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Chiyanna

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Everything posted by Chiyanna

  1. At least you passed the challenge lol. Gee this challenge seems extremely difficult
  2. For all us story-oriented niche players out there. Also, I know you said you'd never add it but I do have an idea for how Niche multiplayer could work linked to this. So like it if you want to see my very detailed Niche multiplayer suggestion. I have already suggested family groups: So what is different about completely separate tribes? Well, you wouldn't be able to simply drag back and forth creatures from the Family Group Menu into different tribes. In fact, different tribes would have completely different family group menus. You also couldn't simply click on a creature of another tribe to switch to controlling that creature. Different tribes would have different names, different alphas, different food and nesting material counters, creature counters, and creatures. Tribes could possibly trade with eachother, and definitely could attack those from a different tribe. To switch between tribes there could be an icon on your screen for each tribe. What the icon would be could be set by you or maybe it would just be the tribes name, initials, color, number, ect. There could also just be a single button that brings you to another tribe when you click it, (kinda like setting gem colors, you click the gem to cycle through the colors). Or a tribe menu from which you can see all tribe descriptions/relations (set by you the player so you can keep it all straight) and switch between different tribes. Also there could be a key set to switch between different tribes like tab switches to creatures who still have moves. It would bring you to a creature in that tribe that still has moves. Maybe if you hold the key down and click a creature from a different tribe you switch to that creature and that creature's tribe. So if you can't simply create a tribe and drag every character you want into that tribe, how do you even make tribes in the first place? An alpha (or maybe omega) creature has under itself a new icon when that creature is selected, if you click it a GUI pops up saying "Make a new tribe?" and maybe explains a bit about tribes and what they So once you click yes you can select every creature that tribe starts out with from the main tribe, the creature whose icon you clicked is automatically selected and cannot be unselected. If you select a mother with a newborn they are both selected since on the same hex and it makes realistic sense too. There's two buttons you can click on this screen "done" and "cancel". Cancel goes back to the main tribe without creating a new tribe. Because creating a new tribe is an action of the creature who presses it, it costs one action point even if you don't go through with it. Once a tribe is created, they can get new members by inviting in wanderers and breeding like normal. A child is automatically in the tribe of it's mother, (or maybe it can be selected which tribe they are apart of by the player upon birth through a pop-up). Tribes can also invite in creatures from other tribes. It takes 5 food to attempt. Since the player is in charge of all tribes they can choose if the creature is allowed to leave or not. Perhaps there can be a third option in the pop-up saying "let them choose" which has a random chance of the creature staying in their home tribe or joining the other. Maybe omegas and younger creatures are more likely to join, where-as babies with their parents in the home tribe, alphas, and older creatures are more likely to stay in the tribe they are currently in. Other factors could be factored into this as well, but they may take more extensive coding and aren't really necessary. I mentioned "trading" in my introduction paragraph. How trading would work is a creature of Tribe A goes up to a creature of Tribe B. Under Tribe B's creature there is now an icon (the same way when a male and female are next to each-other a breeding icon appears). Tribe A's creature clicks the icon and a Trade Menu pops up, showing how much food and nesting material they have. They can trade food for nesting material. From this menu they can also just gift food and nesting material for story purposes too. Also, you should be able to trade creatures for food and nesting material from this menu by putting in an amount and selecting which creature should go to the other tribe. This is not slavery. But seriously this would provide a way to get creatures from one tribe to another without inviting them (I forgot to mention that once you try and invite a creature in an fail there is a cooldown of like 5 or even 10 turns). Also it gives something else to trade then just food and nesting material. Once such a trade has happened the creature selected automatically becomes apart of the other tribe, you can move them closer to their new tribe for story purposes, but you don't have to. Also, you should be able to give food, nesting material, and/or creatures for treaties. The third kind-of like when kingdoms married their children for peace. They're just text entered by the player that shows up in the tribe menu under both tribes or wherever the developers decide to put it that says things like Tribe A can now pass through Tribe B's land at will. Or Tribe B will give 5 nesting material to Tribe A every 2 turns. Or Tribe A and Tribe B are now allied and will not attack eachother's creatures. Or all of the above, ect. And perhaps you can mark certain treaties "kept" or "unkept" but that really doesn't matter in singleplayer anyways so let's move on. Finally, members of different tribes cana actually attack eachother. Gone are the days of having to banish creatures or using commands to inflict damage on nichelings from other nichelings in your tribe for story purposes. Also, using this you can actually have a niche war. It's totally realistic. But seriously, it would be great for story purposes and who doesn't want to try that out? I mean, it would be epic... And besides, even if animals don't have full-out wars they do attack eachother. The closest I can think of to wars in the animal world would be two colonies of ants attacking eachother. Nicheling wars would be kind-of like that. And you could use this in a limited fasion to have two different tribes fight over food sources and territory markers as wolves and other animals do in the wild. So this is a suggestion for being able to make and control seperate tribes in niche. If you like this please upvote it Also, if you you have any comments or suggestions reply to this thread with those. Thanks for reading this.
  3. "Can you see?" Dove asked Willow, "It seems one is being attacked. How many of them are there?"
