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Pokestardragacraft

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Everything posted by Pokestardragacraft

  1. Oh, also can you walk on tiles with mushrooms?
  2. I like the idea! I have a couple of questions though; if you have mushrooms that can be in clusters and you don’t collect them right away, will more mushrooms grow in that spot and maybe spread to other spots? Also, when there are clusters, is picking them up based on collecting skills?
  3. I actually observed this a while back. It’s based on the amount of posts you have. It’s been a while but I think one dot means 30 posts, two dots means 96 posts, and three means 250 posts.
  4. I get the idea and don’t get me wrong, I think it’s good, but how would this work if you change a Nichelings name? For example, I have a creature named Rerasi and is bleeding. I decide to change her name on the same day she’s bleeding, would the notification change because I changed her name? Ideally yes, but from a game design perspective I’m not sure how difficult it would be to implement, it might be simple but I’m just putting this out there just in case. Also this post: https://strayfawnstudio.com/community/index.php?/topic/589-unlook-gene-menu-notifications/ And this post: https://strayfawnstudio.com/community/index.php?/topic/2560-one-of-your-creatures-died-who-and-by-what/
  5. Well, I read what you both said here and in the comments section of the other post. I think that it is an interesting thought and it might be partially be right, I believe the devs have stayed multiple times that there will not be any modding due to how difficult it would be to implement since they would essentially have to rework the entire game. But like I said earlier, it definitely could be that they may just say this since it is their main reasoning.
  6. I think it’s an interesting concept. I have a question though, by two tiles does that mean the rabbil only has two more turns until it freezes? If so, I think that it should be longer because two moves feels like nothing especially if you have a lot of creatures. Also maybe venom could stack so the higher your venom, the less they move and/or the longer the target is poisoned.
  7. Did you restart on the same island you lost home island immunity? If not, then you wouldn’t have received home island immunity from restarting your bloodline.
  8. Ah @Wolf D. Plasma, the berry paw is just the old name for the nimble fingers.
  9. Which way have you been going on the ports? The only way to get to more difficult islands is by going north and if there are no northern ports, you should go right until you can go north. Ports that are on the right are islands of the same level, and ports on the left are easier islands.
  10. Hi, a suggestion for heatstroke already exists here: https://strayfawnstudio.com/community/index.php?/topic/2477-heatstroke/ And I also agree with @Fishyfishyfishy500 that freezing is enough.
  11. I think it’s a jungle gene meaning you can only get it from creatures from the jungle. I don’t know how rare it is for jungle wanderers but the fact that you can only get it in the jungle makes it rare in that sense.
  12. Actually, I don’t believe you need to. For these achievements, I usually have to breed multiple until I get the achievements, but I didn’t have to name my creature for it.
  13. Yo @thivid08: https://strayfawnstudio.com/community/index.php?/topic/2699-motivations/
  14. Yea, I know what foil means and that must be a more recent change in stats. I’m so used to the +4 hearing and +1 heat resistance for the big ears. Due the the changes I was unaware of, I think that making D a perfect foil is still a good idea. I also like the idea of +1 camouflage in the trees. Also what I believe @Dazenith is talking about is this post: https://strayfawnstudio.com/community/index.php?/topic/641-fluffy-ears/
  15. I like A, B, and D. Although for D, I would get rid of the heat resistance, camouflage, and speed stats to make more like a foil to the big ears.
  16. That’s something I’ve never actually considered before. This may not be my post but it’s something I’ve thought about. I think that if these situations occur, you should be forced to remove the amount of creatures you are over. A screen would pop up and tell you need to remove X amount of creatures anc you would select that many to banish.
  17. Yea, we’ve actually had an achievement discussion about this here: https://strayfawnstudio.com/community/index.php?/topic/644-creature-creatorbreeder-mode/ and I like the points that @FinallyFalling makes.
  18. I’ve actually made a small body gene before for my more hybrids suggestion and these are the stats: +1 heat resistance, +2 camo in tall grass, +1 stealth, +2 speed, can be picked up by birds as a teenager (adult size is equivalent to the size of a big bodied teenager) I thought of it as a fluffier body since this was for the rabbil hybrids. I also like the idea of +1 flying with wings too. I also agree with the other posts on the other bonuses and don’t think they’re necessary.
  19. So, I just went to my main save file (the same one I reported on before here https://strayfawnstudio.com/community/index.php?/topic/2414-save-somewhat-reset/ if that matters) to get some screenshots for the project I'm working on, and then I noticed the "No Gene" filter. I decided to use that filter and realized that it was for male creatures and blood clotting. The problem with this was I realized on the suspicious twins I had, the female also was missing a blood clotting gene: This convinced me that something was wrong as these twins were exactly identical except for their sex. I dismissed it as very extreme luck until I saw this since that no blood clotting gene is definitely a bug.
  20. Hi! The devs have already stated that there will not be an online multiplayer mode due to how difficult it would be to implement. However, a local multiplayer suggestion exists here: https://strayfawnstudio.com/community/index.php?/topic/943-multiplayer/
  21. Ah just some passion, patience, perseverance, and photoshop 😃
  22. Ah, thank you so much @AceSpudman! I’m working on some concept art for the more sandbox features, and I need the completed mutation menu for well, the mutation menu section.
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