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Pokestardragacraft

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Everything posted by Pokestardragacraft

  1. Yea, I actually tried to open yours first before I posted but for some reason mine didn’t have all the genes. The same ones that I reported were missing on other save files too in fact.
  2. Hey, so here's the deal. I haven't gotten all of the genes before yet and for the project I'm working on, I need a screenshot of a completed mutation menu. I know I've seen this screenshot before on the forums, but I can't find it. So can anyone help me out?
  3. Well, I can’t answer the rest but “Q1 2019” means quarter one 2019 so like January to April.
  4. I understand how that the outlines can be too subtle, but I don’t think colored diamonds are the solution either. My problem with the diamonds is that they would take up too much space, especially with the gems and mini lifespan bars I added, for people that have more cramped family trees. The outlines work since they don’t take up too much space. I also tried to think of a less subtle solution but couldn’t come up with one (for now at least), but if you have another idea I’d love to hear it.
  5. Hi! I've just updated this to include a sex on the health bars mostly for role-playing purposes. The sex would only be helpful for breedable creatures like friendly bearyenas. There could be more sex exclusive stats like a mother bearyena feeding and protecting or a male rabbil following a female rabbil for her attention. I also wanted to note that wanderers and rouge males should have the same icons. Also also, there are actual internal stats for entities (at least bearyenas) according to this comment: https://strayfawnstudio.com/community/index.php?/topic/2435-bearyenas/&tab=comments#comment-9462 which is pretty cool and would be represented through the icons as well.
  6. That’s an interesting take on the idea! I always thought of heterochromia being a separate gene with three alleles: normal eye color, dominant heterochromia, and recessive heterochromia. Normal eye color would be the most dominant but the other two would only be found through wanderers and aren’t in the mutation menu. Dominant heterochromia differs from recessive heterochromia by having the dominant eye color on the right rather on the left (just to have different variants). I also talked about it here as well: https://strayfawnstudio.com/community/index.php?/topic/2444-advanced-eye-color/#comment-8834
  7. An embedded link is a link that looks like this: vs a normal link that looks like this: To post a link normally, make you link and scroll to the bottom of the page to find this button: and then just click “Display as a link instead”.
  8. I get that too, and I already PM’d the devs about it. It happens to me when I try to post embedded link and if it’s the same for you, just make it a normal link instead.
  9. Well, technically this is also a crocodile and shark mix: https://strayfawnstudio.com/community/index.php?/topic/2082-beach-bum-predator-crark/ But the two are very different. Also here’s my feedback on the hybrid genes: The snout seems really overpowered to me and I think a good way to balance it would to get rid of the defense stat. If you want to keep the defense stat, it could give +1 defense and get rid of the distasteful appearance. The claw also seems overpowered as its current stats overpower the current claw gene. Maybe +2 fishing (maybe 3), +1 strength, and +1 swimming or +3 fishing and +1 swimming would work better. I don’t have too much of a problem with the eyes, but if I were to provide alternative stats, I would lower underwater sight by 1. I would do this because then you could have normal eyes be +2 land sight and +1 underwater sight, sharkidile eyes be +1 land sight and +2 underwater sight, and short-sighted eyes be +1 land sight and +1 underwater sight. The pattern is interesting but I think it would work better as a variant of the mask pattern like in this suggestion: https://strayfawnstudio.com/community/index.php?/topic/2223-new-pattern-ideas🐈/
  10. Same dude, I’m also just gonna leave a link here to the original post too if you or anyone else is interested: https://strayfawnstudio.com/community/index.php?/topic/2435-bearyenas/&tab=comments#comment-9462
  11. Hi, welcome to the forums! I’m just gonna give my feedback on your suggestions. I’ve color coded your original post like so: Green - these suggestions already exist on this post/would work well and will be accommodated for in this post: https://strayfawnstudio.com/community/index.php?/topic/2541-family-tree-advancements/ Blue - these suggestions here: https://strayfawnstudio.com/community/index.php?/topic/2476-more-hotkeys/ and here: https://strayfawnstudio.com/community/index.php?/topic/2560-one-of-your-creatures-died-who-and-by-what/ Yellow - only if it’s toggleable, I personally wouldn’t always want it that way Orange - could you explain it in more detail? The way it’s currently described is either unclear or seems unnecessary (specifically the first one is unclear not in the concept itself but rather how it would work, the second one is already somewhat explained through a creature’s stats vs an entity’s stats, and the last one already exists depending on what you’re saying) Red - I personally don’t think these would be good inclusions (I don’t think an old model would fit the game; and the do nothing action may seem harmless, but could lead to strategic uses that cause other entities to move when you don’t, and I think a “Skip Creature” button would work better) Unhighlighted - neutral/exists(?) If anything I said is unclear, I’d happily explain in more detail, I just didn’t want it to be too long. Also remember that these are just my personal opinions and that maybe a bunch of people will disagree with me on this.
