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  1. sooo about the lore....
    6 points
  2. if minecraft doesn't change the background of the game to this i'm quitting
    5 points
  3. Niche: Forbidden Love Challenge this is way too long and detailed and repetitive Setup: Set the age settings either to normal for a more sped up (and probably harder) playthrough, or to around 100 days adult, 20 days teenager, 5 days child, 2 days infant, pregnancy duration 3. You may tweak any of these except the pregnancy duration, (unless you want to add a day or 2 to it) Two seperate and genetically different tribes must exist, it doesn't matter if there is one family in each tribe or twenty. For a more difficult playthrough you can have the genetics of them be random, for an easier playthrough you can hand-pick their genetics and make them good and useful genetics. The most important thing is that the two tribes are genetically different and distinct, especially the immunity genes of the two tribes. It doesn't matter how you come to have these two tribes, you can play through the game and breed to get them or find wanderers, and you can also create them in the niche creature creator. There has to be a male from one tribe and a female from the other, similair in age and both young. It doesn't matter what method you choose to get this male and female, you can simply create them in the niche customizer to get straight to the action or you can breed members of the two tribes (my preferred method). For story purposes they will be children of a family in their tribe, and thus if you make them in the niche creature creator have them have similair genetics to their parents as well as a realistic mix of immunity genes. Two ways to play, (The Falsely Accused Version, and The Romeo and Juliet Version WIP): The falsely accused version: The two tribes should be friendly or at least neutral towards eachother and have a good amount of cooperation. Choose whether you want your character to be male or female, because for the sake of this challenge you will technically be playing as a young nicheling of your choice, (though you will of course control everyone else in the tribe this will be the main focus of your attention). Choose a young creature of the opposite gender to be your forbidden love. You will usually start off as a food gatherer, but if you want you can shake things up by starting with a different role. You must roll for which role you start out with, babysitter, predator fighter, guard, nesting material collector, explorer, or breeding creature. In the case of a tribe meeting over you, replace whichever role you start with with food gatherer. Story: A member of one of the tribes is murdered. You can choose any member other than your nicheling or your forbidden love, if you want to have a more in-depth story you can choose a reason as well. You can enact this sene for realisticness or simply start the game and say that they were murdered. Choose a creature from either tribe to be the murderer, and make up any reason (if you wish to for story purposes that is). If you wish to enact this scene a way to do so is to banish the creature and have the murderer chase them and scratch them or simply drown the creature or have them pick from a cactus. The main point is that there's been a murder. The creature you've selected to be your forbidden love stumbles in upon the murder, catching the murderer in the act. They go to try and help the victim but are too late, and the murderer either attempts to run away or attempts to kill the witness as well. Whatever the case the witness ends up attacking the murderer and the murderer the witness. The Murderer, while fighting bites the paw of the witness and drags their claw across the victim's back and the murderer begins calling something like "help" or "murder." The commotion draws several nearby creatures, maybe just one or a few who then go to alert others. Then they review the situation. It's a he-said-she said, (just using the general saying, as noted above your forbidden love must be the opposite gender as your creature but your creature can be either gender, and the murderer can be male or female as well), scenario. They believe the murderer, for whatever reason, (perhaps because he's the one who yelled help first, or perhaps because he has a high reputation in the two tribes, perhaps even because your love had a transparent motive for killing the victim, a beef everybody knew about, and so they think they acted upon it, perhaps because the assembled were mostly of the murderers tribe, that is if the witness and the murderer were of different tribes). Whatever the case, since the evidence is not conclusive, they simply banish your love. Unbeknownst to the two tribes, (perhaps even unknown to your love), you have a crush on the newly banished creature. You were afraid to tell because it was unconventional for the two tribes to mix; it had never been done before. For harder difficulty say your character