manage large amounts of gates without taxing usability or computer recourses, and will also be more stable and economical to use. They won’t severely affect Nimbatus as a whole, but will certainly aid players in designs requiring complex curcuitry.
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