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Markus

Developer
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Everything posted by Markus

  1. Hi everyone! The fantastic youtuber MacGhriogair has build a mini-series of how to construct certain things in Nimbatus. Please check out the list below if you're searching for a certain build or just want to learn how certain things work If you found any other interesting explanatory videos or video lists, please link them below, so this can become an ever growing list of knowledge How To Use The Factory Part, Unlimited Parts 5 Tips On How To Build A Stable Drone How To Make A Drone Fly Upright Using Sensors How To Use Logic Splitters And Logic Connectors How To Mine And Gather Resources, Mining A Planet How To Keep Shields & Weapons Always Running How To Make Drop Turrets Using The Factory How To Get Bio Barrels And Defend Against Turrets How To Make Automated Drop Tanks, Factory Fuel How To Use The Camera Part How To Make A Drone Follow Your Mouse Cursor How To Research Weapon Upgrades And Make New Weapons How To Make Magnetic Couplers, Connecting Two Drones How To Send Keypresses Into The Logic Splitter Small remark: These videos were made with an older version or in Sandbox and therefore might not work for you in Survival mode (because of parts limit). Big thank you to MacGhriogair for making these videos ❤️
  2. Naming is so hard In the middle we thought it was funny if we made the resources (4 in total?) having names of the developers. I think is was something like Stettium and Rogium . The others I don't remember or weren't decided I think Tritium is a relic from the very very very early days of Micha's solo dev times Nowadays we can't change things easily, because every change has to be translated into many different languages So Tritium it is, even though it makes no sense at all, sorry @Konchog
  3. This is so incredible @licflagg very very nice work, thank you very much for sharing!! Very cool idea ^^ Also, thank you for sharing the drone blueprints! ❤️
  4. Lovely thread idea, great videos here Thank you very much for sharing these, keep 'em coming The not working drones are sometimes as fun as the working ones
  5. I pushed a bugfix for this problem today. Now if hammerheads stray too far into space they return to the planet by themselves. So it should be easier to find them. I also added this behavior to the lava stonemantas and the icemantas, because there are missions in which you have to find them as well For the icemantas sometimes it can still be difficult to find them, because the distance for when they start returning is quite big, but unfortunately that's needed because you have to transport them to the player-container, which is sometimes quite some distance away from the planet. It will come with the next update to the preview branch, which I hope will come next week. Fingers crossed
  6. @ArnoJ and @Micha are responsible for the achievements, and the World Slayer is indeed a reference to the drone which is able to one-shot planets ^^@Garheardt the Black ❤️
  7. I can ask the others if it's possible to turn of the camera clamping for the test modes. Might also be useful of you want to show of huuuuuuge drones in their full glory as well
  8. Lovely solution! Thanks for the gif ❤️
  9. Coming here from your other newest post @corona_wind How would you imagine a single part gimbal to work? What would the settings / outputs exactly be? I'm not yet sure if I understand it enough. Please help me out here
  10. Really cool racer designs, thank you for posting these
  11. Ah, I'm very sorry. The entrance is fixed with the newest version ^^' I was of testing with the current internal build, therefore I was not seeing the issue you have (in the next update, the drone will launch directly to the left from the entrance) You have to be a bit patient until we release the next update, since it quite a big one and needs a lot of testing. We have a "translator-branch" which we update frequently, but there's lot of broken stuff in it (new biomes), so I don't recommend to play it for the time being. I'm very sorry
  12. As a small note: Bio weapons deal the same amount of damage since quite a few updates. There was a time when it was weaker, but we scrapped that because it was pretty useless that way Also: We worked around the small invisible specks problem. I'm looking forward to let you all test it
  13. Very good suggestions (as well as the other programmer related suggestions). We're working on several important things now for the next update, but I hope we find time for such quality of life improvements soon fully agree with you ^^ (but as always, it's a matter of time&resources&prioritization )
  14. ( doublepost from the bug forum ) The body of the snake (the parts which damage you but have no collision) can be detected via "danger zone" while the parts which you have to destroy can be detected with "enemy".
  15. The snake's body can be detected via "danger zone" and the parts of the body which you have to shoot react to "enemy". Nearest enemy should react to the parts which you can destroy on the enemy. Does it work for you this way?
  16. Very good discussion and idea. I'm can't say how fun it will be, but somehow I would love to try it. I can imagine giving it a new layer of possibilities. But maybe it's just plainly annoying because it might spawn seemingly random terrain in the air if you don't know what you're doing (beginner players). Maybe a opt-in would work (a toggle like fixed rotation/follow cursor). We're currently very busy in finishing all kind of things (and adding / testing new content) for the next update, so I'm not sure when and if we're getting around toying with that idea. fingers crossed
  17. Are you on the translator branch? Thanks for noticing. I'll forward it to @ArnoJ
  18. Good suggestion. For the hammerheads especially, I use a Directional Sensor and set it to "Mission Target" so it shows me where the closest hammerhead is. But it's a bit cumbersome, but a work-around until we find a better solution. I'll forward these suggestions to @ArnoJ
  19. Should be fixed and comes with next update
  20. Should be fixed and comes with next update
  21. Thanks for the feedback This helps us testing the balancing. Also you're an experienced player which knows what to do, so that probably also helps Thanks!
  22. No worries. Also, I'll ask @Micha if that's possible with the output_log_#.txt numbering
  23. Which captain did you play with @STM? Did you intentionally farm all planets for Unobtanium? I think it's not intended to have all of them fully upgraded without investing a lot of time ^^
  24. Yes, unfortunately the output_log.txt gets overwritten every time the game restarts. Which post do you mean specifically, I'll fix it The post here in this forum uses: "Windows: C:\Users\[Username]\AppData\LocalLow\Nimbatus\Nimbatus\output_log.txt" and "Windows: C:\Users\[Username]\AppData\LocalLow\Nimbatus\Nimbatus\Saves" which should be the correct ones. Sorry if I'm missing something
  25. Thanks! If you haven't launched the game since the crash, there's a file in c://Users/your name/AppData/LocalLow/Nimbatus/Nimbatus/ called "output_log.txt". Often there are crashes described. We already have that crash on our bug list, but were not able to fix it in time for this update. I hope it will be fixed as soon as possible as well
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