spills the beans to try and prevent their love from being banished, (this will cause the tribe to watch you closely and might even cause them to give you a de-facto body guard, also the chance that you will be betrothed will be higher). You also don't trust the creature that is the one witness against them, for a separate reason then you are in love with the banished creature, and something about the scene seems fishy to you; thus you do not believe the accusations. Rules/mechanics: In order to breed with and take care if your forbidden love you must give them a steady stream of food (invite them into the tribe). You are not allowed to breed with them unless they are invited into the tribe. (They’re still banished of course, but this allows you to feed them per tribe mechanics and control their actions to make the challenge a little easier. Also this gives you an initial goal of building up food to invite them into the tribe.) You must bring in at least one but ideally two food a turn for your tribe. If you manage to bring in three food, then you can save a food for your love in order to invite them into the tribe or feed them if they’re already in the tribe. If you bring in no food or just one food when you should’ve been able to bring more (a rain storm, or successful bunny hunt) your suspicion goes up. The first few offenses are only a ½ chance your suspicion will increase one, but after that your suspicion increases one each time. If you bring in consistently 2 food or more the tribe’s opinion of you will grow, trust will be rebuilt, and they’ll loosen restrictions. If you bring in 2 or more food three days in a row, or five times in a ten-day period, your suspicion will decrease one. If you have no suspicion and the above happens, you gain one trust. Trust is a cushion against suspicion. Instead of adding one suspicion when you don’t gather enough food or get suspicion otherwise, one trust will be taken away. If you are seen with your love your suspicion will go up 1, and they will try to chase him off. If you or your love is pregnant, your suspicion will go up 3 and there is a 2/6 chance they will attempt to kill him and a 1/6 chance they’ll try and capture him. (If you are female and a breeding creature there is a ½ chance they will think the child is your assigned mate’s child, so your suspicion won’t go up, unless your mate is there and you have not bred recently). If your overall suspicion reaches 5 at any time, a meeting will be called to address this. This can be a meeting between the whole tribe, including you, or a small meeting between the tribe’s leaders or your parents and the tribe leader(s). You must roll for the negative outcome of the meeting. 1 is you are betrothed/a breeding creature and must have a mate (other than your love of course). 2 is guards are appointed to watch and watch over you. 3 is your extra food stash is discovered and taken away. 4 is you are kept on a shorter leash, unable to go away from the rest of the tribe at all, having to stay in sight of most of the tribe at all times. 5 is you are not allowed to collect food anymore, and are designated to either watching children, collecting nesting material, fighting predators, being a guard, or being an explorer. 6 is you are banished from the tribe, denied food from the tribe’s food storage, or killed. If five you must roll for what you are now assigned to do. If you only have a six-sided die, give babysitter and guard more chance than the others. If 6 you must roll for which severe punishment you get. Your suspicion will always go down 3 after a meeting. If you got 2, 3, or 4, you still must collect food and suspicion works the same way. If you get up to 6 suspicion, another meeting will be held. If you are now a breeding creature, you must have a child with your assigned partner once every 7 days, 2 days if your age settings are set to normal, or your suspicion goes up one. (Note that you can have a child at the beginning of a 7 day period, and one at the end of the next 7 day period and still meet this requirement. Having a child doesn’t reset the clock). Each time you leave an infant there is a ½ chance your suspicion will go up, unless you have to for some clear reason agreed upon with your mate, (as always, roll to see if they agree. Make the odds make sense for the situation). For females, leaving the infant is being more than 1 square away from them, for males it is 3 squares away, or in the grass more than one tile away from your mate’s line of sight in grass. There is a 2/6 chance your suspicion will increase for leaving behind a child or taking the child with you far away from your mate. If you leave the child behind with either a relative or babysitter, and your mate if applicable, it is only a 1/6 chance. Each child with your assigned mate that survives to adulthood decreases your suspicion (or increases trust) 1. If you were assigned to watching children (babysitting) every time you go out of camp without going to watch the children