  4. I'm sure you'll tell us more in time. Was thinking you made their lives longer cause of the slower pace. When they live shorter you have to try and breed them pretty soon on, which I am used to from playing in storymode. I do like more time to develop story so I may end up making the lives of nichelings longer at some point but that's for after I complete storymode. Although I do also like the challenge and faster pace, and since I have 100 nichelings my turns tend to take a whole 40 minute episode, they'd never die if I increased their age lol.
  5. Nice! I don't have my own, I may try to use Silinan except I haven't heard back from the starter of that thread on whether I could use it in rps or not. I do have a few words of my own that I've taken out of niche names. Mainly Chiy meaning Bird and An or Anna meaning pretty or beautiful. Also Reko meaning happy and I forgot what means sad but I had that at some point. I decided to try and add my words to that thread and I think Chiy will be added unsure of the others. So I don't really have a language I guess, I could always use plain English or sprinkle in one or two words now and then.
  6. Well I guess I can join then. I may not be very active or speradically so. Is that alright?
  7. hello, what is this rp about? 1. is there magic? 2. Is there a day system/food? I may be interested in joining. Also what language is @Green the Fiery Fox referring too, and can you link to it? And do we all start as orphans in strange places?
  8. Here's episode 4 to go with the short story description of it
  9. This is quite interesting. So I'm assuming the goal was to go to the jungle all along? From the title I'm also thinking one nicheling female was banished, one was left, and one was literally lost. I wonder which is which... Also what's your age settings on?
  10. Yes, there should be seperate acheivements for killing crabbits, rabils, razorinas, moles, dodomingos, ect. as well as the acheivements for just number of animals. And definately a seperate acheivement for killing a certain number of artic foxes, and if it can be done a balance bear? And there should be an acheivement called "Patience pays off" for dealing the final blow to an ape on it's last few days
  11. I didn't like the sound of this at first but it is a cool suggestion and there's alot of detail put into it. I don't know if you should be able to lead hummingbees with a flower (cause it's a little unrealistic and they'd have to try and hold it in their mouth). Although if you are able to maybe it should be the flowers from flower ports? And if you get stung you should take a damage or 2 and maybe have poison for couple turns if you don't have poison resistance. Also, like the bunnies the hummingbees should roam around until they find food so eventually if there's no polinatable berries within their range the range would extend or they'd send out scouts to find new bushes. Once a hive knows about that bush it would be marked in their ai somehow so they would send out bees to pollinate it from then on. Also, maybe they'd agro on a nicheling next to a berry bush they just found, or maybe if you're near their nest an aggressive hummingbee would come out to attack you until you retreat from the area, (unless you have a flower or maybe a specific gene or skill). Making them a new danger too. And you should be able to try and attack the nest to get food (maybe honey or the bees themselves) but if you do there's a chance multiple hummingbees will spawn to defend the nest and attack any of the nichelings of the tribe around the nest.
  12. So u type the command and then click on nicheling u want to move/delete?
  13. How do you select which nicheling to delete/move or where to move a nicheling? Do you just click on them or is there numbers/coordinates?
  14. Thanks for all your help I don't think I'll use those ones because I have no need to and don't want to cause the game to freak out but I might find a use for them in the future. I am definitely gonna use changeberrycount and moveoccupant and maybe the age command.
  15. Thanks for your help these will be useful. So you can use commands in storymode and it won't break anything? Also, do I put parenthesis around the stuff you put parenthesis around?
  16. I think I'll join though I don't know if I'll be any good lol Put me down as a contestant and let me know when the quiz will be taking place
  17. OK cool. I know there's no real prize but is there a second and third place too? And maybe we can do like a fake prize just for fun?
  18. I'd like to use some niche commands for story purposes. I would like to use them for my storymode playthrough, so is it possible to use commands in storymode? I've never used commands before so if you could tell me how to basically find and leave and use the command bar/menu that would be helpful. The commands I'd like to be able to use are: the command to take away food from food counter (and add but mostly interested in taking away). And disappear a nicheling. And maybe add a nicheling to the island if that's even possible. Any other useful/fun commands would be appreciated too.
  19. When would the quiz be held/how long would it take to play it? I may want to participate but idk if I have time. Also, how many contestants are enough and how many hosts are enough?
  20. Dove quieted, trying to hear anything she could to try and figure out what was going on. She tried to look too, but a large leafy tree branch obstructed her vision.
  21. this is an interesting challenge. I usually like more story but they're flies so I guess lack of story makes sense lol. Also, since each post is short, I can keep up with this easy
  22. (I'm basically copy-pasting descriptions for each episode and making small edits) Episode 3: The island Siko and her children migrated to is further explored. Siko names the island after her mate Nuvan and tells her children to settle on it. Also, mating pair is a established for the green-blue line. Though Siko has claimed the island for her children, she lets her brother and his mate (pink-blue line) have a child in a nest found on the island, as one of her children sneaks off with a female he found. The minor pink line continues to have children on the tip of newly named Nuvan's Island. Episode 4: Rains come, which bring abundant berries and the bunnies that raid them, an event I call the Bunny Rains. Also, a child is born on Nuvan's island, and Adam's story is told to that child and heard by those around it; although they have forgotten they are Adam's decendents, it sparks interest in the adults that hear it. Siko and the child's mother and father decide they will try and call together a meeting of the family lines to figure out what the story means to them, if anything.
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