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Showing content with the highest reputation on 04/04/2018 in all areas

  1. Keybindings are useful for controlling logic circuits but easily limit complex logic circuits such as a simple turing-complete computer. I've been trying to build at least a full adder but the keys needed to build a full single bit computer would probably require all of my keyboard and it would take a long time to set all the keys. Logic lines or "wires" would make connecting each logic component easier and allow larger, more complex circuits. I suggest a wiring button to link each part by either using the current connection lines (which would also have to link one part to multiple other parts) or wires which can be placed like parts and can be linked to and from multiple parts.
    1 point
  2. A heavy cannon with a big heavy projectile and strong recoil.
    1 point
  3. The shields could be randomly generated, like the weapons. They could have modifiers, like larger radius, less energy use, or even repulsing. Different shields could also protect especially against a certain type of damage. For example, one that protects against plasma weapons would block almost all plasma weapons and be red to show it, but would be weak to another type, such as cold.
    1 point
  4. A way of attaching elements to one another with more rigidity.
    1 point
  5. A Sensor that detects if enemies are near. It should have a setting to set the angle of cone between 0° and 360°. It could be used for automatic turrets instead of the normal distance sensors.
    1 point
  6. There should be another thruster, kind of like a dynamic thruster, but you pick the force in the editor, and it doesnt change when driving.
    1 point
  7. I would make the exploding ability no ability that will be activated by pressing a button. Sometimes your drone just explodes because you accidentely press it. I would make the explode thing a thing that you can activate in the escape menu.
    1 point
  8. We should have a sensor that detects distance from the center of gravity.It would be good for satellites and could even be used for orbiting drones in sumo.Maybe you could even set a block for it to detect distance to?That would be good for having mini drones orbiting a main drone.
    1 point
  9. Either a new distance sensor or an option in the distance sensor that allows you to detect your drone or parts of your drone that you may have detached.
    1 point
  10. A block that when you press it's button, switches the camera to it's point of view
    1 point
  11. Hi! I've always wanted more life to be in the sea so this is the Glauctapus. A mix between a blue sea slug (glaucus atlanticus) and an octopus, more details seen in the picture. -1 Attack - 3 Swimming - 1 Speed (only on beach, max 2 turns) - 3 Sight - 4 Fishing - Poisonous - Lifespan - 20 days - Neutral unless attacks if attacked is competing for food (sees you take its food) a leach is attached to it (uncommon, remove leach to tame) goes towards if creature has toxic body - Eats all types of fish as well as kelp - Can be found in all biomes with water and adaptation appearances (stinger tentacles are always blue) - Big body, medium body, armored body = latches onto creature for 2 turns, will do 1 attack for each action performed by creature, can be detached by attacking with another creature with 3 damage but will also poison the helping creature And I am well aware that breeding with this entity is not biologically realistic but this is Niche and why not, here are the hybrid genes: - Short-sighted eyes - Water body/Toxic body - Webbed hindlegs - Red/Yellow fur - No pattern - Stinger Tentacle Poisonous Poison resistance Remove leaches alone 1 Swimming (4 if both paws) Always slightly blue or vibrant in color - Octo Head 2 Camo in any biome 2 Underwater smelling Underwater breathing Color changes slightly depending on biome -Internal Ears 5 Underwater hearing - 2 Hearing (land)
    1 point
  12. Following in the shoes of the Logic Splitter, any fuel or battery connected after a resource splitter will be completely disconnected from the main drone's or any other resource split resource piles. This could feature a behind-the-scenes index which keeps track of each fuel/power pool. This will allow missiles with their own fuel and power, so they won't drain from the main drone once they run out of their own stuff. This will pair well with the upcoming advancements to the logic system coming in the alpha release and beyond.
    1 point
  13. @Draconiya you can upvote suggestions if you like them (The small up arrow next to the first title) Gives them a higher chance to be implemented in the game.
    1 point
  14. I like this idea! It would also give a use to swamp thorns besides being annoying and in-your-way all the time.
    1 point
  15. Oh hey, I saw you on Twitter! Anyways, I really like your tail idea and it goes well with a different idea I have. I was wondering if I could borrow it with credit of course?
    1 point
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