of a specific breeding pair, the chance your suspicion increases is 2/6. If you are late, (2 or more days longer than the journey should’ve taken), the chance is 1/6. If you leave an infant or child before you are dismissed by their parents and are found out, your suspicion increases 1. If you leave and a child dies because of it, your suspicion goes up 2. If a child dies under your care in a predator attack there is a 1/6 chance of suspicion going up, but if they die of the bluebird or not in a predator attack, there is a 5/6 chance your suspicion goes up. If you watch and protect a child or children successfully until their parents come back, there is a ½ chance your suspicion will go down when they return (if you roll and get that you decrease suspicion but suspicion is at 0, trust increases. This is always the rule). If you are a nesting material collector you must collect at least 1 nesting material every 2 turns or your suspicion goes up 1. If you do this consistently for 8 turns your suspicion goes down, (trust goes up if suspicion 0) If you are a predator fighter you must fight any nearby predators or your suspicion goes up one. You will also be told of any predators that spawn and threaten your tribe, and if you do not even go that direction or if you get there and do nothing your suspicion will go up 1. If you do not show up your suspicion has a 1/6 chance of going up. Each predator you help in killing (get a blow in) decreases suspicion 1 (or increases trust). Each one you kill on your own decreases suspicion 2 and/or increases trust if suspicion hits 0. If you’re a guard your one job is protecting a certain creature or a small related group of creatures. Most likely prisoners who you are to prevent from escaping, or the tribe’s leaders or leader. Important breeding pairs with good genes you may also be tasked with defending, or even a friendly bearyena if your tribe has tamed one (though this would still be the least likely). You must randomize your assignment. For the rest of your or their life, you must protect them, and if they ask, their mate and/or children. If they die you get a new assignment, (unless your suspicion is high enough to trigger another meeting). Each time you save your assignment’s life or kill a rogue male that was targeting your assignment, your suspicion decreases 1 (Imma stop repeating the stuff about trust now). If you are an explorer you must come back to the tribe and report what you have found every 10 days unless you are sent on a long mission, in which case you will be sent with a group. While exploring you may gather food for yourself and you must experiment with things your tribe probably hasn’t seen before, (which can be dangerous with cacti and mosquitos, but helpful if you find healing plants). If you do not report back at all, your suspicion goes up 2. If you do not report what you have found accurately and are found out your suspicion goes up 1. If you report back on time and accurately your suspicion decreases 1. If you go on a long-term exploring mission with a group and they hold you in good report at the end, your suspicion decreases 3. If you disappear from the exploring group often or do not gather food enough or get into fights with group members, their trust of you will decrease and by the time you get back they might just cause your suspicion to increase instead of decrease. Ways to win: To win either your love must be invited back into the tribe, or you and your love must leave a legacy. Getting your love invited back into the tribe is the hardest way to go about winning. WIP To leave a legacy, either you and your love’s children must succeed in the tribe, or they must create their own successful tribe. To succeed in the tribe, one or more of your children must first be invited into the tribe, (preferably while you are still alive so you can help them succeed). If you or your love tell them to try and get involved in the tribe (you must roll to see if your love will, it is a 2/6 chance), then your children are more likely to want to join the tribe. Normally it is a 2/6 chance, it can be expanded to 3/6, there is also a 1/6 chance they will want to join the other tribe you as a player still control. There is also a chance your children will want to attack the tribe that treated their parents unjustly (use console commands for fighting of course). If a child of yours wants to join the tribe, whenever they show up to a member of your tribe you must then roll to see if the tribe wants them. If they have good genes their chances can be up to ½ (3 in 6), if you get a 1 the tribe attacks them. If they have decent or average genes they have a 2/6 chance of being able to join the tribe, but a 2/6 chance of being attacked. If they have bad genes and the tribe is desperate at the moment there is a 1/6 chance of them being able to join the tribe and a 3/6 chance of them getting attacked. If the tribe is doing well and they have bad genes, you must get a 6 and then a 4, 5, or 6 for