Okay, so apparently these forums take the earliest post as the TOPIC when merging posts. I wanted to add my suggestion to ManTheMister's thread. Instead, my earlier topic supplanted his. Here is a link to his suggestion, originally posted not as a comment, but as a feature request:
So that the content of what I posted previously (but was less popular) isn't lost, my suggestion follows:
I would like to see missions that alter conditions on a planet. I think this would contribute to the galaxy seeming like a living, breathing place, instead of just a playing field. Maybe there is a significant corp presence (multiple transmitters) or maybe snake eggs (but not a snake) are present where they shouldn't be. Failure to take these missions soon will permanently change conditions on that planet.
For instance, in the first mission, you might have a research base and more corp guns/drones as an additional mission to the default mission. With the eggs, you might have a snake present and eggs to destroy along with the default mission. Maybe some failed missions would add bio barrel pollution for you to clean up.
The passage of time should be measured in completed missions. Visiting a planet and returning wouldn't count, but if you complete (let's say, oh, something arbitrary like ...) three missions without getting to the pop-up mission, it counts as failed, and changes conditions there permanently.
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Lurkily
Okay, so apparently these forums take the earliest post as the TOPIC when merging posts. I wanted to add my suggestion to ManTheMister's thread. Instead, my earlier topic supplanted his. Here is a link to his suggestion, originally posted not as a comment, but as a feature request:
So that the content of what I posted previously (but was less popular) isn't lost, my suggestion follows:
I would like to see missions that alter conditions on a planet. I think this would contribute to the galaxy seeming like a living, breathing place, instead of just a playing field. Maybe there is a significant corp presence (multiple transmitters) or maybe snake eggs (but not a snake) are present where they shouldn't be. Failure to take these missions soon will permanently change conditions on that planet.
For instance, in the first mission, you might have a research base and more corp guns/drones as an additional mission to the default mission. With the eggs, you might have a snake present and eggs to destroy along with the default mission. Maybe some failed missions would add bio barrel pollution for you to clean up.
The passage of time should be measured in completed missions. Visiting a planet and returning wouldn't count, but if you complete (let's say, oh, something arbitrary like ...) three missions without getting to the pop-up mission, it counts as failed, and changes conditions there permanently.
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