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Chiyanna

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Everything posted by Chiyanna

  1. @Kira.APK [Also dont have time to translate but Chiy is pronounced like Thai or thigh or I with a ch at the beggining, so chI, not chee]
  2. [Nice, I like how you've already woven in the story I've added oh and btw I forgot to add to my form that their mother was killed by a coyote (or something) when they started being weaned and they lost three siblings (dunno if litter is realistic size but still). This is why Dove feels bad for those who've lost loved ones and orphans. Could u add that for me and keep that in mind for the story?]
  3. Well Im back for a few minutes, @__________________________ Go ahead and give me the first story post, even if I can't reply to it now I will when I can
  4. Form: Prefix: Dove (has no suffix since loner) Gender/Pronouns: female, she/her Appearance/Looks/Picture: Long-haired, (her siblings are also), A white she-cat with splotches of grey and grey tufts of fur in her ears, is part main-coon so large and has M on her fore-head, blue eyes Description: Is a loner, is siblings with Loop, Willow, and Dog. Her Willow and Dog still travel together, Loop went off on his own. All three siblings are large main-coon crosses, Willow is smallest and Dog is biggest. Loop was the dominant of the siblings, and since Dove was second dominant leadership has fallen to her. She is generally kind to other cats, but she is cautious of them because she knows how dangerous other cats can be. Prefers to scare other cats off rather than kill them, but won't make friends with just anyone. Always puts family first, but does have a soft spot for cats who have lost loved ones and for orphans. Other: The siblings do not know where Loop is, but hope to find him. Dove wants to rebond with her brother. Dog feels Loop betrayed them.
  5. Are my siblings long-haired? Is anyone here long-haired or all short-haired? Or can I decide?
  6. OK well I guess I will have Loop, Willow, and Dog as siblings
  7. What's the difference between loners and rogues? I remember something about them, just been a while since I read warriors. Are Wisp and Wasp with their parents or orphans? I may be siblings with Willow, Loop, or Dog. Or all three lol, is that possible or are these characters not siblings therefore I cannot make them so? I would like to have multiple siblings/traveling companions if possible
  8. I think Imma do with this thread whatever ppl want, so here are some options: I keep posting videos from my youtube channel to here like one a day. I write story descriptions for each of the vids and post them here. I write an overall story description for whole series so far, and then in 20 episodes from now write another or continue this like a normal niche playthrough with story and screenshots (IDK if I'll have time for that though). Or I use this simply to discuss my playthrough and to ask ppl what they want me to do storywise, ect. Maybe have votes and stuff if it gets big enough. If you have any other ideas or want a mix of the above let me know!
  9. OK, go ahead and give me the npc list and any details about them, thn I'll fill out the form
  10. Yes, I write very detailed and long suggestions and even posts usually It's my default setting lol.
  11. That is true since those genes are relatively hard to get
  12. Oh I see, thanks Yeah especially since it's not an rp so I can move at my own pace I think I'll join. I wanna be loner so it's interesting. Tell me the available loners and such. And what do u mean by murmering? Am I gonna witness the murder or is it something mythical like star clan is telling me or something?
  13. This is a good suggestion! It always sucks how nichelings just dissapear from tree as soon as dead if no children and as soon as children die if had children. It would be difficult for developers to add in though, and would make the family tree difficult to run for lower end computers. (My current family trees already lags mine, though I have over 100 nichelings currently so). If it was something you could turn on and off in settings may be worth it.
  14. I didn't realize how cute these would look till I clicked this! It sounds like a dumb idea at first but when you add in that they'll give cold resistance it makes them practically useful too! Would be a great gene to have on cold islands and nichelings in moutains could maybe spawn with them!