them to be able to join the tribe, but the chance of the tribe attacking them is only a 1/6. If you want to boost your child’s chances, you can speak out on their behalf and give some reason, real or made up, they should be able to join the tribe (not that they are your child, that would only get the tribe mad at you). Roll for whether you succeed, only bring suspicion upon yourself, or both. Then roll to see how much their chances increase and/or how much suspicion is put onto you. 1 and 2 is 1, 3 and 4 is 2, 3 and 5 is 3. Once your child is in the tribe, they must never be found out to be the child of you and your love, or they will be banished and you will be killed. A whole new suspicion number is created for them, which increases whenever they are seen with your love, you spend to much time with them, or you stick your neck out for them. They will be assigned a role. Every five days you can roll to see if they want a new role, and if they’re doing well they may be promoted to the role they want. (Roll dice for everything of course). If they’re doing poorly they may be punished or demoted to a role they would hate. They have respect and disrespect, which works pretty much the same as your trust and suspicion work. They may be given a mate or made a breeding creature if they do well enough at an important role for a long time. Use a random number generator from 1 to 20 and add their respect number to it, if they get a 28 or higher they will be given a mate. If one of your children has worked at a role for 50 days and have over 20 respect (if normal age settings 15 days and 5 respect), they will be declared a master in their field. If they reach 60 days working and have not earned 20 or more respect, when they do reach 20 respect they must roll to see if they will be considered masters of their field, it is a ½ chance. To leave a legacy, one of your children must have children with good standing in the tribe. Or 3 of your children must be respected and masters in their field. To win the game by your children creating their own tribe they must have a tribe equal in numbers to your tribe, (this can be after you are long dead, so long as their tribe still has direct lineage to you and your love). When your children’s tribe finds a wanderer you must roll to see if the wander wants to join. If he does they may invite him into the tribe. If your children’s tribe runs into a lone member of one of the two main tribes, if they are a predator attacker or have great respect in the tribe you must get a 6 and then a 5 or 6 for them to join your children’s tribe. If they are a normal member you must get a 6, and if they’re a prisoner or someone being treated unfairly by the tribe you must get a 5 or 6. You loose when: You and/or your love die without having any children. Your children die without winning the game
    2 points
  4. ender chest lol because why not
    2 points
  5. they added a striped collar for pride month :DD you can make pride flags
    2 points
  6. ATTEMPT 11 continued... Kotara gives birth to Nuduk (red-brown adult male with cracker jaw), and the next day she, Elis, and Kutavan all pass away. Anais is compatible with Nuno, and gives birth to Kirkirro (moss brown male in nest) just before passing away; Ropriduk and Kola pass away on the same day as Anais does. Nuduk and Memeis are compatible and breed, although Memeis hasn't yet given birth. A bearyena is lurking in the grasses. Talurnu, Talurvan, and Melako (being older, non-breeding, and nearby) go to deal with it. It kills Talurnu. Meanwhile, Memeis gives birth to Vandon (a red-brown cracker jaw male). The next day, Talurvan and Melako both die, either from the bearyena or old age. Memeis has another child, a derp-snout female with surprisingly pretty stripes. Memeis gives birth again, this time to identical twins Kirnu and Tanuno. Both are red-brown cracker-jawed males. Nuno and Memeis both pass away the next day, Memeis leaving behind Komesi, a pretty red-brown gilled daughter. Anasi becomes an adult and breeds with Vandon, her brother, who she is compatible with. The next day Nuduk passes away and Anasi gives birth to her baby, a red-brown cracker jaw called Nodonvan, and... According to Win Conditions we reached 20 generations!!! Yes!! Now I'm not sure if we technically reached 20 generations, but idk what exactly defines a generation in Niche compared to in the challenge's rules, so I'll say we won. Literally every Nicheling here was selectively inbred, mostly with literal siblings, yet nobody was sick because I only used those with differing immunities! I still have the save so I might play on it more and see how far I can go. Here's Nodonvan's family tree "profile" thing, if anyone is interested. So what I learned here is that Crossing is a good island but not as important as luck. I mean most attempts we die of starvation. Here? We have over 200 food by the end. Anyway I'm probably going to do this challenge again, even though I won, because it's pretty fun!
