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Robb Plat

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Everything posted by Robb Plat

  1. I wouldn't want hemophilic females to die from giving birth... Or there to be a limit to how old nichelings can be to have kids. Or there to have derp snout children as either Nicheling parent gets older.
  2. Hi all! This is my 3rd post about 1.1.6 in the last two days lmao. ~~OwO? What's this?~~ So I started with 4 members in sandbox mode in the Mingle island. Lots of bears, and various biomes in here. Can anyone explain why I can't seem to see this harmless termite mount in the top left corner of Bobby's actions? ~~Yes, I called him Bobby~~ Is it because it's in the shade? I haven't seen something like this before. Also on the same island, when I moved next to some reed tiles, they didn't become translucent, i.e., I couldn't see through them! Has anyone else experienced this?
  3. All right, perhaps it was just a one-off!
  4. I will keep an eye out for that! That being said, there are sometimes a bunch of defender bears, and they all sort of look the same, not that I can name them. >_>;; True, usually the Bearyenas that attack me are far away from the Peaceful Bear. I suppose I just have to move my Nichelings closer to him. And same, lol. The Peaceful bear is staring at me with unblinking eyes... doing bugger all. I'll see if that happens too. 🤔 Thanks for all your remarks! I think I have a better idea of what to look for in the two new bears. I like the Defender bear, but it's too lawful good xD. I wish the Peaceful bear would blink once in a while. O_O
  5. Hi all, Has anyone tried making 9 starts in Sandbox mode? What's your experience with it? Do you find it glitchy? I tried doing that one time, but the game froze and the game file mysteriously disappeared, as if it were never saved in the first place.
  6. I thought the birdbat could fly, but it's good to know that it can't. It still looks pretty cool though, even though it doesn't do anything.
  7. Hi all, What's up with these defender bears? Do you ever have them attack you, besides scaring away the Bearyenas? Also the Protecting Bears don't seem to do a lot after you give them nesting material. Some don't even try to scare away Bearyenas, although I have see one do it properly. What's your experience with the bears?
  8. I don't think this is a bug (and if it is, it's a useful bug).
  9. This only happened to me once, but as my female was giving birth next to a Bearyena in the mountain biome, the Nicheling grew from zero stars to one star and the Bearyena killed the baby by attacking it, despite it being in the same tile as the mother. Has anyone else gotten this?
  10. I would like to update this. In the 1.1.6 tester the hemophila seems to be working normally. I started off with two hemophilic Nichelings in Sandbox mode (which I had intentionally made hemophilic), and the inheritance worked as it should. It's possible that only some wandering hemophilic females start this glitch. In this picture, you can see that the hemophilia genes are segregating as they should. The only ones that don't have hemophilia are females who have a normal bloodclotting father, plus one female wanderer and a male wanderer.
  11. Yes, that is precisely it. Thank you for the explanation. I wanted to report this to the devs and community as I haven't seen it discussed very much. I do hope blood clotting/hemophila starts working as it normally should again.
  12. I actually get something slightly different. 1. I often play games offline. 2. When I go online, the game files disappear and are replaced by the old save files that I used when I was last online. Therefore my save files disappear, and old save files appear instead.
  13. I have a had a similar thing happen to me. Here's what I think happens: 1. You play a game online, close it, and it saves. 2. You then delete the game when you're offline. 3. You go back online, and the cloud where the game was saved reloads it into your Save files. Therefore, you have a zombie save file that seemingly appears from nowhere.
  14. I'm so stoked for this coming week! \(^_^)/ Because of the Q1 release~ \(^o^)/
  15. Dear Niche Devs, Thank you for making this adorable, innovative, and imaginative genetics game! As someone interested in genetics, I think it's great that you created this very simple genetics game to show how simple genetics works in a fun setting. Hemophilia and Normal clotting are the only X-linked genetics in Niche. Hemophilia is passed down from father to daughter or from mother to offspring. In the 1.1.4 version, I have encountered females with hemophilia (they have two copies of the gene). They should pass down their hemophilia to their daughters (who will become carriers) and their hemophilic sons. The bug that I'm reporting makes it so that the males do not inherit the hemophilia, and instead have normal blood clotting, which seemingly comes out of nowhere! While this may be beneficial for players who want to weed out this detrimental gene, it doesn't accurately show how hemophilia is inherited, or how X-linked genes work. I hope you will fix this bug and perhaps add other X-linked genes like colour-blindness affecting Nicheling stats somehow, or other non-Mendelian traits. Here are some pictures of the hemophilic female (a wanderer), her son and daughters with hemophilia selected in the family tree. Cheers, Robb P.S. - I didn't mutate for normal blood clotting in the hemophilic female in the Mutation Menu.
  16. Totally. I'm not a new player, but I can see it being a deterrent for new players as they have no idea what is going on. Basically everything we take for granted in terms of knowing how the game works, as we are experienced players, they might not know and that can be frustrating as the game may not be intuitive. As far as I know, the tutorial or instructions need information on: - the genetics (autosomal, X-linked, dominant, recessive, etc.) - the actions per turn and the aging process - the objective of the mode (Story mode and Sandbox mode) - predators and prey etc.
  17. It would be great if the family tree could be saved so that we don't need to reorganize it every time we open it. Perhaps we could keep the family tree in a grid?