  12. Well, in another post Philo stayed that entities have internal stats like hunger and that predators will usually avoid creatures with a distasteful appearance unless they’re hungry.
  13. Hey, I like the ideas you’ve got! I’d love to know the exact stats of the hybrid genes (I like to check if genes are balanced). Also a similar suggestion exists here: https://strayfawnstudio.com/community/index.php?/topic/1371-a-tad-bit-more-intresting-water-biomes/
  14. Ah! This would work well with this post I made: https://strayfawnstudio.com/community/index.php?/topic/2504-health-bars-expanded-entity-display/
  15. Yea, this is a bug I’ve encountered as well. All you can really do right now is keep breeding creatures that meet the requirements, and one of them will eventually work.
  16. Hi @MemoryTheNicheling! Welcome to the forums! This is the wrong bug forum. This is for Niche and ison Nimbatus. Don’t worry about it, it happens all the time. Anyways, console controls are not an actual part of the game and will not be fixed. It’s also always important to back up your save files just in case anything is game breaking. For the achievements, you can contact the devs to ask them to reset all achievements if you’d like. This is the only way, however.
  17. If you’re talking about the google poll like it was for the first community voting, there won’t be one this time. This forum is doing what that poll did.
  18. @FinallyFalling, I’m well aware of the issues with achievements, but I don’t know how much should disable them. The easy answer is to always disable them if you make your own starter creatures. The issue I have with this is that you can get lucky with having starting creatures that make the getting the achievement easier. So how close can you get to the achievement without it disabling achievements?
  19. Hi, welcome to the forums! I think you’d be interested in this post: https://strayfawnstudio.com/community/index.php?/topic/698-rabied-nichelings/
  20. Hi @MagicShadow101! I think you might be interested in this idea: https://strayfawnstudio.com/community/index.php?/topic/2076-rogue-females-lonely-ladies/
  21. Nah, I’m totally with you @seahorsepie. I’ve had my fair struggles against the apes, but now I really enjoy taking them down. I also love the jungle for my life purposes as well. With all of the things to keep track of and wildlife, there’s tons of things that can happen and make for great stories.
  22. I’m kinda confused as you can’t get home island immunity from anywhere but Adam, his family, or a resteted bloodline on story mode. I get the point that it’s super rare, just not the analogy for how rare. Anyways, I think this concept would work best with the more sandbox options. It would be a toggleable option for those who don’t want to worry about sickness or immunity and would replace all immunity genes with the world wide immunity gene. Also if it’s not like the way I proposed, I think it shouldn’t let you be immune to doubled up immunity making it more of a challenge to keep.
  23. I like your concept for ants! They work similarly/well with these posts too: https://strayfawnstudio.com/community/index.php?/topic/775-insectivorous-nichelings/ https://strayfawnstudio.com/community/index.php?/topic/815-insect-island/ https://strayfawnstudio.com/community/index.php?/topic/616-gene-suggestion-prehensile-tongue/
  24. Thanks for the suggestions @Skysplash8! I loved the ideas you gave, so I just updated the post to include your suggestions as well!
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