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Garheardt the Black

Make Terrain Suffer Collision Damage?

Suggestion

Hello! 

As it stands, the tinniest of grains of sand can wreck a fast moving drone, or hook the inside of a larger one where it's weapons may not be able to free it. I suggest a change where terrain suffers collision damage, allowing larger drones to push through such nuisances at the cost of a part or two instead of possible catastrophe. If structures like hives could take collision damage as well, that would open up some interesting new design concepts also.

Thanks! Love ya!  

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Hives should definitely take damage, but terrain collision damage should only work when crashing into a thin wall. Tiny particles would get destroyed, and with enough force you could smash through a wall, but you wouldn’t be able to just dig your way through the planet by ramming yourself over and over again into the ground.

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Miniscule terrain damage for miniscule physics force, more damage for more force - it will make digging that way either inefficient except for the most miniscule particles, or a threat to your ship. 

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