astroslug Posted August 21, 2019 Posted August 21, 2019 I was in an asteroid field doing a "disrupt fracking operations" mission. The world has no air resistance and I was zipping around just fine. At some point during play, air resistance suddenly became high and stayed that way for the rest of the mission. I am sketchy on details as to whether anything triggered this. Version 0.7.4, researcher campaign, galaxy #3. All I remember is that it happened after I ventured into the centre and saw the (shielded) fracking base. I was positioned underneath, and unloaded my weapons at the underside of the asteroid it's perched on (to see whether I could damage the terrain). I was equipped with plasma rocket launchers and kinetic blasters, each with both bullet count and projectile life upgrades. The only other thing I recall prior to then is one of those little blue crystal native creatures harrassing me, which resulted in a lot of me flying around bumping into stuff. I've also attached a GIF of something else I saw in that same run, with some weird collision glitch which you can see on the left side of the screen. Dunno if that's relevant or not. 1
corona_wind Posted August 23, 2019 Posted August 23, 2019 I've noticed this happening a lot in general, on many worlds, for a long time. It usually happens after collisions but isn't reliable enough to reproduce on demand. 1
astroslug Posted August 25, 2019 Author Posted August 25, 2019 Yeah I wondered if it's not an air resistance thing at all. It could be mass related, and just feels like resistance when thrusters lose effectiveness. Still, in a zone with no air resistance, the drone surely shouldn't be decelerating when not under thrust. 1
[☣SyPhEr/ϟ\\-] ベン Posted May 22, 2020 Posted May 22, 2020 I assume the same glitch or a similar one is still happening after I spawnd a couple of drones, might be related to colisions or the high friction blocks or something. dunno.
martin Posted July 20, 2020 Posted July 20, 2020 I think that sometimes parts of blocks get stuck within drones; usually when you collide with objects using an unstable drone.
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