  15. In niche I love to make stories, and I am currently on the archipelago. Now, when my niche creatures are on a way far away island from the rest of the tribe who can't get to them and maybe don't even know they're there, and still eat from the same large 400 food big food pile telepathically and communally shared, story-wise it gives me a headache. When a group that hasn't gathered food for 5 turns doesn't have to struggle for food for survival because of this, it annoys me even more. So I set about making up in my mind a solution. Here it is: family groups. Family groups will still be apart of the same tribe, your large over-all tribe, but would only share food and nesting material with eachother. Basically, they are smaller groups that have their own creature counter, food counter, and nesting material counter. You don't have to use family groups. They will not ever be automatically created. In fact, the creatures in family groups don't even have to be related, (or even live nearby or be close to eachother though I would make sure my family groups are that way). They are simply mini-tribes within your tribe that, like families, share resources and provide for eachother. They would probably mainly be used for story purposes and challenges, but could also be used for managing your tribe if you have a large one (or even if you don't!) So if family groups were implemented, this is basically how they would work: Family groups are created by you. Somewhere on the GUI or on your screen there would be a new icon. Click it and this brings up the Family Group Menu. From here you can create and name family groups, and move nichelings from one family group to another. When you first open it up there would only be one family group named something like "main tribe." Perhaps from this menu you could even name your main tribe and type a short description or even mark creatures as leaders ect. Also, ideally, you should be able to click on each creature in here to bring them up like family tree. Or at least it should show their name, gender (through color like family tree) and rank (alpha, beta, or omega), (so if you had two creatures with same name you could at least temporarilly differentiate them by rank). In the main tribe window, you can click add family group. This adds a new family group under main tribe. You can always add multiple family groups under main tribe or maybe add family groups inside of family groups (which would do nothing practically that I can think of but may help you keep track of which family groups came from where and may be useful for story purposes). Once a new family group is added you can drag creatures from main tribe to this family group, and back again. Since this is really for story purposes and for you the player you can change it as much as you want without consequence (except that it might waste some of your time if you're constantly doing so lol). So, how would this work in game? Would you still be able to click all your creatures and play normally? The answer is yes. While it is helpful storywise and organization woise to keep family groups together, you do not have to. When you click on a niche creature your food, nesting material, and creature counters will change based on which family group they're apart of, so this would no longer be showing constantly on your gui, or maybe if you unselect a creature without selecting another you can see how many creatures are in your tribe overall, and how much food total all the family groups have collected, (same for nesting material). Overall materials will only matter if you go onto the next island, in which case all resources will be pooled and all family groups left vacant with the creatures going put back into the main tribe. You can put them back into their family groups once on the next island. It will now matter which nicheling picks up food or clears grass ect. cause that resource will go to their family group. You must keep track of how much food each family group has if you have them because it is possible for one to have plenty of food and another to starve. Also there should be a hotkey to switch between family groups (will switch to random creature of that family group which still has moves in much the same way tab takes you to a creature that still has moves). So can I still share food amoungst all my family groups or are those without food destined to starve? Well you can simply change the creatures family group leaving the starving family group vacant, (but if you leave a vacant group for 2 turns it will dissapear along with any resources in it). Also forgot to mention this earlier but when you create a family group you should be able to choose how much food it starts with. But short of these things, and saying you want to share food, it is as simple as placing a creature from the family group whose food you want to give next to a creature of the family group needing the food. Then, under the creature of the group who needs the food (under both actually) will appear an icon like when you place a male and female next to eachother and there is a mate option, except it is a food icon (maybe a berry or a paw giving berry). When you press it, a pop-up will come up asking how much food you wish to give. You can only give up to however much the giving family group has (if they have none u can give 0 of course). There is a slider or number selector or typing bar or whatever, and then you can click ok to give that much, or cancel to cancel. Just like selecting the pointy stone to travel, pressing the icon itself takes a move, regardless of whether you press ok or cancel. Alphas are only alphas of their family groups, and will only eat first out of that family group. They cannot eat from another family groups food, so it is possible to have an alpha starve and an omega of another family group live. So yeah, that's the family group feature suggestion There's alot in there! I hope you didn't grow bored reading it lol. Also hope it's not too much for the developers to implement cause I know they are busy right now and work hard. I hope at least some of my suggestion eventually makes it into the game. I know it would be useful and fun to play with for players like me. Let me know what you think.
  16. True, but I haven't seen anyone suggest cheetah leg lol. Just thought it could be since streamlined unless cheetahs faces arent actually that streamlined. Would be interesting to know. Anyways, it was a stupid idea lol. Just +1 strength and 2 smell works, doesn't make it very unique but ppl would get it cause it looks cool so
  17. 3 was probably my first "good" video storywise, though it starts a little slow and I'm still trying to get used to intros and talking about my creatures: (I probably won't continue to post videos here, may end up making a summary of the story so far and post it but idk)
  18. Figured I'd post the next couple videos while I'm here on the forum: (I don't think the sound quality on 2 is great but let me know what you think of it)
  19. This is a good suggestion! I think movement on land and water should eb reduced and other things along the line of @Mulan the Cat's post: And you can't do other moves such as attack, pick berries ect like this person suggested: And finally, as regards to big body creatures being able to pick up lean-bodied ones. Maybe big-body (or any creature with an equivalent or bigger size body) creatures can pick up 2-gemed nichelings. Or mayeb just 2-gemed lean body/normal body nichelings. They would also have less movement when picking up a two-gemed nicheling than even babies, like -3 movement on land an inability to fly/swim. Two-gemed child picked up by big-body adult should still have +1 warmth or maybe 2 and maybe only 1 or even 0 defense. Even if big-body nichelings get to pick up no extra nichelings, this idea is a good idea in it's own right. And yeah creatures with bird beak and maybe bat face shouldn't be able to pick up their offspring, only those with some sort of snout/mouth that could actually realistically do so.
  20. This looks interesting! Are you going to have the impregated female give birth soon? Maybe they should go back to the safe pennisula and do that there. Edit: Oh duh you prob made the bats wanderers by banishment
  21. Ooooo Nightfire liked my post ye
  22. There is something seriously wrong with Quartz, and there has been from the beggining. Poor Pine to be manipulated by her! And I definately feel sorry for her child and hope Pine doesn't succeed in leaving it to die and that it'll survive. Also, although I hate Quartz she is Brownie's only child....so really she should have a child of her own so Brownie's genes continue into the future. Maybe she discovers Pine's child and feels Pine has failed and is too weak and not a good leader pick. So she decides to have a child of her own to train from a newborn to be "strong" and that has her strong rouge blood-line.
  23. oof Im sorry this rp is dead...I'm so sad I let an rp on a site called Backyard chickens die....
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