    2 points
  7. ATTEMPT 11 Now, we've started on Crossing. These are our starting pair, Lako (female) and Lurduk (male). They both have decent gathering and Lako has nutcracking, along with Lurduk having fishing and feeding from the bottom... some very lucky genes. Also Lako has Big Body and recessive Heat Body. Would've been nice in Attempt 10, huh? But this challenge is like 85% luck, 10% not making mistakes and 5% skill, and the 'luck' part didn't like Attempt 10. We build a nest and then I regret it when we find a permanent nest immediately after, but oh well. Lako has her first two children, Lami (older female) and Noro (younger male). Lurduk gathers berries near the oak tree above. Lako moves into the permanent nest, which she can gather nuts from. She has her next two children, Pridon (older male) and Prinu (younger male); both are duckbills. Lami and Noro, despite being siblings, are compatible, so they breed and Lami moves into the old non-permanent nest. Lako and Lurduk are both on their last day. Lako gives birth to identical twins Kuku and Nota before passing; Lami gives birth to Kirvan, a pretty cracker-jawed male. Lami and Noro breed again; Noro is on his last day. Lami moves into the permanent nest, where she gives birth to Noro's last child, Ellen, on the same day (or night I guess) that Noro passes. Either Kuku or Nota passes away from starvation. Lami and Prinu are also compatible, and breed. Lami gives birth to two of his children - an older, duckbilled female called Mekoana, and a younger gilled male called Kukir - before both Lami and Prinu pass away. The remaining twin (either Kuku or Nota) passes away. Ellen and Kukir are compatible; several days later, they breed and Meel, a bright red female, is born. The next day Kirvan also passes away, but Ellen gives birth to non-identical twins, Donpri (male) and Tatalen (female). Ellen breeds and gives birth one more time, to another bright red female called Ralael, before she passes away. Mekoana passes away the next day, and Kukir has one more day to live. Donpri and Meel are compatible and breed; Meel gives birth to twins Lurku (left) and Nukirkir (right) the same day as Kukir dies. Breeding again with Donpri, Meel gives birth to Rasi (teen pink female), and the next day has twins again; Rame (pink baby) and Lael (red baby). Meel is on her last day and breeds again with Donpri. Relael and Nukirkir are compatible and breed, getting ready to have their child the next day. In this photo, Meel is the one in the top nest and Relael is in the bottom nest. The next day, Anaanami (red duckbill female baby), Meel's last child, is born, and Meel passes away. Relael gives birth to her and Nukirkir's first child, Taprikir (red gilled male baby). Both Donpri and Tatalen are on their last day. Donpri and Tatalen pass. Rasi(?) sees a wanderer stealing berries and kills him in cold blood; those are the bones behind her (top). Nobody seems to care. Meel gives birth to two more children - Isana (pink gilled teen) and Isko (pink gilled baby), both female - before passing. Nukirkir and Lurku pass away. Isana and Taprikir are compatible and breed; I gave them mutations for moss brown fur and recently-unlocked nimble fingers. Isana gives birth to Nudukta, a reddish-browned gilled male. Isko is also compatible with Taprikir, but is one day younger than Isana so doesn't yet have children. Isko gives birth to Elisko (lovely name) and Isana to her second child, Mere; both daughters, they're the red-brown