Philo Posted April 30, 2018 Share Posted April 30, 2018 Hi pack Here are the patch notes for the latest update, 1.1.0! This update is now on the PREVIEW branch. Remember, there are still lots of bugs when things are on the preview branch.How to access the new update?Where to report bugs?Improvements Spiky body babies can't be picked up by blue birds Leeches die when they attach to toxic body creatures Armored body is impervious to leeches Damage from cacti and thornes depends on defense (3+ defense = no damage) Added different assets for travel ports (which show difficulty of new island) Digging paws now give digging +2 Arctic Ram Foxes now die of old age Oaknuts can now be smelled Fixed Camouflage issues Problems with loading save files Looping animation problem when moving animals Normal Bloodclotting can’t be mutated Identical Twins achievement not awarded any time Globetrotter / Homecoming awarded too early Clams / leeches no longer spawning on land Restart with same bloodline, animals no longer can be blind Restart with same bloodline, animals no longer can have the same immunity genes Filtering for tail genes with spiky body show results Too many underwaterdigging options on one field New Features New paw gene (Wings) to jump over obstacles, swoop and sit on trees New island (Whale Island) Blue Birds can now be attacked if your animal can fly New horn gene (Antenna) for weather prediction New head gene (Purring Head) to heal surrounding pack mates New head gene (Beak) which gives digging and collecting ability New tail gene (Scorpion Tail) which makes animals venomous New tail gene (Fin Tail) which gives high swimming ability New tail gene (Peacock Tail) only works for males and attracts wild females Lots of new trees! (Palms, Acacia, Mangrove, Asp) Call when sitting on high places to attact wild Nichelings Day Counter Hope you enjoy it 8 Link to comment Share on other sites More sharing options...
Sky Posted April 30, 2018 Share Posted April 30, 2018 YEAHHH Woohooo!!! Definitely gonna try this out! 1 Link to comment Share on other sites More sharing options...
DangerousDodo Posted April 30, 2018 Share Posted April 30, 2018 yeeeeeessss!! 2 Link to comment Share on other sites More sharing options...
LordOfCider Posted April 30, 2018 Share Posted April 30, 2018 This sounds so cool. There were even some things I wasn't aware of being put in. Unfortunately I have to wait 6 more hours before I can get to play it, but the hype is real. 1 Link to comment Share on other sites More sharing options...
Espeon Posted May 2, 2018 Share Posted May 2, 2018 OK, where to start... First off the whale island port looks IDENTICAL to the Jungle Island port, which is a bit confusing since whenever I am there I expect apes but there are none. (which I like!!) I find the genes very unique, and the purr snout looks like a fox and threw me for a bit of a curveball. I am currently working on a save file SPECIFICALLY for bug testing, and the day counter works beautifully. The call to attract new mates sounds like a dodomingo. Secondly, could you make the whale island part look a bit different from the Jungle Port? Perhaps with some sand and coconuts on the ports?? I couldn't find the beak gene in my mutation menu, although I enjoy the look of it! Lastly, I sort of expected to be able to unlock the peacock tail gene but since it is a male only gene I undertand the conecpt. Could you add new patterns? 1 Link to comment Share on other sites More sharing options...
Philo Posted May 2, 2018 Author Share Posted May 2, 2018 Thanks for the feedack @Espeon All noted. Yes, we'll change the whale island port to look a bit different from the others. Whether or not we add new pattern depends on what the community votes for for the next update You can post a suggestion here if you like: https://strayfawnstudio.com/community/index.php?/forum/15-feature-requests/ The suggestion with the most upvotes will be considered to be implemented ^^ Link to comment Share on other sites More sharing options...
Espeon Posted May 2, 2018 Share Posted May 2, 2018 I also noticed I couldn't find the scorpion tail gene in my mutation menu, and one of my nichelings died but the body was still there and began to MOVE just like a wild nicheling!! Is this a bug, because if it is, this will be the first one I have encountered so far. The bug I encountered was on a new save file in STORY mode. Otherwise, very well made update, it was worth the wait!! Link to comment Share on other sites More sharing options...
UglyFace Posted May 15, 2018 Share Posted May 15, 2018 Looks great ^^ Been waiting too long I almost gave up -.- Thanks! Will test now! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now