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STM

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Everything posted by STM

  1. I generally like the idea of an assist-mode. It could help those who just want to play the game without worrying to much about beeing good at it.
  2. Yep... I might have gone to far with the 'code in core'-idea, many people just dont know how to do so. But i really would like some sort of logic-block where the entire logic of the drone can be placed into. Some sort of logic-compression into one block. Maybe give the core some space for about ten gates, if more is needed there is a bigger placeholder (2x2 to 4x4?) to add (near infinite?) space for logic.
  3. I'm not sure what you are trying to accomplish, there is no beta at the moment. Developement is still in closed alpha, and to join you need a key that have to be redeemed on steam.
  4. Are there any rough estimated dates when those points will be ready to tinker with? I know it need time, so... Soon(tm) and 'when it's done' are just nice estimates
  5. A Delay would be nice to have. Adding more logic parts should be a win for all who know how to use it, so i dont think that 'build around limitations' is always an appealing way to play with logic. Sometimes i wish that all the logic could be in the core as a bunch of code. Python, Java, Basic... something like that, probalby in a simplified version. Btw: How about a sound-module? Synths playing the soundtrack of planetary meltdown while playing Snake or Tetris on the Drone in Nimbatus.
  6. Upgrades! Fire! Meltdown! Performance? Happy fixing!
  7. Hovering above ground can already be achieved with sensors and a bunch of logic. But sure, it would be way easier if there were a part that does exactly that
  8. IMHO forced timesinks for traveling are not commiting to the 'fun'-part of the game, but may well be an option if one can reduce the 'cross galaxy travel time' from a "few minutes" to a "few seconds" with upgrades. But i like the general idea about an upgradable core! Transmitters giving the possibility to travel in a random part of the galaxy sounds interesting. And yes, the map needs some sort of overlay to remember where all the planets with good resources are located.
  9. After playing around with the techtree and after creating some awesome weapons it dawned on me that the handling of the different weapons is quite a hassle. It would be nice to be able to sort the weapons and group them in different ways (Tags?). Adding a search or the ability to filter the list wont hurt either. Thanks!
  10. STM

    0.3.1 Game freezes

    Are there known issues with the latest windows 10 release? I just had a strange freeze. It startet with looping sound from spotify (playing background), gamesound looped as well. The game was still running fine a few seconds aside the soundproblem. Than the landscape startet to be indestructible, couldn't mine either, but the drone was movable, weapons fired, explosions happend. Next nimbatus froze to an halt, could not be closed with alt-F4 and ctrl-alt-del did nothing. The mouse was still movable, i tried to open the taskmanager with the mouse on the taskbar on my secondary monitor, nothing happend, right click on the nimabusicon in the taskbar brought up nothing, an open explorer-window could be moved ober to the primary monitor and was in front ob nimbatus, could open up the start-menu once, then freeze of everything but mousepointer. After a powercycle all is looking good again... output_log.txt Slot2.nimbatusSaveGame Slot2.nimbatusSaveGame.Meta
  11. I tried it with hinges, the turnrate is quite slow and it needs some logic. A thruster that can be set to point in the direction of the cursor like a turret would be nice. Mayba add a switch for thrust reversal. It would "dumb down" the steering-logic in many cases
  12. I played this planet a few times already and knew where to shoot in advance to kill those pests, but in this case the two bases just popped into existance. I could not reproduce the behaviour after more than ten tries. Maybe it's because i tried to play my cheap laptop (Pentium N4200, 4GB) that had a special sluggish moment (about 5 fps), never saw this on the i7 desktop.
  13. I don't think that multiplayer is an option that will get some priority anytime soon
  14. As far as i understand it the idea is to have logic controlled smart-missiles. Let the missile turn left/right and explode with buttons/logic, maybe even accelerate/slow down...
  15. Sparkling napalm of destruction? I like it! The "affected by gravity" looks interesting, im imaging secondary drones pouring planetmelting particels flying circles untill nothing is left... Yeah, i think i'm (a bit) pyromaniacal
  16. Charging guns could add some variety
  17. The upgrades Exitforce Downgrade 1 and 2 show both -40%. I guess the upgrade 2 should have something like -80% oder even -100%
  18. Yes, please! Instead of a 4th slot those mission-items could boost the effect of those 3 already in place if that is easier to implement.
  19. Personaly i like symmetry, so an option to do that would be nice. But as already mentioned something similar is already implemented.
  20. Scanning planets sound like a nice addition to exploring! Maybe even add some way a scan gives some bonus on this planet, like +x% more ore gathered/found, put an effect to enemys, more damage done, less damage taken, etc. and an option to scan for certain things even multiple times to increase that bonus.
  21. I like this bug, more resources yeah! IMO it adds to the gameplay, an explosive source of minerals is a fun way to mine And i like the idea to give the fungi that will spawn minerals some sort of taint or color or pigments.
  22. So we need a Shield-Tech-Tree!
  23. Thank you! Because the cursor appears right of the text and cant be placed anywhere else i didn't even try to hit that button... Talking about improvement: Make the list of Tags appear as soon as the inputfield opens It would be nice to be ablet to select a Tag-Name and edit the name of it. Also add a checkbox to select if one want to change all tags with the same name or just this one. (I hope it's clear how i mean that this will work :)) Add a function to highlight all modules where a given tag is in use.
  24. I feel like the techree should be easier to view, not just when editing a drone. So, less clicks to view and spend resourced into, maybe in the ESC-menu?
  25. Worms... I remember when the first one got released! Now i feel a bit old... As i dont know how to solve it either i can just hope there is a "simple" solution to it. Maybe the drone can "damage" the landscape with its mass / inertia? So when the drone hits landscape head on there should be not much difference to how it is now, depending on inertia of the drone there could be a little dent, but a tiny pixel will just be "killed" from the impact of the drone.
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