  18. These are some great ideas! I also had a few ideas about wings... There'd be different genes for different types of wings, with different advantages and disadvantages. e.g., normal feathered wings (+2 movement, -1 stealth) Owl wings (+1 movement, +2 stealth) bat wings (no feathers) +2 movement gliding membrane (+2 movement, uses 1 energy) etc.
  19. I'm actually glad you mentioned this because you're right and I'll adjust my posts so that I only make 3 topics! It is the end game at the moment, but it could use some additions. There are no real objectives, besides getting all the achievements, and basically you are thrown into the game without any idea what to do exactly. That's why we need so many save files because we get tired of playing the same file without any particular goal. If there was a goal, we wouldn't feel the need to have so many save files and it would be easier to complete them. That being said, it would also be useful to include the relevant material on the genetics, even though it isn't explicitly an education game, it is definitely on the edge of that genre, so if more directions and information was provided it could be a very useful tool for educators, or just people who want to learn more about genetics, as genetics is a burgeoning field in this era. Perhaps an objective of the game would be to show that the player understands how the genetics works? Such as being assigned different tasks to create a Nicheling with such and such genetics, etc. Or it could be entirely through the achievements menu e.g., Bearyena hunter (defeat 5 bearyenas), Bearyena killer (defeat 10), Bearyena Archnemesis (defeat 20 bearyenas), etc. And perhaps diet achievements, like Herbivore (35 turns only of only eating poisonous berries and normal berries). Or Fishing Tribe (catch 100 fish). Also prey achievements, Rabbil hunter, Stagmole catcher, for defeating said prey animals. Not to mention the Walrus Deer. Or ones similar to the YouTuber achievements... Invite a wanderer, invite Eve (Story Mode), have a baby with Derp Snout, unlock megalocerous horns in the mutation menu, etc. (n.b.: All numbers are arbitrary, but serve as placeholders for depicting their relative difficulty.)
  20. Niche - a genetics survival game employs genetics, survival, and strategy in the game. However, survival and strategy games need to have a resolution of the situation, e.g., the person stuck on an island needs to find a way to be saved and return to society, and the chess game ends when the king is checkmated, respectively. Currently reaching Adam's Home Island and unlocking all the mutation genetics is one thing, but having an objective and story end would be an invaluable addition to this game. The community and developers can come together to find a way to wrap up Adam and Eve's story, and possibly allow post-story quests and continuation of the game, but there must be a clear objective for the player. I look forward to your feedback and ideas!
  21. More, diverse genes are needed. Currently we have Autosomal and X-linked dominant and recessive alleles. We have fully dominant, and incompletely dominant genes. Linked genes far more accurately describe genetics. At the moment, it seems like our Nichelings have many autosomes that are on separate chromosomes. Unlike Mendel's Peas, however, it is unlikely that a mammal would have all these genes without a few of them being on the same chromosome. Also it adds a touch of difficulty and intrigue, not to mention it's an concept of importance in genetics. We need linked genes (two alleles that are inherited together), and crossing over, which occassionally occurs with linked genes. (The two alleles that are inherited are not the same as the one inherited from the grandparent. The alleles have switched. Example below.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An example to illustrate for my idea (which is merged with an idea for the wings update): Wings = w No Wings = W Feathers = f No feathers = F capital letter alleles are dominant, and lower case alleles are recessive. P: FW/FW x fw/fw = F1: FW/fw (No wings, no feathers parent bred with feathered and winged parent produces non-winged, non-feathered F1 offspring (x means bred with) F1: FW/fw F1 x F1 (F1 dihybrid cross) = FW/fw x FW/fw if these linked genes are very close to each other on the chromosome, then crossing over in meiosis is unlikely, and all offspring are either FW/FW, FW/fw, or fw/fw 2 non-winged, non-feathered: 1 winged and feathered offspring. However assuming that there is a small chance of crossing over (just set it at a small probability, like 25% = 25 m.u.) then you get the following idea percentages: FW/fw (F1) x fw/fw (This is a dihybrid testcross): F2: 37.5% FW/fw = 3/8 of offspring are non-winged, non-feathered (like a terrestrial animal) 37.5% fw/fw = 3/8 of offspring are winged and feathered. (like a bird) 12.5% Fw/fw = 1/8 of offspring are winged but not feathered (like bats wings) 12.5% fW/fw = 1/8 are feathered, but don't have wings/wings are too small to fly? (like a dodo or kiwi bird< very small wings>) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Phylogenetic recap: P: FW/FW x fw/fw F1: FW/fw F1 testcross: FW/fw x fw/fw F2 (for 25%): 3 FW/fw: 1 Fw/fw: 1 fW/fw: 3 fw/fw ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (n.b.: I might have gotten the numbers wrong, I would appreciate any corrections if I made any mistakes.) It seems complicated, but the main idea when these two genes (feathers and wings) are present in a heterozygote, there is a possibility that the genes will not be inherited together. For added difficulty, this would be an amusing and exciting challenge. Naturally an achievement would come up saying "Meiotic Crossing-Over". Three linked genes would also work/be interesting.
  22. I think Niche needs a better tutorial (for new players), as it doesn't offer enough information. Long-time players will have no trouble with Niche, but many rules in Niche and basic stuff seems intuitive to us, but newer players need to be told about it at least once. The best time to convey these messages is through an optional tutorial (In Story Mode). e.g. 1 gem = 1 action 3 gems max, so 3 actions per turn. Introduce predators, such as predatory bird and what they do. Possibly add cool cutscenes that introduce the perils of the game. etc.
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