Crossing Posted November 21, 2018 Share Posted November 21, 2018 You really need to revamp the editor I know my PC is not the greatest but the editor is the lagiest part of the game and with my PC crashing it is unplayable on my back up. So please fix. 1 Link to comment Share on other sites More sharing options...
Ookami-sama Posted November 21, 2018 Share Posted November 21, 2018 Might I ask what sort of processor, graphic card and amount of RAM memory your computer boasts? The editor is for sure not my greatest fear in this game. 1 Link to comment Share on other sites More sharing options...
Crossing Posted November 21, 2018 Author Share Posted November 21, 2018 AMD athlon 2 processor 3.00 ghz 4gb ram ati radeon HD 4200 no real graphics card I see in this back up. The other is ahttps://m.newegg.com/products/N82E16883227824?ignorebbr=true&nm_mc=KNC-GoogleAdwords-Mobile&cm_mmc=KNC-GoogleAdwords-Mobile-_-pla-_-Desktop+PC-_-N82E16883227824&gclsrc=aw.ds&gclid=CjwKCAiAodTfBRBEEiwAa1haupC8qwWGryC-JATKeZ8GljSqiPtkGcvrekfJiKL_7BvKS3btiMMW0hoCKGAQAvD_BwE model with I think 32gb ram which is crashed till I replace my power supply. Again they are older PC. 1 Link to comment Share on other sites More sharing options...
Crossing Posted November 21, 2018 Author Share Posted November 21, 2018 Also I would say a 500 dollar PC would be your target audience to be able to play I understand there is alot on your plate it feels like minecraft being more concerned over bed wars working than its base survival and creative modes. This is more or less a construction game and the construction I feel should be the core of the game 1 Link to comment Share on other sites More sharing options...
Lurkily Posted November 22, 2018 Share Posted November 22, 2018 No, you're right, contruction is important. I get lag, but not in the construction screen. I think what you're experiencing is rather unusual, I haven't seen reports on the subject before. 1 Link to comment Share on other sites More sharing options...
Markus Posted November 22, 2018 Share Posted November 22, 2018 I can't say what is lagging in the editor, but try to switching off this setting to increase performance: Checking for overlaps uses some computational power. We turn it off automatically if your drone is over 100 parts big, so it might already be turned off. How many parts have the drones you are editing/building? Link to comment Share on other sites More sharing options...
Ookami-sama Posted November 22, 2018 Share Posted November 22, 2018 On a four-core 2.2~3.1 GHz CPU and GTX 560M graphics card, the « Edit » screen with a drone of reasonable size (150) demands around 10% CPU power and 560 MB of RAM memory while on standby. I imagine that, while a bit taxing, it should run rather smoothly on both setups you mention unless your hard drive has aged badly (most probable with laptops; way less so with towers), is extremely fragmented, or some other processes are running that require a good amount of resources. A lot of other things exist that can slow down electronics, but I believe these are the most common ones. If none of these apply, then I do not quite know what is causing your game client to stutter. Also, how do you usually make use of the 32 GB of RAM? I have not yet been in a situation that would require more than 8 of these, and I am a curious wolf. Edit: ahem Next time I shall sleep a little more before answering: Radeon chipset cards seem renowned for their excellent performances among chipset cards, but they are, still, chipset. It might let you play Legend of Grimrock just fine, but I am unsure about Nimbatus indeed. 1 Link to comment Share on other sites More sharing options...
Crossing Posted November 23, 2018 Author Share Posted November 23, 2018 ...... how many parts caugh... um .... 1789 for my mothership but sumo is only 100 1 Link to comment Share on other sites More sharing options...
Crossing Posted November 23, 2018 Author Share Posted November 23, 2018 Ps at 1500 undo stops working 1 Link to comment Share on other sites More sharing options...
Micha Posted November 23, 2018 Share Posted November 23, 2018 Yeah the editor has some problems with large drones because each modification triggers a save state for the undo / redo system. I'll see what I can do to improve the performance 1 Link to comment Share on other sites More sharing options...
Garheardt the Black Posted November 23, 2018 Share Posted November 23, 2018 1500, Wow! Even with a hanger, the Hans Gruber never went past 1100 and I thought I was overdoing it! 1 Link to comment Share on other sites More sharing options...
Micha Posted November 23, 2018 Share Posted November 23, 2018 The next update will have a performance improvement when working on larger drones. Rotating, moving or changing values or parts will be much faster. However The undo / redo is still a bit slow with 1000+ parts. Link to comment Share on other sites More sharing options...
Crossing Posted November 23, 2018 Author Share Posted November 23, 2018 Thank you very much Link to comment Share on other sites More sharing options...
Ookami-sama Posted November 23, 2018 Share Posted November 23, 2018 3 hours ago, Garheardt the Black said: 1500, Wow! Even with a hanger, the Hans Gruber never went past 1100 and I thought I was overdoing it! No, you ARE overdoing it however you look at it. 😉 1 Link to comment Share on other sites More sharing options...
Lurkily Posted November 23, 2018 Share Posted November 23, 2018 You are both definitely overdoing it. I can't ever see needing more than 100 undo/redos, though. (Hell, I can't see needing more than 20-30.) Maybe you could improve performance by dropping the earliest actions when they begin to pile up? Link to comment Share on other sites More sharing options...
Micha Posted November 23, 2018 Share Posted November 23, 2018 The undo stack is limited to 100 changes. It only affects memory usage so increasing the stack wont improve the fps. After each undo / redo the whole drone is recreated from scratch. Thats why it takes time when having alot of parts. Link to comment Share on other sites More sharing options...
ManTheMister Posted November 23, 2018 Share Posted November 23, 2018 Could you change the undo so that it works by remembering the changes that were made instead of remembering the whole drone? Eg. Rotate this piece 45 degrees. Codewise I assume that it would be easier to say remove this piece and add an identical piece in the same location except rotated 45 degrees. Link to comment Share on other sites More sharing options...
Micha Posted November 24, 2018 Share Posted November 24, 2018 Yeah I would have to make every action completely reversable. Which is easy for a simple rotation but gets more complicated when you delete a subgroup of the drone. The system we have now was just simpler and less time consuming to implement. A more performant system would require some major refactorings. Lets see how it is with the improved performance now and decide afterwards if it makes sense to invest more time into it 1 Link to comment Share on other sites More sharing options...
Crossing Posted November 24, 2018 Author Share Posted November 24, 2018 One other thing to add would be either an option to turn off auto save or add a way to exit without saving Link to comment Share on other sites More sharing options...
Lurkily Posted November 24, 2018 Share Posted November 24, 2018 11 hours ago, Crossing said: One other thing to add would be either an option to turn off auto save or add a way to exit without saving I usually duplicate anything I intend to edit before monkeying with it, for exactly this reason. This, and because there's no confirmation asking if you want to delete a drone. Link to comment Share on other sites More sharing options...
Micha Posted November 24, 2018 Share Posted November 24, 2018 I think exit without saving and a delete confirmation are both pretty important and will for sure be added at some point during early access. 1 Link to comment Share on other sites More sharing options...
Crossing Posted November 25, 2018 Author Share Posted November 25, 2018 OMG THANK YOU!!!!!!!! Link to comment Share on other sites More sharing options...
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