Oh boy OK where do I start to get my point across.
The current method to control your drone is very simple and intuitiv and I really like it,
but it is the same simplicity that hurts more advanced logic builds since it gets really complicated to keep track of all your tags.
Hence I suggest a complete revamp of the logic system to make it more distinct from the direct input methods and much more intuitive.
This can be archived by visually connecting the logic parts I/Os with a linking tool and showing those connections.
All button presses that logic would use comes from the drone core (or wireless receiver).
This could also solve a lot of problems regarding the event propagation through a drone, since those links would depend on a physical connection.
If something breaks off, so do the logical links. This makes "sub drones" much easier to handle.
I attach a screenshot from the wiremod for gmod to demonstrate how something like that could look like:
This can get very cluttered too, but that is easily solved with dynamically setting the alpha of the connections by length and highlighting those you look at.
Since wiremod grew basically to a standard for the game and was completely community driven we archived a very high grade of usability and I really like to share those achievements and experience we gathered over the time if you are interested.
Post
MrFaul
Oh boy OK where do I start to get my point across.
The current method to control your drone is very simple and intuitiv and I really like it,
but it is the same simplicity that hurts more advanced logic builds since it gets really complicated to keep track of all your tags.
Hence I suggest a complete revamp of the logic system to make it more distinct from the direct input methods and much more intuitive.
This can be archived by visually connecting the logic parts I/Os with a linking tool and showing those connections.
All button presses that logic would use comes from the drone core (or wireless receiver).
This could also solve a lot of problems regarding the event propagation through a drone, since those links would depend on a physical connection.
If something breaks off, so do the logical links. This makes "sub drones" much easier to handle.
I attach a screenshot from the wiremod for gmod to demonstrate how something like that could look like:
This can get very cluttered too, but that is easily solved with dynamically setting the alpha of the connections by length and highlighting those you look at.
Since wiremod grew basically to a standard for the game and was completely community driven we archived a very high grade of usability and I really like to share those achievements and experience we gathered over the time if you are interested.
Cheers Faul
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