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Markus

Developer
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Everything posted by Markus

  1. Great overview of ideas! I think the width&curves are a bit too narrow for the speed we allow with the afterburner, so you can't really use the full potential speed without a lot of trickery. Maybe we need to tweak the tracks a bit (make them wider) or have parts which react faster or have parts which lets you somehow better control drag/angular drag. Do you have any ideas / suggestions for parts which make racing more interesting / give you more control?
  2. Hmm, this sounds strange, I'm very sorry I asked another game-dev friends who sells his game on humble but he never had such a case. Can you try the following link and check if you can (of course only if you want!) write a review this way? https://store.steampowered.com/recommended/recommendgame/383840 If that doesn't work, can you give us a screenshot of where Steam orders you to pay for the review? Then we can try to see what happened and maybe contact Steam to fix it, because that should definitely not be the case
  3. I think @ZNDX is talking about Niche, because Nimbatus does not have such a high version number yet. I'm sorry for the confusion with the different forums. You can access the 1.1.7 Version via the testing branch in Steam. The way to do it is described in the following thread: I'll move this thread to the Niche-Forum, it that is alright for you. Enjoy the new Sandbox features
  4. Yes, I'm very sorry. Steam only counts your review to the score when you bought the game directly via Steam. That is because they think there's a possibility for misuse of the system and to keep the integrity of the score But on the other hand, reviews are still useful even when they don't count towards the score if they have valuable information in them, regardless if they are bought outside of Steam or being received for free. Are you not able to write a review even though you bought it from humble?
  5. Lovely, very lovely ideas here I'm also very happy that @Hex7 posted the weapon-based racing drone Micha was the one who said we should not block weapons in singleplayer racing because he wants the possibility of recoil as possible means for movement. Great you found a good working solution Maybe we should add a racing mode where thrusters are not allowed Crawling anyone? Keep posting those nice ideas, very inspiring!
  6. Interesting idea. At least for the "Manual Mode" I think such a thing would be possible or useful, as it's not easy to "steal" one's idea, because the skill to pilot the drone is still needed. For "autonomous only" maybe that's what players want, as the secret design is something they might not want to share I'm not sure when we will work on the racing again, since we now switched to our next update (progression update), but when we improve the racing, I think this is something we could implement to make it more interesting
  7. Very cool gifs, thank you a lot for sharing Lovely and clever constructions. Trick: The GIF Capture tool does not care about framerate. This means even if you activate Bloom and AA and the game lags, if you make a GIF with the internal recording tool, it will still be smooth We have one player who made a huuuuuge drone which run with 0.2fps or so, but all his gifs run smoothly
  8. Interesting ideas. I'm not so sure about limiting decouplers, as they allow for many different tactics, and I'm not sure that is the right way to balance stuff. Increasing the score sounds like another good solution, which counters dumb VTOLs, but then the match might take quite a while Great suggestions here, thank you all for helping
  9. Interesting idea about the velocity cap. Sounds like a good idea so that small satellites are still possible and solves the more = better problem I'll think about it and forward it to the team. Thank you for your suggestions!
  10. Yes, I completely agree, and I was the one who made that mode Initially when developing that mode, the VTOL thruster did not exist, and the danger zones were much more severe (meaning that if you flew through them, you got instantly destroyed). In that way you HAD to be clever with logic and do interesting things with sensors and the directional sensor. (But it was very hard to make something good ) Now that the VTOL thruster exists, that game mode really became something completely else and we have to think how we can revamp that mode completely (or maybe even scratch it). As it currently exists I also think it's simply a boring mode. VTOL = OP and we don't want modes which have a best solution. No worries for mentioning that here, you're completely right
  11. Very good ideas here, thank you very much for sharing. I'm not all that happy how "Catch" works currently, as the VTOL approach is the best now (Speed over logic). The original ideas was that you must focus on logic and speed-only would kill your parts instantly, but that was too frustrating, and resulted in mostly dead drones. So we toned down the damaging fields, but now if you're fast enough, they don't matter all that much. I would like to rework the "Catch" mode in the future, so that more strategies are viable again. Your ideas about speed-depending damage is an interesting solution. For example if you are slower than a certain threshold, the field won't damage you. But the faster you are (above the threshold) the more damage you get. So finding a slower but saver way around the fields might be a better solution. We once had slow-down fields instead of damaging fields, and another approach was no obstacles at all (only center pillar, moving target and damaging field at the border). Another idea is, that as you progress in the tournament, the map would change and VTOL thrusters would not be the best solution anymore. Not sure yet I don't know when I get time to work on that game mode again, but your ideas are very valuable. Thank you very much for sharing and if you have more ideas, please feel free to post and discuss them
  12. Currently Moderators are spammed with notifications about the Nimbatus giveaway Sorry dear Moderators, please bear with it for a bit longer
  13. Ah, I see "Drone Destroyed -> New personal best" almost has meme value Together with the "explosive bio barrel" fiasco we had some strange things in the game Thanks for playing Nimbatus. Tell us if we can improve anything.
  14. @flapped Hmm, this is strange Do you mean you still get a highscore even when your drone is destroyed? If I'm on the preview-branch I can't reproduce this behavior. Sometimes Steam has trouble updating the branches by itself. Can you try to restart stream and then try the preview branch again to see if you still get highscores after being destroyed?
  15. So, I fixed the problem and found other locations which could potentially also produce bugs in the future Thank you very much for helping, the video helped us save a lot of time The fix will be in the next update.
  16. It seems the bug is related to another one we had about other objects counting towards the "destroy bomber cave" goal. There are other objects (the heat stones) which also count, but should not, only the caves. I'll check it out and will fix it. Thank you very much for posting the video, helps tremendously!
  17. Markus

