This is a way to keep track of who's friends/family with who, but also to add more of a twist.
So basically there's two ways you could play this 1. Control 2. Wild.
If you play controlled, you have the option to choose who your nicheling makes relationships with and who they consider family, friends, etc. If you play wild, your nicheling will randomly make relationships with other nichelings, but only if they're detectable. So say if you place a nicheling next to another nicheling for a few days. After a while, they'd become friends. The purpose of making friends is to get a special friendship bonus. If someone is sitting next to their friend while picking berries, they might be more motivated and in a better mood because their friend is there.
Here the basic relations to include -
- Parent (can have 0 to 3 and doesn't have to be birth parents)
- Sibling (while parental bonds are forever, sibling bonds can deteriorate over time apart.)
- Family (another family member)
- Mate (you choose them in both wild and controlled. A huge part of the game is selective breeding)
- Friend (just friend)
- Familiar (can be known by scent or sight. Nothing more than an acquaintance)
- Stranger (new nicheling that your nicheling has never encountered before)
Also another idea I just had - you would also be able to group and name tribes. Ok say you want two tribes on one island. A nicheling from one tribe can't just make friends with the other tribe like they could any nicheling. There would have to have some indication that they're in separate tribes.
The purpose of this is mainly to add a bit of a twist when things get a little boring. But if you don't want a twist, then that's what controlled is for. Thank and HAVE A GREAT DAY.
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Applesauce
This is a way to keep track of who's friends/family with who, but also to add more of a twist.
So basically there's two ways you could play this 1. Control 2. Wild.
If you play controlled, you have the option to choose who your nicheling makes relationships with and who they consider family, friends, etc. If you play wild, your nicheling will randomly make relationships with other nichelings, but only if they're detectable. So say if you place a nicheling next to another nicheling for a few days. After a while, they'd become friends. The purpose of making friends is to get a special friendship bonus. If someone is sitting next to their friend while picking berries, they might be more motivated and in a better mood because their friend is there.
Here the basic relations to include -
- Parent (can have 0 to 3 and doesn't have to be birth parents)
- Sibling (while parental bonds are forever, sibling bonds can deteriorate over time apart.)
- Family (another family member)
- Mate (you choose them in both wild and controlled. A huge part of the game is selective breeding)
- Friend (just friend)
- Familiar (can be known by scent or sight. Nothing more than an acquaintance)
- Stranger (new nicheling that your nicheling has never encountered before)
Also another idea I just had - you would also be able to group and name tribes. Ok say you want two tribes on one island. A nicheling from one tribe can't just make friends with the other tribe like they could any nicheling. There would have to have some indication that they're in separate tribes.
The purpose of this is mainly to add a bit of a twist when things get a little boring. But if you don't want a twist, then that's what controlled is for. Thank and HAVE A GREAT DAY.
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