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Topics posted by Lurkily
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- 1 reply
- 671 views
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- 3 votes
- 2 replies
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- 2 votes
- 1 reply
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- 5 replies
- 807 views
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- 5 replies
- 1,089 views
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My opinion on splitters and connectors in logic behavior has evolved a little. I'd like your opinions and challenges, too. 1 2
By Lurkily, in Discussion & Feedback
- 33 replies
- 2,609 views
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- 0 replies
- 713 views
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Post: My requests for a suite of situational-awareness improvements.
By Lurkily, in Feature Requests
- Open
- 2 votes
- 0 replies
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- 1 vote
- 2 replies
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- 0 votes
- 6 replies
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- 4 replies
- 882 views
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- 7 replies
- 1,482 views
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Post: Output for 'yellow ore full/empty' and 'red ore full/empty.'
By Lurkily, in Feature Requests
- Open
- 3 votes
- 2 replies
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- 1 vote
- 0 replies
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- 19 replies
- 2,311 views
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- 2 replies
- 778 views
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- 5 replies
- 1,223 views
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- 2 votes
- 5 replies
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- 7 votes
- 3 replies
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Post: Progression, part II: Unlock all parts via a tech tree using mission-completion 'points' for advancement.
By Lurkily, in Feature Requests
- Open
- 4 votes
- 16 replies
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Post: Progression, part III: 'Gate' wormholes and lucrative one-shots with a choice of challenges using ranked competitive drones.
By Lurkily, in Feature Requests
- Open
- 1 vote
- 4 replies
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- 6 votes
- 8 replies
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- 3 votes
- 6 replies
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- 10 votes
- 4 replies
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Post: Resupply missions with limited or vulnerable win conditions
By Lurkily, in Feature Requests
- Open
- 2 votes
- 9 replies