My idea for an improvement is that signals can be sent from one logic body to another, either separated by a connector or splitter, using logic bypassers. Logic bypassers would come in two forms: Constant logic bypassers and active logic bypassers. Logic bypassers would allow the blue led to be powered on the upper part of the craft below, while the improvement to connectors would allow the button above to power the red led below. Active Logic bypassers would be turned on by a certain binding, and while active would route all logic inputs from its logic body to the selected logic body. Constant Logic bypassers would do the same but without an activation: they would always be active. Basically, this would allow a signal from the play to an active personal drone to send, but only if its active and only one way. These splitters would be a useful tool for allowing some inputs of a drone, but not others, to pass.
For example, if I wanted to create many personal drones, but with more key bindings than currently available, i couldn't right now. With connectors working the way they are right now, if i wanted the controls on all drones to be accessible, I would have to put them all on splitters, due to how they use more bindings than available, then put connectors for the cameras. The problem is, however, that i can look from their perspective using the cameras, but I just can't send inputs to the rest of the craft. With a logic bypasser, however, i could place one and the craft would respond to my touch, but it wouldn't send signals to the rest of the drone.
This is also useful with nitpickers like me who want to make their craft 'accident proof'. With the use of logic bypassers and better logic connections, one could make a logic craft have all the useful inputs sent in, and all the useful outputs sent out (or used on the craft) , but if somebody tried to press any of the bindings for the actual processing, they couldn't make it output something it wouldn't have otherwise.
Logic bypassers would have a huge potential, and hopefully we could have them only let certain signals through (like WASD), transcending this game's impressive logic to a whole new level. Who knows, if the developers of NImbatus read and implement this, we could reach beyond the key bindings!
Thanks for reading this, I hope you are interested!
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Ateready
My idea for an improvement is that signals can be sent from one logic body to another, either separated by a connector or splitter, using logic bypassers. Logic bypassers would come in two forms: Constant logic bypassers and active logic bypassers. Logic bypassers would allow the blue led to be powered on the upper part of the craft below, while the improvement to connectors would allow the button above to power the red led below. Active Logic bypassers would be turned on by a certain binding, and while active would route all logic inputs from its logic body to the selected logic body. Constant Logic bypassers would do the same but without an activation: they would always be active. Basically, this would allow a signal from the play to an active personal drone to send, but only if its active and only one way. These splitters would be a useful tool for allowing some inputs of a drone, but not others, to pass.
For example, if I wanted to create many personal drones, but with more key bindings than currently available, i couldn't right now. With connectors working the way they are right now, if i wanted the controls on all drones to be accessible, I would have to put them all on splitters, due to how they use more bindings than available, then put connectors for the cameras. The problem is, however, that i can look from their perspective using the cameras, but I just can't send inputs to the rest of the craft. With a logic bypasser, however, i could place one and the craft would respond to my touch, but it wouldn't send signals to the rest of the drone.
This is also useful with nitpickers like me who want to make their craft 'accident proof'. With the use of logic bypassers and better logic connections, one could make a logic craft have all the useful inputs sent in, and all the useful outputs sent out (or used on the craft) , but if somebody tried to press any of the bindings for the actual processing, they couldn't make it output something it wouldn't have otherwise.
Logic bypassers would have a huge potential, and hopefully we could have them only let certain signals through (like WASD), transcending this game's impressive logic to a whole new level. Who knows, if the developers of NImbatus read and implement this, we could reach beyond the key bindings!
Thanks for reading this, I hope you are interested!
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