teenagers, and Nudukta is the red-brown adult. Rasi and Lael pass away. Isana gives birth to Tako, a pink gilled daughter, and Isko gives birth to Kola, a red gilled daughter. Taprikir passes away. Isana and Isko have their last children with him; Isana has Tais (red-brown female teen) and Isko has Rono (red-brown male teen). Isana passes, and Isko is on her last day. Nudukta is compatible with both Elisko and Kola, and they breed with him and go into the nests. Elisko is one day older and gives birth to Anasi first (red-brown female baby). Isko passes away. Elisko gives birth to Ramera (moss brown female teen) and Kola to Dukvanlur (red male teen). The next day they breed again. Elisko has a moss brown female called Kotara and Kola has twins; Kutavan (red-brown male) and Elis (moss brown female). Nudukta passes away. Elisko gives birth to Anais (moss brown female) and Kola has twins AGAIN; Ropriduk (moss brown male) and Reanalen (red female). Mere, Tako, Elisko, and Kola all pass. Dukvanlur breeds with Kotara and Kutavan with Anasi; Anasi gives birth to Talurvan (top-left nest) and Kotara to Talurnu (top-ish right nest). Rono and Tais (I think it's them-) are the ones on the sandbar/island, they're both about to die so I won't mention them again I don't think. (It got a bit confusing with all the similar-looking Nichelings) Anasi gives birth again to Melako, a red-brown derp-snout female, and Kotara has Mitaana, a red-brown female. Anasi has another daughter, a moss-brown derp snout called Memeis, before passing, and Kotara has a moss-brown cracker-jawed* son called Nuno. (*Oh yeah, I mutated Cracker Jaw into the two breeding pairs) (Taking a break, I'll continue this in another post or something later. I've looked through 115 photos so far trying to figure out whats going on so I'm a bit tired lol)
    2 points
  8. Summer Mountains spawns pretty much every predator in existence, not great. As for a good island... Home Island does have food and the residents will die out quickly with these settings, downside being that you have to waste turns calling on stumps to get new blood
    2 points
  9. They had 1 bearyenas attack but they were destroyed immediately since they spawned near the stronger nichelings. I think I'll keep the randomly generated name for the first kid (Prish) because it sounds like a combination of Prick and Fish Rouge kid is called Pine I was thinking of naming the girl Cadenza but I'm not sure The father is Trigrer, they are mates now. Yeah I think I'lll give him a greek name (or more fish)
    2 points
  10. CCU does have logic, what are you talking about?
    2 points
  11. The tree gang is epic! I'm liking this playthrough so far, thanks for including Tanois and making them a bluebird killer The tribe is growing which is good and they haven't encountered any major danger yet. Are you using dice to decide certain things? For names I'm suggesting either Tigger or Leo for this little guy: And since he blinked in one screenshot I'm thinking Squinty for the rogue child, or maybe something to do with Mud? The sick child looks like a Cocoa-puff to me so I think that should be their name, though it may make more sense for them to have a tragic name or none at all Who is the father of Apollyon's child? If you said it I missed it. If it's supposed to be a mystery that's OK too! Namewise for her child maybe something to do with Tigers since he looks like one, or Saber, Fang, or Stalker. Or maybe a greek name to fit in with his mother's name?