    silksong hype

    Sounds good I definitely have to check it out sometime What do you like best in Hollow Knight?
  18. Markus

    silksong hype

    I didn't play Hollow Knight (which I absolutely should sometime, because I love metroidvenia games ), but I love its artstyle and the trailer of the Silksong looks incredible Thanks for reminding me. Really awesome looking game Off topic question: Have you played Cave Story? If yes, how does it compare to Hollow Knight?
  19. 'sup nerds I love Tower of God (one of my favorite comics ever, favorite webtoon, read (and re-read) it for years) and Dice very much. I read some others (Gosu, a few years back a bit of Dr. Frost, and others I forgot). Do you have some recommendations? Planning on releasing a webtoon yourself?
  20. I think the change was not yet published to the preview branch, if I'm not mistaken, sorry. Micha fixed it, but it will only go live with the next preview version
  21. Interesting idea with the rangefinder/tracker combi. I looked through all targets for the directional sensor/VTOL and for all I could imagine a use-case in which a distance threshold would be useful. Imagine a new setting for those which is called "Detect Distance" which accept float values and a output key called "Within detect distance". If a directional sensor/VTOL thruster is closer to the selected target than the chosen "detect distance", the output key "within detect distance" would activate. @Lurkily do you think this would fulfill your need? Personally I also think Factories are overpowered in VS modes. The possibility space for exploitation is just so huge that it's very difficult to balance right. I'm not sure what the current state about this topic is. Will talk with Micha about it today/tomorrow. Also a new test build will come very soon (as soon as the camera is fixed ) It would be possible that we would release semi-internal preview-versions more often, but we have to check if it makes sense to us with our current way of developing. We talked about it a few weeks ago so this is something which might change in the future. We'll keep you up to date.
  22. Awesome feedback so far, thanks a lot We're balancing and improving the new parts for the official release of the update Your input is highly appreciated and needed ❤️
  23. If I got that right (from what Micha said, haven't tested it yet): There are as many trackers as you want. You can activate or deactivate trackers. The directional sensor (or VTOL thruster) will automatically choose the closest of all active thrusters to point towards. Maybe not the ideal behavior (as you might want to permanently point towards a specific target), but that might come at a later time (meaning, if Micha has time to simply build it without telling anyone )
  24. Nobody tells me anything, what do I even know (Hint: He developed the part in a few spare minutes when I wasn't looking )
  25. I can't say anything about future updates (because we simply haven't decided on anything in the future yet), but for this update we have not scheduled something like trackers or "nearest enemy" (directional sensor). The system for directional sensor is internally also a bit different than the distance/proximity sensor so there's not much logic/features it can share. We implemented those details because we thought those were needed to easily detect all those new objects (like speed boosters and danger zones). The old system was just not suited for this task. Not sure what drone parts @Micha will conjure up in the last minute (what he often does) but I think for this racing update such parts are not high on our list, I'm sorry. But they will (very likely?) come in the future.
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