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Showing content with the highest reputation on 06/16/2023 in all areas
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I had an idea to start hosting the annual... FORUMFEST! Lasting 25th June to 9th July (lasting 2 weeks in total) we will celebrate annually because yes! The first one is this year! I have planned... Competitions Challenges Overall vibes And of course, the forum yearbook! The Forumfest will have a theme, and I have decided to let the people choose! If you have any questions, please comment :]1 point
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So this is just for a daily rant. A lot of the time in my head i- (deep breath) (get ready for cringe) narrrate a yt rant video in my head, so here’s some of those rants!1 point
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Wow how has it been almost 2 months since I've added any drawings to this dumpster fire, I was just mentally breaking down(and stressing over school) Well, I should probably actually finish a drawing then uhh I'll draw something soon1 point
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slash j vote forest So my ants have somewhere to live1 point
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Short version: I'm making a krillby OC named Noodles Long version: I'm making two minute noodles and the conversation went like Me: "noodles my beloved" Me: "now I want to make an OC named Noodles" Dad: "always running away from being eaten" Me: "yes- NOODLES SHOULD BE A KRILLBY BECAUSE THEY ARE APPARENTLY TASTY"1 point
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‼️ Please Note: ‼️ 🚫 🚫 🚫 Please don’t release any videos/gifs of this version on Youtube, Twitch or other socials We’re trying to keep a low profile for now, so we can make a big splash for the release of the update this summer The Ocean Biome ---------------- - Explore the brand-new Ocean Biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey! - Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added. - Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone. - Harvest kelp to produce better food and medicine for Onbu. - Many new scavenging locations to explore. - The sea holds many dangers - giant tapeworms, whirlpools and more! New Features ---------------- - New events in other biomes, such as mosquitos that can infect Onbu with the Jungle Flu. - New events that move across the map dynamically, such as rain clouds. Improvements ---------------- - Building upgrades are now much easier to discern in the research tree and have clearer descriptions. - The Hostility system now first needs to be unlocked by reaching a certain waypoint (or will get unlocked automatically if you have any savefile that already has hostility modifiers active, or that is at day 100 or beyond). - Unlocking higher hostility limits is now a lot easier - you just need to survive for 500km to unlock the next limit. - Knowledge rework - existing knowledge points have been tripled, research costs roughly three times the points, and installing building upgrades costs a low amount of knowledge points. - UI overhaul for decorations - it's now much easier to see which decorations will affect which homes by how much. - The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly letting Onbu sit to avoid moving on). - Updated Glossary with all the new things! - Villagers don't complain about missing decorations on the lowest settlement level anymore. Balancing ---------------- - Removed Berry Onbu food recipe. - A certain type of late-game building will now give a considerable decoration boost in a large area! - Increased Air Well base production speed. - Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper. Bugfixes ---------------- - Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel - Fixed bug where alot of unintended click sounds where audible during gameplay - Fixed a bug where Input resource slots where not displayed on production buildings correctly - Fixed false category selection when moving to animal interactions from animal buildings - Various controller input fixes and improvements1 point
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