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Micha

Developer
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    4

Community Answers

  1. Micha's post in Proximity Sensor was marked as the answer   
    We now have the proximity sensor in the new racing update that does exactly this
  2. Micha's post in Randomizer and Pulse Extender was marked as the answer   
    We now have a random logic gate in the new racing update.
  3. Micha's post in Turnable small thruster was marked as the answer   
    The new racing update has rotating VTOL Thrusters
  4. Micha's post in Gimballed thrusters and Different Drone Cores was marked as the answer   
    We now have the VTOL Thruster in the new racing update that can do this.
  5. Micha's post in Another Thruster Type was marked as the answer   
    The dynamic thruster now has settings for the force change, so this type of thruster can be done.
  6. Micha's post in Vtol Jets and Railgun. was marked as the answer   
    The new racing update has rotating VTOL Thrusters
  7. Micha's post in Passing the day crash was marked as the answer   
    @Condorflight The error "Fatal error in GC,Too many heap sections" means that the game ran out of memory.
    The only thing you can do to make Niche use less memory, is to set the Animal Pattern Resolution to the minimum in the graphic settings, this will make the Nichelings look a bit blurry but the game should use much less memory because it does not have to store large textures.
    I hope this helps!
     
  8. Micha's post in Annoying missions was marked as the answer   
    We added 2 new missions to have more alternatives to the bio barrell one.
    We will constantly improve this and add more interesting and challenging missions.
  9. Micha's post in Resource Tank Empty/Full Detection was marked as the answer   
    This was added in 0.5.9
  10. Micha's post in Set rotation speed for motor hinges was marked as the answer   
    This was added in 0.5.9
  11. Micha's post in Increase minimum wins to enter tourney pool was marked as the answer   
    We did some improvement in 0.5.9 related to this.
    The 1-Win drones will no longer show up, this will result in more difficult fights.
  12. Micha's post in Let factory parts start unprinted was marked as the answer   
    This was added in version 0.5.9
  13. Micha's post in WE NEED FILTERS! was marked as the answer   
    The reversed buffer gate (delay) will come with the next update
  14. Micha's post in Part Placers was marked as the answer   
    We now have a factory part that can replicate and decouple the parts that are originally attached to it
  15. Micha's post in Little lack of logic gates (xpost) was marked as the answer   
    NOR, XNOR, Buffer and On/Off Switch is now in the game
     
  16. Micha's post in Flip-flop/Memory (Also NOR gates) was marked as the answer   
    We've added an On/Off Switch that is basically a simple flipflop but with only one output. 
    XNor is now also added to the game.
  17. Micha's post in Fuel and Energy Sensors was marked as the answer   
    Fuel tanks and batteries now have events when they are full or empty.
     
  18. Micha's post in Snake Egg mission feels too easy was marked as the answer   
    The snake will now react aggressivly if you destroy her eggs.
  19. Micha's post in Steam Workshop was marked as the answer   
    The new update has support to share drones over the Steam Workshop.
    Please test it and report your feedback
  20. Micha's post in Replicator was marked as the answer   
    We have added a Factory part in the newest update. That can clone and decouple sub parts
  21. Micha's post in Heating suggestions was marked as the answer   
    We left the overheating / cooling of weapons out for now, because it was a bit too hard when you have to worry about burning / freezing on each planet.
  22. Micha's post in Altitude Sensor was marked as the answer   
    The new update contains an altimeter. It's done the same way our other sensors work.
    However we might change the sensor system in the future to allow multiple dynamic outputs. But for now it only has two outputs, wether you are below or over the height threshold.
  23. Micha's post in Invite Eve Tutorial Step skipped was marked as the answer   
    Fixed in next version
  24. Micha's post in Heat/Cold: Heatsink and stuff... was marked as the answer   
    I'm currently working on this.
    One thing I'd like to have is heat resistant armor parts that won't heat up fast so you can protect your weaker parts by building a wall around them. One possible way for this could be to upgrade the normal blocks (or change some settings on them) instead of adding new parts.
    I'm not sure yet how to do active cooling. Maybe some sort of liquid cooling could also be nice?
  25. Micha's post in Small Cockpits was marked as the answer   
    We now have decouplers and camera tracker parts that allow you to build smaller drones you can control by yourself.
    The only thing missing is the switch of the user controls.
    This could be done by having a logic splitter that can be activated and deactivated together with the camera tracker.
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