-every 5 days, the whale dives, submerging all but trees. your creatures will drown, but you can do sea things: fish, clams, seaweed, etc.
-after 2 days submerged, the whale will resurface and blow a spray of water from its blowhole, covering 5 blocks around the blowhole. creatures standing there will be healed 2 days
trees
-pine trees can be landed on by winged creatures; collect pine needle nesting material
bluebird (predator npc)
-bluebird will occasionally land and can be attacked by earthbound creatures (not just winged)
-when attacked, bluebird will fight back, if close to death it will fly up again earlier than the set interval
bearyena (predator npc / friendly npc)
-wild bearyenas will target player's creatures over rabbils
new ideas
horns
-unicorn horn: +1 damage
-gazelle horns: +1 damage
-rhino horn: +2 damage
heads
crocodile jaw: +3 damage
snake snout: venomous
bodies
-slimy body: distasteful; wards away predators
-feathered body: flying increase
-flowered body: attracts rabbil
tails
-hooked tail (monkey): climb trees
eyes
-eagle eye: +4 eyesight
paws
-hooves: can walk on snow
-quick paw: speed increase; can pick up food items without any energy (before rouges steal them)
-[unnamed]: refills 1 energy (cannot go above energy slot limit)
-[unnamed]: stops effects (poison, smelliness..)
-coral: spawns octopus and fish; only in ocean
animals
-octopus: spawns around coral; if attacked will release ink cloud that will last for 2 turns. if a creature steps in it, they will be blinded for 1 turn.
-lion: spawns in savanna; roars to stun creatures for 1 turn.
-raccoon: steals babies (like bluebird but on land)
-camel: savanna; spits on the tiles around it to slow creatures on the tiles to 1 movement.
picking up babies
-adults can pick up babies (1 energy creatures) and drop them off. picking up will cost the adult 1 energy, and dropping another 1.
energetic
-some creatures have 4 energy slots instead of 3. they will gain 2 everyday (not 4), like the old system.
diets
-herbivore: these creatures only pick up berries
-carnivore: these creatures only pick up meat and fish
-omnivore: these creatures pick up both berries and meat
abnormalities
-dwarfism: reduced size and speed
-polycaudal: has 2 tails, both still have working effects
-conjoined twins: all stats heavily reduced
blood
-warm blooded: normal
-cold blooded: reduced stats in cold temperature; increased stats in warm temperature
encouragement
-creatures can encourage each other; gives the encouraged 1 energy, encourager loses 1 energy (cannot go above energy slot limit)
Post
shoukaku
improvements / expanding on existing ideas
whale island
-every 5 days, the whale dives, submerging all but trees. your creatures will drown, but you can do sea things: fish, clams, seaweed, etc.
-after 2 days submerged, the whale will resurface and blow a spray of water from its blowhole, covering 5 blocks around the blowhole. creatures standing there will be healed 2 days
trees
-pine trees can be landed on by winged creatures; collect pine needle nesting material
bluebird (predator npc)
-bluebird will occasionally land and can be attacked by earthbound creatures (not just winged)
-when attacked, bluebird will fight back, if close to death it will fly up again earlier than the set interval
bearyena (predator npc / friendly npc)
-wild bearyenas will target player's creatures over rabbils
new ideas
horns
-unicorn horn: +1 damage
-gazelle horns: +1 damage
-rhino horn: +2 damage
heads
crocodile jaw: +3 damage
snake snout: venomous
bodies
-slimy body: distasteful; wards away predators
-feathered body: flying increase
-flowered body: attracts rabbil
tails
-hooked tail (monkey): climb trees
eyes
-eagle eye: +4 eyesight
paws
-hooves: can walk on snow
-quick paw: speed increase; can pick up food items without any energy (before rouges steal them)
-pincers: +2 damage
markings / colors
-leopard / cheetah marking: savanna stealth increase
-tortoiseshell marking: camoflauge
-calico marking: camoflauge
-just more colors!
manes
-lion mane
-mohawk
-curly mane
plants
-[unnamed]: refills 1 energy (cannot go above energy slot limit)
-[unnamed]: stops effects (poison, smelliness..)
-coral: spawns octopus and fish; only in ocean
animals
-octopus: spawns around coral; if attacked will release ink cloud that will last for 2 turns. if a creature steps in it, they will be blinded for 1 turn.
-lion: spawns in savanna; roars to stun creatures for 1 turn.
-raccoon: steals babies (like bluebird but on land)
-camel: savanna; spits on the tiles around it to slow creatures on the tiles to 1 movement.
picking up babies
-adults can pick up babies (1 energy creatures) and drop them off. picking up will cost the adult 1 energy, and dropping another 1.
energetic
-some creatures have 4 energy slots instead of 3. they will gain 2 everyday (not 4), like the old system.
diets
-herbivore: these creatures only pick up berries
-carnivore: these creatures only pick up meat and fish
-omnivore: these creatures pick up both berries and meat
abnormalities
-dwarfism: reduced size and speed
-polycaudal: has 2 tails, both still have working effects
-conjoined twins: all stats heavily reduced
blood
-warm blooded: normal
-cold blooded: reduced stats in cold temperature; increased stats in warm temperature
encouragement
-creatures can encourage each other; gives the encouraged 1 energy, encourager loses 1 energy (cannot go above energy slot limit)
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