    2 points
  12. 2 points
  13. In this challenge, your goal is to visit every biome, but with a twist; you have to stay there until you've bred at least one Nicheling with every ideal gene for that biome. I playtested this, and it's really hard at first, but it gets a bit easier later; I've only playtested up to grassland though, and I'm around day 150 without getting to go to the next biome so... it might take a while. This challenge relies heavily on mutations! STARTER CREATION 1 or 2 pairs of Nichelings (so 2 or 4 total). All of them must have the following genes: Red or yellow fur Mask or no pattern Round or medium ears Short snout No horns Medium body 1 deformed paw and 1 runner leg Normal hind legs Medium tail Anything not listed there can be randomized or selected to be whatever you want. When there are multiple choices, your starters can all have different ones of these options. SETTINGS Age settings are as follows. They can be edited slightly but must have no more then 5 days variation in the total amount of days in a Nicheling's life (30 days), and pregnancy shouldn't be longer then 5 days. Baby - 2 days Child - 3 days Teen - 5 days Adult - 20 days Pregnancy - 2 days Damage and healing multipliers are up to you. Do NOT turn on 'all genes' or whatever it's called, but you can turn on blind genes (unless it stops you from being able to mutate, in which case don't). Rogue males are optional, Wanderers are not (you need them to get wings for Swamp). Everything else should stay turned on in World Settings. Starting island: Grass Adventure or Archipelago, depending on if you want to develop water or grassland adaptations first. GAMEPLAY You can do whatever you want as long as it follows the rules: No moving islands until at least one living Nicheling has the ideal genes for that biome. (See "Ideal Adaptations" below) The challenge is only finished when you have done every biome (grassland, swamp, jungle, savannah, mountains, and water). Doing water is optional. You can optionally do an 'every island' version. OPTIONAL: if none of your living nichelings are directly descended from one of your founders, you lose. (To track this you'll have to take screenshots of the family tree, otherwise you won't be able to tell.) OPTIONAL: post your playthrough on the forums and link it here! IDEAL ADAPTATIONS You have to have a Nicheling with all the ideal genes in their current biome to move islands. If there are any other genes that are ideal for a biome and not listed here, or if some genes listed are actually not ideal, please tell me! I got most/all of this info off the wiki and it may be outdated. Grassland: Double Nimble Fingers Any horns except Antenna Moss Brown Fur Stripes Big Nose or Cracker Jaw Swamp: Toxic Body or Scorpion Tail Double Wings (2 Wings, 2 Bat Wings, or 1 Bat Wing and 1 Wing; doesn't matter) Black Fur Purr Snout Jungle: Black Fur Dots Lean Body Stinky Tail At least one Velvet Paw Any horns except Antenna Savannah: Chestnut Brown and/or Beige fur Big Ears Lean Body Big Nose Any horns except Antenna Scorpion Tail Double Runner Leg Mountain: Big Body Runner Leg and/or Digging Paw Megaloceros Horns White and/or Red Brown fur Hammer Tail or Medium Tail Water: Water Body Webbed Hind Legs Fishing Tail Double Claw Platypus Beak or Cracker Jaw Beige Fur
    1 point
  14. Alright then. You have chosen to look at cuteness, behold! My Love~- Anyways- Amethyst let out a small bark.
    1 point
  15. (Lynx the icewing, may use her soon)
    1 point
  16. accepted and of course i would love a random pic- Arden You wake up next to your mother
    1 point
  17. Can you just pass it on to someone else?
    1 point
  18. and if u have any ideas to help me with space... plz tell me
    1 point
  19. 1 point
  20. (I think i'll give alomst every body short sighted eyes except for the moonkeys
    1 point
  21. (Btw I remember u saying in another playthrough reply that u couldn't find out how to edit the title for ur playthroughs
    1 point
  22. (is there any image and set genes for abel or is it just a random mix of eve and adam?)
    1 point
  23. This is intresting, a challenge that's a story instead of difficult rules such as no wanderers allowed or rolling a random generator for mutations.
    1 point
  24. (me getting all excited cause i found out how to change the titles)
    1 point
  25. !... im an idiot, i found something out
    1 point
  26. yesssssssssssssssssss I CAN CHANGE THE TITLE
    1 point
  27. Maybe add insect collecting genes to the swamp, those would be useful with the bug swarms
    1 point
  28. Thank you for the suggestions!! ❤️ I'm going to try Summer Mountains first I think, I've been wanting to try a mountains biome for this challenge
    1 point
  29. 1 point
  30. Interesting gene-based challenge.
    1 point
  31. I tried to get minecraft but I got windows 10 (bedrock) instead of Java which I'm returning since my sister who I want to play with has Java. It's been a real pain but hoping to get the right version soon!
