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Markus

Developer
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Everything posted by Markus

  1. @STM I could not reproduce the bug, but I saw a setting which might be responsible that in very rare cases a tank would not spawn. It is not (hopefully) fixed and will be in the next patch thank you for posting ^^
  2. Additional note: We're still working on improving the sounds for the travel events. Some are currently way too loud and the looping/timing is still rough. So please use this preview update mostly for testing the "brawl" mode instead of the playing the campaign (since there are no updates there yet )
  3. We might have something useful in store for you *hint hint* *pun very much intended*
  4. Only 4 other people have posted gifs since the last giveaway, I'm sorry. We will wait some more and will giveaway a key later this year, regardless of there are more posts or not
  5. Thank you for the compliment @Philo BUT!!! Neither in the cut before or after, nor in the whole video I'm visible (because I wasn't at the office that day ^^). Which means.... did you just compliment your own hand, Philo?
  6. Perfect, thank you for the gif Was a transmitter there? But yes, I see that we would have to add a terrain check for the enemies too during planet loading Already noted on the list. Thank you again for finding a location and posting the video!
  7. Thank you. Tips for how we can balance the campaign are very much appreciated. Which captain did you play with? maybe we should also slightly adjust chances based on captains (not sure though). Also thank you for the compliment
  8. No worries about testing again. Thank you for mentioning it here. I'll check it
  9. Interesting! Maybe the damage could be inverse proportional to how much terrain is stored in a single pixel (we use marching squares for the terrain) and if you collide with terrain it could damage it. This might be work @STM I'll forward the idea to the team, might be feasible to do. Can't promise anything tho
  10. Ah, yes, I'm sorry. The reason is that is that we primarily want new players to get a chance to win the game and to make it more fair (so everyone has the same version and the same tools). Players with the newest full steam build have more options, which might be unfair in certain circumstances. For players who already have the full versions, other giveaways might be open for that
  11. Interesting. Were you playing in Creative mode or Campaign? Did you change any settings (so that you were able to destroy all planet terrain)? I'll have to check the spawn settings
  12. Interesting, thank you. I'll check it and see if there's an issue in the spawning/counting the towers or some other strange problem. Thank you for posting
  13. Does it still happen @astroslug? can you make a GIF of when the situation occurs? Maybe we have to add the logic to the enemies as well.
  14. These loose pixels give us a headache since quite some time and we're not sure yet what's the best way to solve the problem. We tried several things (like detecting them automatically and then removing), but either it was deleting too much (like slowly removing terrain) or it was taking too much computer performance to calculate. The problem is on our radar, but so far no suitable solution was found to fix it. We're aware of it and try to fix it, but I can't yet estimate when and if we can fix it. I'm very sorry
  15. Very good point! Maybe when going to the pause mode via ESC the UI-hiding could get deactivated. Or, like you said, make sure F7 works when you are in the Pause-mode Thank you again for posting ^^
  16. Thank you for bumping! We have a few bugs we know exist but didn't yet have time to work on, so pushing certain problems helps prioritizing bug fixing
  17. Thank you for noticing and posting @astroslug and @corona_wind. I'll write it down on the internal bug list!
  18. Good point. I also noticed that a few times Thank you for posting this. Sometimes such things get left as is because there's so much things to do I'll post it on our internal polishing list.
  19. This thread is still open. We will pick a GIF / Winner if there's enough new content from enough people Feel free to post an interesting GIF
  20. Please don't worry. Even we devs have a hard time go get the overview of all the suggestions here Please just keep adding your suggestions. Ideally you find a thread which has the same or similar idea and you can upvote it, or if you make a duplicate idea some user might link to another thread. In that case don't be offended. It maybe also means that the user is supportive of your idea and wants to see it happen, so more upvotes are gathered and..... yay pistons!
  21. I think I see what you mean. I think you can do what you want with the free-hinge? But you want additionally that the free-hinge / bearing fixed/locked in place in the world?
  22. No worries, special snowflakes happen here all the time Thank you for trying to reproduce the bug
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