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STM

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Everything posted by STM

  1. Some sort of lines going from outputs to inputs would be a nice addition. The lines should be another layer that can be toggles like tags, the lines from the selected part should be highlighted with bold lines and/or another color.
  2. The smaller the cone gets the farther the maximum range should be. So a cone of 0° will be the same as the distance-sensor we already have and a 360° about 25% of that range A projectile-setting could be nice to have. A snek-detection-setting so autonomous drones can avoid it.
  3. Anglerfish-enemy? Brrrr.... Just shoot the fog till the lights go out. Then shoot it a bit more, just for good measure.
  4. -add some big, slow weapons to the nimbatus -make those controllable with logic and homing to the mousepointer
  5. And it burns, burns, burns.... like a freezing ring of ice? Looks promising
  6. Just my guess: Randomizer, a logic part that outputs random 0 and 1, probably with an option to set how often to toggle (or not) the output. Think of it as a form of Sample and hold gate with a static noise as input... Pulse extender: Has already been implemented in the alpha. It's called Buffer Gate.
  7. A kind of directional shield... Shields need some rework anyway and that is another option to look at .
  8. Yes, please! I wouldn't mind going bigger than the small thrusters, but it's definitely a good thing to have for small sub-drones!
  9. There is a upgrade in the alpha that sounds like it does exactly that.
  10. In the alpha there are more ways to configure the sensors. Using a directional sensor and setting it to 'center of gravity' in combination with some thrusters should do the trick.
  11. That could be a good solution to get bigger weapons or thrusters.
  12. In the Alpha this is already possible with Bio-weapons.
  13. Maybe that would be an option for the menu to turn on after a warning that this is not the way it's meant to be played.
  14. As long as there's an easy workaround for this it doesn't really matter for now. But to fix know issues is always a good thing to do. Thanks!
  15. I made a Logic-Subdrone to control the thrusters and some LEDs on the core. Automated thrusters are working fine on the core-part, so the logical connection is there. But the LEDs that should show if the curser is left or right don't light up when only a Tag is "connected". But if a key is assigned to the LED the signal from the Tag is working just fine. Slot2.nimbatusSaveGame Slot2.nimbatusSaveGame.Meta
  16. Why is my brain showing pictures of battering rams and other medieval siege weapons? Up!
  17. AFAIK the beta is only available on Steam. Other platforms will get the update when the final version of the patch is ready.
  18. Right-click on the niche in the list of installed games, go to properties and select the beta-tab. In the drop-down menu select beta and press ok. That should do it. Hop that helps!
  19. STM

    Replicator

    Markus, to spawn small sattelites without a core would be cool enough! As how high the partlimit per subdrone should go... Probably start small with 10-15 parts and get that number up with upgrades to 25-35 parts. It probably need tests to see how this would impacts performance. But as a developer you could surely make a good guess on how much this will stress the computer.
  20. A module that can build/spawn sub-drones. Some special form of decoupler or somthing like that, where the decoupled part can be replicated. It should cost energy and time and/or a special resource. Maybe the core has some sort of special energy that doesn't replenish over time. Could be upgraded to hold higher ammounts.
  21. Let the Nimbatus have some abilities/upgrades like -scanning a planet for resources to see if there is none, little or medium ore could be free, pay for upgrades so see which and how many of each resource there is. -showing the scanned resources on the minimap -reducing the time to scan a planet -scan there the enemys are -upgrade the minimap to see the outer/inner structure of the planet
  22. What if sensors had analog outputs additional or instead of 1 or 2 digital outputs? That would allow for new analog logic parts like: -compare input analog1 with analog2 and depending on what is greater a digital output is set -one analog input, multiple digital outputs depending on analog value (min/max) -add/substract, multiply/divide, int/diff, closed loop controller (PID) E.g.: -a booster with analog input to control the speed -a hinge should output it's position as analog output, some logic could then control the exact position -the hinge should also accept analog input instead of just turn left/right -timer should have analog inputs to change the timing
  23. That could make playing Transformers possible, up!
  24. Yeah, there should be some sort of progression even after all the upgrades are bought. Maybe if the techtree is complete all upgrades can be bought another time with better effects but with much increased cost. More slots may be cool, but they probalby will break balancing. But that don't have to be that bad if the player already has beaten so many planets. Overkill works!
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