    1 point
  32. Dream SMP, pet edition is being born
    1 point
  33. After I finish the Exposition or the the setup, I will make a new topic with the story
    1 point
  34. 1 point
  35. If anyone is interested: Everything except Attempt 1 lasted about 10-11 minutes real time and probably like... 8?? days?? Attempt 1 lasted 30 minutes and about 20-25 days. Next time I do this (after a break, maybe tomorrow) I'm going to kick out anyone who's not compatible I think, if that makes sense... food is the main problem, Bearyenas too though. It's going to be a while before I go again I think, so if anyone wants to please suggest a starting island in the replies. If an island is already suggested by someone please just give it the "haha", ❤️, or trophy/"thanks" reaction and whichever has the most reactions will win. Alright, logging off for now bye
    1 point
  36. As I said, I used the wiki for a lot of this and it said cracker jaw was good for water, due to shells. I'm going to leave it there for now, but I plan on playtesting some of these adaptions today and if cracker jaw is significantly less useful, I'll remove it. Thank you for pointing this out though! ❤️ Thank you! I really appreciate it!
    1 point
  37. arrow as done nothing at all but im proud of her for existing in this playthrough!! thanks for including her!
    1 point
  38. Adika and Rusty's daughter is born, but something seems off about her. Triger and Apollyon spend some time watching the kids. Tanois finds a tree to live in, their best friend and his wife followed him for some reason. Arrow makes her way there.
    1 point
  39. (continueation) Looking around one more time, she looked down at her orange gems, thinking that they were full of power that she used to think as a blessing, but now sees them as a curse as well (btw im using 'blessing' and 'curse' figuratively, not religiously). She also attempted to lick them, to change their color and, hopefully, their purpose but her fangs didn't let her. So she just sat there, staring at her gems sadly. Rokir, having watched and heard the whole thing, started to feel bad for her. So he did what's best for the story the brave and courageous thing to do, and made his presence known. Rokir gave out a might elephant roar- ya no he made a loud mouse like squeak and a light growl in it, however somewhat immediately regretting it. Vampiera came running as she saw Rokir's nose just barely reach over the tail grass.When she was able to clearly see him, she pounced, in position to tackle him, but in more of an affectionate, childish way.
    1 point
  40. Day 3 A Tumultuous Day The Prehistorics As the next day came, the loud snap of thunder was heard, and rain was beginning to fall down heavily Rokir was peering over the grass using the rocks and bush to help him up, to observe what Vampiera was up toAs Vampiera woke up, she was clearly looking for the armored elephant. "WHERE ARE YOU MORSEL?!" she would roar furiously at first, but then she would begin to convert into being sad for loosing her only 'friend' or company."Hello? Elephant, are you there?" she began to say in a more quiet voice. "Rokir? I'm sorry...", she said in a sincere and saddened voice now.
    1 point
  41. Day 2 Little Adventures The Ducks Dukul's and Duckiprita's gems flickered a lil bit, and then started to glow with energy. "So, Duckiprita, where are we going?", Dukul asked. "Well, since we feed from the bottom, it would be reasonable to go to that rock over there, wouldn't?", Duckiprita replied. "Excellent, agreeable, and reasonable, let's go!" Dukul boomed as he swam off. Duckiprita accidentally swam up onto some shallow area and shivered. "I'm so slow! whu-, what's that over there?" she said as she pointed to the grass. "It's blocking my VISION!! How do the others deal with this?!" she 'hissed'. "I don't know but I think there's some tasty worms past it." Duckul said as Duckiprita made a quiet 'harrumph'. And so they continued their trek. A red, weird looking stranger came out as the two duckies settled down for the night. (DAMN LEECH GO AWAY)
    1 point
  42. after that, about 2 or 3 days, and the story should be ready to start
    1 point
  43. Cannot post today because moving is difficult! Sorry bout that.
    1 point
  44. 1 point
  45. I still have the save file so I'll probably continue it!
    1 point
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