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Markus

Developer
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Everything posted by Markus

  1. This is a good suggestion @Marker Mage. We had internal discussions on how to make the fuel/energy system more interesting and to be able to recharge some things or have different forms of energy gathering were mentioned. I think we can make new interesting mechanics there. Looking forward to implement new things there
  2. We were so busy yesterday that I forgot to post the last GIF, please forgive me Here's the final bang! Everyone, please enjoy Nimbatus (does someone recognize me cheating here a bit? )
  3. Tomorrow Nimbatus is finally available for the big public to play. We're super excited to allow all the other players to enjoy the game We're happy for all the kickstarter backers which followed us so far on this journey. More exciting times are in front of us ❤️
  4. Interesting. Normally I think if you remove all the referenced tags, they should disappear from the list. Is this not the case? Then this would be a bug Or do you mean you would like to have the option to delete tags from the list and then all parts automatically remove those tags/keys as well?
  5. 2 more days until Nimbatus launches There will be a 10% launch discount. Make sure you grab it
  6. Hello everyone! You have probably already seen the launch date of Nimbatus If not, it's on October 3rd, that is in only 3 days If you don't have Nimbatus yet and did not yet Wishlist Nimbatus on Steam, please do so It will inform you when the game is available and helps us a lot with the launch There will be a launch discount, so make sure you don't miss it ❤️ https://store.steampowered.com/app/383840/Nimbatus__The_Space_Drone_Constructor/ Hyped already? 3 days left! Thank you so far for all your support! Without your help we wouldn't be where we are today. Thank you all! ❤️
  7. Markus

    Not enough resources

    Interesting, thank you for noticing it! It's probably a math error where we use "smaller than" instead of "smaller or equal than" or a float not rounding mistake. I'll forward it to @Micha. Thx!
  8. There was no intended change/update in how the magnets work. If something changed then it might happened accidentally while working on something related. We have to check it. Thank you for noticing us.
  9. We have to check how we can make the different ammunition types more interesting. Digging is one possibility, but not yet sure if that's the best way to go. We might work on it later down the road. Thank you for the suggestion
  10. We hoped that this change would break the least amount of drones possible Do you mean the small fueltanks are now less useful? The problem was, that they were overpowered compared to the other fuel tanks to begin with and now with this new update the size scales the properties linearly. It was our mistake to leave it like this for so long, but we wanted to fix it before the Early Access launch. If we would fix it later, a lot more people would be upset We're sorry for the inconvenience, but that's also a part of participating in a Alpha version. I hope in the end the game is more fun and challenging to play Exploding fuel tanks. We have to check out how it plays out. Currently the explosion is not all that strong, so it only weakens your drone. But we assume you would have to be more deliberate when placing them (not all together, more in the center of the drone). It's a test, so please report your feedback
  11. Lovely @"Star"! Thank you for sharing your story and awesome drone. We really appreciate your support and help ❤️ Keep 'em coming
  12. We could add the possibility to freely change the color of your weapons either by a upgrade or simply a color-wheel in the weapon workshop. The drawback is, that it's not as easy to see what each weapon does. But if you as a player deliberately choose so, maybe that's alright. If red/blue and green weapons are not yet useful enough, then we have to balance accordingly. We will add more enemies which need strategy and specific weapons to be destroyed, not just damage (the hammerhead was the first try in that direction).
  13. Lovely drone construction and explanation. Thank you for sharing ❤️ Would love to see others share their thoughts and drones as well. We now have Steam Workshop where you can share drones, but discussing them here is probably easier
  14. Markus

    Blue Light Bug

    Thank you for noticing I'll check it and change it so it will be fixed in next update. Thx!
  15. This one's definitely coming
  16. Thank you for pointing it out! Good find Note at story-wizard @Roger
  17. Good suggestion I'm not yet happy with how you control the heat/cold on your drone, especially the thermometer. I think your radiator is a good suggestion which would work fine exactly as you describe. This is something we have to address eventually and your suggestion is a good one. Will keep it in mind when the time comes. Thank you very much!
  18. Maybe we can have a part which is like a endless stretching "umbilical cord". It does let through energy and fuel. So it would act similar to the old system. The old system was not so good as we think it's more interesting if you have more limitations. So if we would add such a cord, we would need to add a limitation to it. Maybe a distance limit, maybe you lose efficiency depending on distance, maybe it can be easily destroyed or ripped. Let's see, but I see where you're coming from and maybe we find a good solution to allow you tinkerers create cool stuff If you really need a weaker spring we can add one, no mods needed But if you just want to circumvent this mechanic, then we rather find a good solution than mis-use parts. If you mis-use parts to create stuff we didn't anticipate, please go ahead! We love to see you come up with creative solutions. And this weak-spring / umbilical cord thing is great
  19. Upvoted, great suggestion I also want to have a "real" minimap which shows the actual planet structure (which is technically possible). Maybe we could pack all these things and some more into a update-pack. Not yet sure how to implement Fog or War. Maybe you would really have to "see" it with camera parts, maybe it's enough if your "satellites" see it (and not the camera).
  20. Interesting suggestion. You can already use a explosive upgrade on normal bullets I think. But a upgrade which would let the projectile explode when near a enemy would be interesting. I fear for the physics-simulation tho. All these new colliders I hope you have a good computer on your hand
  21. I think this is an interesting suggestion. But we would need a coherent system throughout all mechanical/technical enemies&structures, so that your EMP tool would work everywhere the same way. Keep voting for the stuff you like best
  22. Sounds useful. Maybe someday we have to spent a certain amount of time to add all these great ideas for logic parts. This filter sounds really useful for the sumo, makes me getting new ideas Keep posting all these ideas❤️
  23. Haha, yes, the new big snake We made it much more dangerous. The idea was, that you NEED to build a faster drone do escape the big snake. Or maybe you find a way to confuse it so you can escape more easily Maybe needs a bit more balancing.... or you need faster drones for this mission Great gifs here. I love reading your stories and feedback ❤️ @DethLazrs4Lyfe Great drone design. I love this creative solution
  24. Exactly as @STM explained! The reason we added this feature was that if you used a lot of logic gates, you would eventually run out of keys on the keyboard to assign. With tags we can circumvent this issue, as now you can use unlimited tags to control parts
  25. Markus

    2 gud

    No, it was my idea to pin it Thank you for your support and help in the Nimbatus community. It's greatly appreciated ❤️❤️
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