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Basil

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Everything posted by Basil

  1. Basil

    Piskel tips

    THAT'S EVEN BETTER
  2. weird hyperventilating noises DUDE GOGGLES THIS LOOKS SO GOOD OMG THANK YOU FOR THIS AHHH I SEE MY CH I LD Edit: I set this as my wallpaper Edit 2: Honestly makes me so happy to see my child Dragon Tear in so many different formats and pictures because I lost the original when my hard drive broke inhALes
  3. do it for the vine oh wait-
  4. Yessss it's super pretty and see through WE SHOULD ADD A COMMUNITY VOTING TO BRING BACK THE OLD OCEAN TEXTURES
  5. Basil

    Piskel tips

    Holy crap I need this program like, now-
  6. OH MY GOD THAT BLUE EYED CHILD OVER THERE IS SO PRECIOUS GIVE IT
  7. Pretty sure the savanna horns are just gonna act the same as ram horns and antlers
  8. After you use console commands a lot to create a creature, don't move them at all after you've finished creating them, exit that save file, then load back in so that doesn't happen. Then you can freely move the creatures around that you edited without the worry of the endless night or them just randomly dying If you ever decide to edit another creature in the save file again and you have more than one creature, edit that creature that you want changed, do not move around any other creatures if you've edited a creature, and just exit the file and load in again. No bugs after you do this!
  9. You guys remember early access/the beta days? I sure do ;')) This right here is what Niche almost was and it terrifies me Post your favorite pics of the beta/early access days here!
  10. Generally when I have a creature that I want to stay alive I wait till they have about 3 days left then do increaseage -10 or somethin close to that, thanks for letting me do this by the way :))
  11. Man I understand the bad computer issues... hope you get that all fixed up!! If it's alright, this seems interesting to try, could I have a go at this challenge?
  12. The absolute most precious damn thing I've ever seen give it to me
  13. My sweet child Dragon Tear I'm so lucky I have access to this picture because of my hard drive breaking thank god I posted this child on the forums
  14. This is amazing?? Dude keep this going! I love this omg
  15. Basil

    Annoying

    When your in a nearly empty room with only one big object, a chair, and you STILL stub your toe on it dies slowly
  16. I love this! This needs to be added. Sometimes I don't have enough turns to get my favorite female on a nest in time... this would be nice to see in the game.
  17. OOoo that's cool! And that wanderer is so pretty. Did you like, get control of the baby after they were born? Or did they just become a wanderer too?
  18. Yea... I was sure that I upvoted this and I was so confused when I saw it had like... 8 votes... I remember at least 50 or something
  19. Doing all of your homework at school and getting to relax and play Niche when you get home. Awesooooommmmeeeeeeee
  20. pfft i thought spanish was hard enough im so scared of foreign languages
  21. So I've been thinking about this for a while... how about a little bit more challenge than just the standard bearyena? Earthquakes: Basically, when you pass the turn, your screen would shake and you'd hear a rumbling noise to indicate an Earthquake happened. There would be a small chance that during the Earthquake, wherever it happened, creatures could fall in. Basically, the earthquakes would work like rivers, just without the water. Your creature could have a chance of surviving if they fell in, only taking damage. Some creatures, however, just die. These would eventually fill by the next couple of rains and become normal rivers. These are very rare because if they were common, the entire island would just be rivers! Tornadoes/hurricanes: When you pass a turn, you would see a wind funnel start to form. You have ample time to get your creatures away from the thing before it forms into a tornado/hurricane. The funnel stays there for three turns, not moving. There's a chance that it wont become a hurricane/tornado and it will just vanish. There's a bigger chance, however, that it will indeed turn into a tornado or a hurricane. Basically, if it were a hurricane, it would move 7 tiles per turn. If it were a tornado, then it would move 10 tiles per turn. If one of these storms catches up with your Nicheling then it will suck them up and throw them off somewhere, causing 5 days of damage. Other things, like bunnils, grass, and food that's laying around will be sucked up and destroyed into material and food that you can later collect when the storm has passed. The storms would usually last for about 3-5 turns. Tsunamis: These would be more common on islands that are a bit smaller or are seemingly far out in the ocean. For example, the archipelago, whale island, and possibly oasis. Basically, to know that a tsunami is happening, your screen will rumble like there was an earthquake, but you'd see no crack in the ground. Over the next 2 turns, the water level will drop by one level of tile surrounding the island/islands your creatures are on. Then, the skies will darken a bit the next turn to let your creatures know that it's time to move inland. That's when the water level is seen rapidly rising over three levels of tiles on the grass tiles of the island/islands your creatures are on. If your creatures are too close, they could get swept away farther into the sea or they could just stay where they are, depending on their swimming ability. Then you'd just take normal drowning damage from there. The water would drop a level of tiles each turn and eventually return to its original water level. That's it for now! Feel free to suggest anything or link another post similar to this one ^^
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