So dosent really matter all that much but either a pirate or Corp ship is rampaging through the galaxy it moves evreything you move, and plunders somthing when you complete a mission. Your goal is to catch it then destroy it. When it plunders somthing, all,of the building will be destroyed, perhaps some special sprites that look like smoldering ruins of each building (so basically ruined versions of the current enemy building) a lot of the resource will be gone the goal would be to restore the planet in certain areas with bio weapons. Sometimes the juggernaut leaves behind strongholds/pirate camps and you have to destroy those to progress through the system. It would appear firs in galaxy 3-4 so things don’t get stale. You have to destroy it to progress. Every 5 plunders or so it takes a rest lasting 1 mission. In battle, the juggernaut is massive, just a little smaller than the nimbatus itself, it’s. Made of four segments, the bulwark, an indestructible armor plating covered with guns. The Bridre, a shielded section(energy sheild) that is the command center, destroy it to kill the juggernaut this section contains two antennae, one on the bottom and one on top, these will produce a transmitter signal, witch is randomly picked from a small pool of custom signals. destroying one will activated the other, after 45-50 seconds they respawn. Next, the hanger, the hanger is s sheilded section that contains a spawner, the spawner spawns fighter drones which are smarter, more agile, more powerful version of the transmitter drone. They max out at 7 and are spawned every 7 seconds. At the back is the Engine, a masive thruster that pushes the juggernaut forward. This section is vulnerable. Blowing up the thruster causes a chain reaction that travels down the juggernaut in a line of explosions, that reveal a weak point in the bulwark. Once attacked enough the crack we slowly widen eventually revealing the sheild generator. Attacking this enough will bring down the sheilds protecting the bridge and hanger. Attack the bridge enough, and a cascade of explosions ripple through the behemoth, as fire showers from the sky, fighters spiral out towards the ground, as sections fracture and fall down, as the behemoth spirals down breaking off, smaller and smaller, fire and smoke filling the air, cascades of scrap showering down, it all ends with a loud *BOOM* and the sky fills with orange and red as the explosions echoes across the galaxy, no the universe, as the mighty juggernaut has been slain.
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Alpino_WILL_STEAL_ oats!
So dosent really matter all that much but either a pirate or Corp ship is rampaging through the galaxy it moves evreything you move, and plunders somthing when you complete a mission. Your goal is to catch it then destroy it. When it plunders somthing, all,of the building will be destroyed, perhaps some special sprites that look like smoldering ruins of each building (so basically ruined versions of the current enemy building) a lot of the resource will be gone the goal would be to restore the planet in certain areas with bio weapons. Sometimes the juggernaut leaves behind strongholds/pirate camps and you have to destroy those to progress through the system. It would appear firs in galaxy 3-4 so things don’t get stale. You have to destroy it to progress. Every 5 plunders or so it takes a rest lasting 1 mission. In battle, the juggernaut is massive, just a little smaller than the nimbatus itself, it’s. Made of four segments, the bulwark, an indestructible armor plating covered with guns. The Bridre, a shielded section(energy sheild) that is the command center, destroy it to kill the juggernaut this section contains two antennae, one on the bottom and one on top, these will produce a transmitter signal, witch is randomly picked from a small pool of custom signals. destroying one will activated the other, after 45-50 seconds they respawn. Next, the hanger, the hanger is s sheilded section that contains a spawner, the spawner spawns fighter drones which are smarter, more agile, more powerful version of the transmitter drone. They max out at 7 and are spawned every 7 seconds. At the back is the Engine, a masive thruster that pushes the juggernaut forward. This section is vulnerable. Blowing up the thruster causes a chain reaction that travels down the juggernaut in a line of explosions, that reveal a weak point in the bulwark. Once attacked enough the crack we slowly widen eventually revealing the sheild generator. Attacking this enough will bring down the sheilds protecting the bridge and hanger. Attack the bridge enough, and a cascade of explosions ripple through the behemoth, as fire showers from the sky, fighters spiral out towards the ground, as sections fracture and fall down, as the behemoth spirals down breaking off, smaller and smaller, fire and smoke filling the air, cascades of scrap showering down, it all ends with a loud *BOOM* and the sky fills with orange and red as the explosions echoes across the galaxy, no the universe, as the mighty juggernaut has been slain.
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