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Showing content with the highest reputation on 07/19/2021 in all areas

  1. precious nicheling mom and her beareyna beloved. also the albino nicheling shown here is supposed to be a portal 2 turret. yes she actually exists on one of my niche saves, and yes, sadly, her beareyna beloved is actually dead. they had like 10 or so kids tho.
    3 points
  2. ... Grass Mingle
    2 points
  3. 5 honestly isn't enough for me, especially when i have so many save files that i'm way too attached to but never want to play on. maybe this is just a personal issue
    1 point
  4. This is my first challenge so forgive me if this is utter garbage! You start out with 3-6 founders. They are to find a good spot on the island and found a "city", these are clusters of about 4-6 nests. (These will be made through pregnant females.) Once this is done they are free to clear a certain amount of territory. (Generally mine were about 6-7 tiles out.) These aren't meant to be huge empires but centralized cities. Lifespan: Pregnancy Duration: 3 Baby: 2 Child: 3 Teen: 15 Adult: 50 Damage Multipliers: Enemy: 3 Hunger: 2 Environment: 2 Healing: 3 Rules: 1. City-states are centralized but also have people living outside of said city. Not all nichelings must be born in the main nests. 2. Kings and Queens at first are to be taken from the "founding family". This is the most influential pair in founding the city. Eventually you may dethrone them for a ruling council or even a democracy. This is allowed after a few generations. 3. Magic is also allowed, though not to a big degree unless you wish to make gods in your world. (Mine worshipped deities similar to the ancient Greeks and had some shamans who could channel some of their power.) 4. Children of royal lineage are to monitored. Illegitimate children are to either be banished or made into servants. (In my own story a Illegitimate child founded a major city-state.) 5. Diplomatic meetings are to be done every 15 turns between leaders from current city-states. Blockades may be established and some may team up together in a war against another. Any city conquered will either be razed or scattered among other cities. 6. Wars are to be conducted with the strongest and most resourceful of the nichelings from each city-states. Smaller city-states are prone to falling to ultimatums or becoming vassals to stronger and large cities. 7. Last but not least enjoy! You can change anything that I didn't add to this. Keep me posted on your playthroughs if you don't mind!
    1 point
  5. Yoooo I finally got Java MC!
    1 point
  6. i dont know the rest < 3
    1 point
  7. eyes eyes eyes eyes
    1 point
  8. i could never forget those eyes eyes eyes
    1 point
  9. 1 point
  10. ohbno its you again
    1 point
  11. 1 point
  12. total shock rills your body
    1 point
  13. 1 point
  14. GAH! GENEROSITY?? KILL IT WITH FIRE -Tribe member
    1 point
  15. gonna load it up and hop on :DD
    1 point
  16. adding quark cause I love it B) https://www.curseforge.com/minecraft/mc-mods/quark https://www.curseforge.com/minecraft/mc-mods/autoreglib
    1 point
  17. sorry but I don't think it'll fit the best-
    1 point
  18. i have a list: 1 - portal 2 2 - portal 2 3 - portal 2 4 - portal 2 5 - portal 2
    1 point
  19. ((could I join?)) ((too bad if not i'm popping up randomly, ima be a silk-wing btw if it's allowed)) Name: Enby Pronouns: They/them ((dont care if you chose to call me a boy or girl)) Tribe: silk-wing ((if allowed)) looks: ((profile pic time)) other: ((ts)) I think too much
    1 point
  20. This is what I do - put everything in its own folder inside a folder and rename them. Make sure you only have one save for each slot. Numbers start with 0, then 1, etc. (You can have no saves for a slot, it'll just show an empty slot in-game and you can make a new one.) Note that you can also copy saves, as well as deposit them on the forums to share with others (and put them anywhere else you want them to be, like Google Drive perhaps). Same with sandbox settings.
