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Dinocanid

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Everything posted by Dinocanid

  1. I've had this issue quite a few times where a nicheling of mine will get hit on the head with the coconut and be stunned for that day. Which is fine, but then they get hit again the next day, and the next day, and the day after that. Once it happened so many times in a row that my newly grown nicheling had like, 10 less days to live via falling coconuts. I feel like there should be more of a delay between when they drop so you have the chance to move them out of the way instead of it happening day after day. This should only happen if you're just unlucky, but I've had it happen in several playthroughs so at this point I'm afraid whenever they run out of moves and happen to be under a palm tree. If you want more coconuts then you can just shake the tree, which all nichelings can do, so it wouldn't put a dent in food gathering. I'm not sure if this was fixed in the recent update, since it wasn't mentioned in the changelog.
  2. It would definitely add another reliable food source for avian nichelings since their collecting ability is so low. With the beak and wings, their collecting ability is a measly 1. The beak could have the highest "bug collecting" ability of the snout genes so it actually has an advantage at something, at least until something like an aardvark snout is added (which has about 2 suggestions I think?).
  3. I upvoted, especially since it's a desperate measures thing, like in real life. Most animals aren't cannibalistic, unless they are facing starvation and there is no other food available. I agree with the price too, so it isn't exploited and people just eat the nichelings they don't want.
  4. If you mean sandbox, then bearyenas and rogue males still appear. "Easy" means that's only the difficulty of the particular island you're on, rather than the difficulty of the whole game. If you migrate to any other island, then the difficulty would change. I've found that rogue males appear pretty much on every island that isn't a small, grassy starter island. Bearyenas on the other hand show up pretty much everywhere except snow islands.
  5. I think you're just lucky. I had similar things happen, but it isn't often.
  6. That's what I said By the fishing tail I meant it's appearance, which is a long tail with short hair like a lion. It would only have the heat resistance buff, not anything else. Since the lion-like tail only has most of it's fur on the end, it wouldn't do so well in the cold.
  7. It looks like the same amount to me, it's probably just the islands you're on. I remember one small grass island with a single tree, and another with about 2 trees.
  8. @cinnacat Fishing tail with a tuft, since I think medium tails have too much fur on them for it to look right.
  9. @cinnacat I think the tail tuft should be it's own thing instead of an add-on for the fishing tail; maybe call it "tuft tail" or something. Since it's based on a lion, perhaps the only buff could be heat resistance.
  10. I think I know a way this could work without being the same as the wings. They would enable you to climb trees, and from there you can glide a certain distance, like how the wings work. This difference here is that you can't glide from the ground, you need to climb a tree first. You also can't attack bluebirds.
  11. Took 10 minutes to load, but cool!
  12. Yeah, I can see myself doing the same on accident, I already accidentally skip days lol. Needing the pup to be an omega should do it, since the same thing is in place so players don't accidentally kick nichelings from their tribe.
  13. I used to have the same problem, but the answer it to just take your time. Don't rush through the days and take time to look at the current genes and the mutation menu. If there's a gene you want, add it to that nicheling as a mutation (or try to breed it in. adding it as a mutation if they have it recessively gives you better chances too) Your starter nichelings will have different immunity genes, so breed them for a while, but not too much. If you only have 10 food, don't constantly pop out babies or your tribe will starve super fast. Have each baby find food and move them back to the nest if you plan to breed them. Stray nichelings have fresh genes that prevent the double-immunity illness that inevitably happens after so much inbreeding, so invite them in if things are running thin. You can survive on the starter island without inviting in strangers for a short while, but eventually you will need them. However -- this does not mean you should wait for offspring to have completely different genes before breeding them, it will put you in jeopardy. If you have two siblings with, say IJ and JI, you can breed them and there is still a chance that the offspring won't have JJ or II. If you have AB and BC, there's a chance you could get BB, but also a chance you can get AC, which could be vital if C isn't an immunity gene found in most of your nichelings. Sick nichelings aren't completely a loss though. If you have a AB nicheling and a breed with a sick CC nicheling, then you can get a healthy AC or BC baby. Basically be sure to take your time to look over your nichelings, and your run will go so much smoother. Don't do what I used to do and slowly panic when sick babies started appearing and starting zooming through trying to fix it.
  14. I drew a mockup of a pattern I think would look nice. I based it off of fish, which is why the glowing color is blue. Nice idea btw!
  15. I like this, but I think stagmoles but no rabbils makes more sense since you are both underground and in the dark, and rabbils are more of a plains/forest animal. I would be weirded out if I walked into a cave and saw a bunch of rabbits hopping around, while I wouldn't be surprised to see a mole. I think the glowing mushrooms would be the main source of light for unfit nichelings. No matter how long you sit in the dark, your eyes will only adjust so much if you don't have nightvision of some sort. The glowing mushrooms would light up some parts of the cave and allow you to easily see, while other unlit parts would be completely dark and not visible unless the nicheling can see in the dark. I think this idea would work well with some sort of glow gene too.
  16. I agree on more interesting underwater areas and stuff. I would personally be in favor of an underwater biome with both underwater prey and predators so your nichelings spend 90% of their time down there, and maybe a small land tile with sand or something, just to help avoid situations where you get super unlucky and a baby without gills is born underwater, lol.
  17. Ah, okay. I found that part of the page really weird. I'll edit it to say ape tree instead of apple tree, since someone messed up on that part.
  18. It might been an error in the wiki then: http://niche.wikia.com/wiki/Plants If that's the case then it needs a proper edit lol.
  19. (Is there such thing as suggestion spam?) I was browsing through the wiki and found out that apple trees can be found in the jungle biome, but they need the cracking ability to be harvested. Huh? I understand for things like acorns or coconuts that have hard shells, but normal nicheling should be able to eat an apple without the cracker jaw -- apples aren't tough. If anything, a cracker jaw would probably just crush the apple into mush, which is effective but not necessary. The other fruit don't have this requirement, it's only apples for some reason. I don't know if this is still a thing since I've never played in a jungle biome, or if it was maybe a hiccup in the wikia, but I though it was worth mentioning.
  20. Yeah, I was honestly confused. I've had niche for about a year, but I only recently noticed after starting a fresh storymode game that there were a bunch of "common" genes that were not unlocking for me due to the island requirement, and I had no idea what to do or where to go except randomly go to different islands and hope that it would unlock at some point.
  21. I would find it much better if the game tells you which island (or how many islands) you need to go to instead of the vague "travel to different islands" requirement. It gives off the impression that the gene will eventually be unlocked after you visit X amount islands, or at random, not that you need to go to a certain one. I island hopped to about 10 islands (I might have gone in circles at some point, I'm no sure) while trying to unlock the poison fangs until I was told on steam that you need to go to swampy hill to unlock them.
  22. Not sure if this has been suggested already, sorry if it has. It's a dark idea, but I've had this issue for quite a while. It's my fault for not scanning the entire map after every move, but often times one (or a few) of my female nichelings will get impregnated by a rogue male (One time I looked the same turn and couldn't even find him? What's up with that?), then I have to move them all the way to a nest and wait for the ugly derp snout babies to grow up before I can kick them out of the tribe. But then they continue to wander the island and eat up all the berries until you kill them, which wastes precious turns, or they die from one reason or the other. It happens in real life, and it would be useful here. Not only for unwanted derpy offspring, but babies that are born sick and could potentially infect the rest of your tribe if you don't always keep them separated from everyone else, not to mention that kicking sick nichelings from your tribe just enables them to run loose and wander into your tribe, infecting more since you can no longer control where they go.
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