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Markus

Developer
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Everything posted by Markus

  1. Thank you you two, I'll check it and fix it as soon as possible
  2. Thank you very much! I'll check it out!
  3. I'm sorry, Micha is only back in office from next monday. We'll report back here when we found something
  4. We have several ideas for new captains (in the campaign mode). It's not really implemented as new types of drone brains, but the outcome might be similar we haven't announced new captains yet, but I think you might find them interesting once we get time to add new ones
  5. Yes, that's true But that's what we decided on is the gameplay for Nimbatus Maybe we can make a Sandbox setting where the drone-brain does not take damage (if for some reason that's important when you create fancy constructions). But for normal gameplay that's a huge important part of the game
  6. Ah, I'm sorry, I misunderstood your idea. I think I now get it. There would probably many problems if we would allow a new factory-block to duplicate things which are above itself. It basically means "everything except what's underneath the new-factory-block". That would be even harder to balance than the current OP-factory-block. Also it would be difficult to be used (where to the new parts spawn? what direction/orientation? There's no pre-visualization in editor for such a case). Performance would drop radically and be hard to be predict. So my gut feel is that it's very unlikely that we can and would like to introduce such a part, I'm very sorry. There are just too many difficult technical and game design challenges for such a part. But as STM said. The thing you probably want (smaller drones which you don't make to game over when you die) is already possible with the current factory-block. You just have to add the whole small drone underneath the factory block. No second drone-brain needed.
  7. We have a factory block. Is that the thing you mean? It's able to duplicate all parts which are attached to it (children only). It's technically not possible to have more than one drone core per player at the moment. Therefore duplicating drone cores is not possible
  8. Thanks for posting! @Micha will have a look at it and will report back here
  9. We thought about this. The problem is that the chances are very slim that you find a drone which has exactly the parts you need. The simpler the drone in the workshop the higher the chance it might work for you. But on that level we want you to build your own drone (start game). And if you already have a lot of drone parts (nearing end-game), then you probably want to build your own drone anyway. That's why we decided to block workshop access during campaign mode. You can still upload your designs though
  10. Sounds like a viable idea. My suggestion is that it would be similar to how it is now: You have a selection of predefined colors (for people who don't want to mess around with it). But additionally there are HSV sliders on the bottom. If you select a predefined color, the values of the slides automatically adjust in a way that it results in the selected color. But you can freely adjust the slides and the LED will light up in the set up color when active. The saving would need some rework probably, because of how it is saved internally (1 Enum vs. 3 floats), but I think it should be possible to convert it to a new mode. I think the usage is familiar to most players, as it is similar to adjusting for example the length of a distance sensor I would suggest to use HSV, as that mode is more intuitive than straight RGB.
  11. Very good ideas and discussion here I'm also not 100% happy with the current solution. I personally don't mind the shrinking space (as in it being a differentiator for the sumo mode). I personally dislike it because there often is a case when the shrinking rotating blades wedge the two drones in the center and it seems the winning drone is random and there's not much you can do against that (except maybe for making a center spinner ). We tried to balance it with timing and damage for the blades, and while it got significantly better, the problem still occurs from time to time. I also like the idea that damage could be a part of the win-condition. Maybe the amount of damage dealt could be an indicator, but I'm not yet sure if that could be exploited somehow (like mining damage of broken off parts or the like). Maybe it should really be damage dealt to the core, but if it's very good protected, maybe that's too difficult. Another problem may be, that a small drone which can super quickly evade may be a good solution, because there's not much you can damage and therefore not ramp up tons of damage. We have to test Also on the note of distance weapons: How much do you really miss it? When playing brawl I was having quite some fun and thought it was different enough from sumo.While it is true that some of the sumo strategies work really well in brawl, some adjustments need to be done to be really successful. The main problem with distance weapons is that giving all options is not a very fun way to place. Rockets are too overpowered, and burning weapons can kill you way to fast as well. We could maybe just allow blasters? But that would probably not be very fun as well (more blasters = better). There's not much you can do against it except for firing back. And other weapons might seem more fun, so why limit it to only one type. And that's only with kinetic weapons Keep the ideas coming I think brawl is a very important mode for Nimbatus (like Sumo, which is something you can spend hour and hours on it) and it would be sad if we could not make good usage of the mode. So improvements are very welcome
  12. Also a quick "I'm home" from me Thank you all for not abandoning us in the meantime Japanese dragonflies are cute ^^ ただいま。みんなはお元気ですか。もう一回これからお世話になります。 Btw, on that day @Philo was fooling around with dragonflies, the sky was swarmed with black kites (?). In japanese they are called tonbi. Maybe I also upload some photos if you would like to see more things
  13. @STM I could not reproduce the bug, but I saw a setting which might be responsible that in very rare cases a tank would not spawn. It is not (hopefully) fixed and will be in the next patch thank you for posting ^^
  14. Additional note: We're still working on improving the sounds for the travel events. Some are currently way too loud and the looping/timing is still rough. So please use this preview update mostly for testing the "brawl" mode instead of the playing the campaign (since there are no updates there yet )
  15. We might have something useful in store for you *hint hint* *pun very much intended*
  16. Only 4 other people have posted gifs since the last giveaway, I'm sorry. We will wait some more and will giveaway a key later this year, regardless of there are more posts or not
  17. Thank you for the compliment @Philo BUT!!! Neither in the cut before or after, nor in the whole video I'm visible (because I wasn't at the office that day ^^). Which means.... did you just compliment your own hand, Philo?
  18. Perfect, thank you for the gif Was a transmitter there? But yes, I see that we would have to add a terrain check for the enemies too during planet loading Already noted on the list. Thank you again for finding a location and posting the video!
  19. Thank you. Tips for how we can balance the campaign are very much appreciated. Which captain did you play with? maybe we should also slightly adjust chances based on captains (not sure though). Also thank you for the compliment
  20. No worries about testing again. Thank you for mentioning it here. I'll check it
  21. Interesting! Maybe the damage could be inverse proportional to how much terrain is stored in a single pixel (we use marching squares for the terrain) and if you collide with terrain it could damage it. This might be work @STM I'll forward the idea to the team, might be feasible to do. Can't promise anything tho
  22. Ah, yes, I'm sorry. The reason is that is that we primarily want new players to get a chance to win the game and to make it more fair (so everyone has the same version and the same tools). Players with the newest full steam build have more options, which might be unfair in certain circumstances. For players who already have the full versions, other giveaways might be open for that
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