    1 point
  21. Honey is bold naive and anxious
    1 point
  22. Child (ignore the background) Honey's mutations are tiny pattern and mask. Her turn ons are swimming tail, white fur and overbearing nichelings (wut). Her turn offs are bearyena claw and generous nichelings (WUT)
    1 point
  23. They have a child anyway because Red is getting old and sickly
    1 point
  24. A wanderer named Red appears (considerate forceful imaginative). His mutations are pattern density very thin and normal fertility. His turn ons are medium tail, webbed paw and aggressive (wut). His turn offs are green eyes and conscientous nichelings (WUT) Mango's chemistry towards him is 1 Red's chemistry towards Mango is -1 *screaming*
    1 point
  25. Mango XVIII and Crow have a child out of necessity
    1 point
  26. A wanderer has appeared He has beige pattern, but since his melanism hides the pattern his current chemistry with Mango is 0. Will roll his personality and turns when he joins the tribe. Crow is a daring, charming and unhibited nicheling. His mutations are white horns and normal eyesight. His turn ons are wings, bearyena snout and fun-loving nichelings. His turn offs are white fur and manipulative nichelings. His chemistry towards Mango is 1. He's sickly
    1 point
  27. Sparkle glitch is back, seems to only come when a wanderer is found while you are looking at a nicheling's menu. Also, is it supposed to tell you a wanderer has been found while you are doing a mini game from an unrelated foraging?
    1 point
  28. im gonna be honest i do not care about this suggestion anymore it was 2 years ago
    1 point
  29. I am at level 50, I have unlocked every gene, and I have been playing for three days. I am making this post because I noticed some fundamental problems with this game that should be addressed, and I didn't want this post to get buried. This is not about bugs, I have only encountered two, the first being that the game will crash after extended play time, the second? I'll get to that. The problem I have is with the island area's, specifically being that they level up in difficulty. Whenever you get enough food, the area levels up your world's level, which is required if you want to go to new islands and get new genes. The problem is that the skill levels your nichelings need in order to do the levels quickly becomes insane. For instance, my forest level is 7, and it requires 7 perception, and the max amount a nicheling can have normally is 6. Perception only gives you a small bonus, so it isn't too bad. I can't say the same for the rest of skills. If your nicheling doesn't have enough collecting, strength, or fishing, the amount of food you can get per expedition is cut in half or more. If your nicheling doesn't have enough heat or cold resistance you are unable to cross multiple sections of the map. The maps will often be set up in a way where it is physically impossible to reach the end without strength or temperature resistance, and if your nicheling isn't skilled enough the only thing you can do is waste your turns trying to cross a section, or click the abandon mission button. This is where the second bug comes from, Mountain peak had this problem, so I five nichelings trying to do this level, but only one could get through due to the map layout and I clicked the abandon mission button so many times it started refusing to work. Completing levels like this makes it harder to level up, which can keep you from new areas with genes that could help you with these levels. This also makes it harder to get food, which makes it harder to breed new nichelings and invite wild nichelings, which makes it harder to get better skills, which makes it harder to level up. Something that looks like it could fix this is the mutagen, but it has problems too, the main one being that its a finite resource. The only way you can get mutagen is through quests, and after fifty levels and unlocking every gene I have gotten a total of 52. This seems like a lot, but between three islands with multiple nichelings they can disappear very quickly. Not to mention it makes it harder to switch out older nichelings that are less suited for an environment for newer ones as the newer ones will never be as good as a super mutant. TLDR: The difficulty rises to an impossible amount without mutagen, which is scarce and finite. There are two main solutions to this. One, make mutagen earnable like food. Two, redo the difficulty increments with only unmutated nichelings in mind, as this will make it so that mutagen is a reward instead of a requirement to progress, which fits better with how it is currently earned. Also, bugs. Long term play can cause crashing, and repeated pressing of the abandon mission button can cause it to stop working. Both are easily fixed by starting over the app. I am using the most current version of the app, and an iPhone 7 on software version 14.4.2. For anyone who bothered to read this mammoth, I am sorry if I was overly critical or missed something or if this was too long, but I didn't see any other comments on this and felt like it needed to be said. I like this game, I just think it has some issues. Thank you for your time, CatYarn.
