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Add Hopper/collectibles/resources to distance sensor.


ManTheMister

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I think it would require ore and terrain to be flagged differently, so the sensor return can be differentiated.  Exactly how difficult that really depends on exactly how they're represented by the code; it may be as simple as creating new settings for the sensor to return a detection event from, or it may require a rewrite of ore generation so that it's in a fully separate class from terrain.

Whether or not it's feasible, I'll leave to the dev's discretion; but I would still really like it.  Even if differentiation is prohibitively difficult, nearest terrain (including ore) would still be great.

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