Jump to content
Stray Fawn Community

Micha

Developer
  • Posts

    792
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Micha

  1. A heavy cannon with a big heavy projectile and strong recoil.
  2. A Sensor that detects if enemies are near. It should have a setting to set the angle of cone between 0° and 360°. It could be used for automatic turrets instead of the normal distance sensors.
  3. Thanks for the hint Most likely are the colliders overlapping. I'll check it out
  4. A hinge with a variable rotation speed and an angle limits is something we plan to add Together with a different impulse part it should do the job I'm not a fan of very complex parts with many settings. I'd like to keep the individual parts easy, but powerful if you combine them in a smart way
  5. Moved the thread We will certainly make the universe bigger and add more interesting places and challenges. Also the ressources will have better use than just for the weapons
  6. We don't plan to update the demo anymore, so no auto update feature coming Starting next year everything will run over steam. We may even put the demo on steam, if we decide to continue supporting it
  7. Yes there currently are empty locations
  8. You could try to create a shortcut for the Nimbatus.exe and set the screen height and width as command line arguments. Nimbatus.exe -screen-fullscreen 0 -screen-height 1080 -screen-width 1920
  9. We updated the demo to the version 0.2.4. It contains some bugfixes: Bugfixes Fixed Energy Shield battery usage Fixed multiple crashes Fixed inaccuracy of Impulse giver, it should now not get out of sync anymore Fixed assignment of comma and period keys You can download it here
  10. Yesss thank you guys! Can't wait to add some meteor showers
  11. As its just a demo you need to download it again from www.nimbatus.ch/supersecretdemo/ In the future the game will be on steam and get auto updates
  12. Ok found the problems, will be fixed next week
  13. Thanks for reporting I'll check the shield generators
  14. Micha

    New bugs

    Ok sorry to hear that! Did you also have these problems with an older version, or are they just with the new one?
  15. We plan to add a proximity sensor where you can set an angle between 1° and 360°
  16. Enemy buildings are detected as enemies. But good idea we might add some more options
  17. Well magnets only work with metallic objects So you could use them that way when we add metallic asteroids. We will add other parts that can grab onto terrain.
  18. We have updated the Demo! New Features New springs with various strengths New magnets with configurable radius and strength Parallax scrolling atmosphere for planets TNT, energy shields and other parts now display a radius in the editor Bugfixes Fixed that TNT did not damage hives, transmitters and other structures Distance Sensor now recognizes buildings as enemies. Fixed resource collecting while the game is paused Adjusted the mass of some projectiles and enemies You won't be able to import drones with newer parts (magnets, springs) into an older version of the game. You can download the new version of the demo from the usual place http://www.nimbatus.ch/supersecretdemo/
  19. Yes we will try different solutions to improve the floppynes in the alpha next year Support beams might be one way to adress this
  20. I agree on making the system not limited to key presses. Don't worry, we have plans
×
×
  • Create New...