    1 point
  30. I'm gonna search up niche mobile on youtube.
    1 point
  31. Niche: Forbidden Love Challenge this is way too long and detailed and repetitive Setup: Set the age settings either to normal for a more sped up (and probably harder) playthrough, or to around 100 days adult, 20 days teenager, 5 days child, 2 days infant, pregnancy duration 3. You may tweak any of these except the pregnancy duration, (unless you want to add a day or 2 to it) Two seperate and genetically different tribes must exist, it doesn't matter if there is one family in each tribe or twenty. For a more difficult playthrough you can have the genetics of them be random, for an easier playthrough you can hand-pick their genetics and make them good and useful genetics. The most important thing is that the two tribes are genetically different and distinct, especially the immunity genes of the two tribes. It doesn't matter how you come to have these two tribes, you can play through the game and breed to get them or find wanderers, and you can also create them in the niche creature creator. There has to be a male from one tribe and a female from the other, similair in age and both young. It doesn't matter what method you choose to get this male and female, you can simply create them in the niche customizer to get straight to the action or you can breed members of the two tribes (my preferred method). For story purposes they will be children of a family in their tribe, and thus if you make them in the niche creature creator have them have similair genetics to their parents as well as a realistic mix of immunity genes. Two ways to play, (The Falsely Accused Version, and The Romeo and Juliet Version WIP): The falsely accused version: The two tribes should be friendly or at least neutral towards eachother and have a good amount of cooperation. Choose whether you want your character to be male or female, because for the sake of this challenge you will technically be playing as a young nicheling of your choice, (though you will of course control everyone else in the tribe this will be the main focus of your attention). Choose a young creature of the opposite gender to be your forbidden love. You will usually start off as a food gatherer, but if you want you can shake things up by starting with a different role. You must roll for which role you start out with, babysitter, predator fighter, guard, nesting material collector, explorer, or breeding creature. In the case of a tribe meeting over you, replace whichever role you start with with food gatherer. Story: A member of one of the tribes is murdered. You can choose any member other than your nicheling or your forbidden love, if you want to have a more in-depth story you can choose a reason as well. You can enact this sene for realisticness or simply start the game and say that they were murdered. Choose a creature from either tribe to be the murderer, and make up any reason (if you wish to for story purposes that is). If you wish to enact this scene a way to do so is to banish the creature and have the murderer chase them and scratch them or simply drown the creature or have them pick from a cactus. The main point is that there's been a murder. The creature you've selected to be your forbidden love stumbles in upon the murder, catching the murderer in the act. They go to try and help the victim but are too late, and the murderer either attempts to run away or attempts to kill the witness as well. Whatever the case the witness ends up attacking the murderer and the murderer the witness. The Murderer, while fighting bites the paw of the witness and drags their claw across the victim's back and the murderer begins calling something like "help" or "murder." The commotion draws several nearby creatures, maybe just one or a few who then go to alert others. Then they review the situation. It's a he-said-she said, (just using the general saying, as noted above your forbidden love must be the opposite gender as your creature but your creature can be either gender, and the murderer can be male or female as well), scenario. They believe the murderer, for whatever reason, (perhaps because he's the one who yelled help first, or perhaps because he has a high reputation in the two tribes, perhaps even because your love had a transparent motive for killing the victim, a beef everybody knew about, and so they think they acted upon it, perhaps because the assembled were mostly of the murderers tribe, that is if the witness and the murderer were of different tribes). Whatever the case, since the evidence is not conclusive, they simply banish your love. Unbeknownst to the two tribes, (perhaps even unknown to your love), you have a crush on the newly banished creature. You were afraid to tell because it was unconventional for the two tribes to mix; it had never been done before. For harder difficulty say your character spills the beans to try and prevent their love from being banished, (this will cause the tribe to watch you closely and might even cause them to give you a de-facto body guard, also the chance that you will be betrothed will be higher). You also don't trust the creature that is the one witness against them, for a separate reason then you are in love with the banished creature, and something about the scene seems fishy to you; thus you do not believe the accusations. Rules/mechanics: In order to breed with and take care if your forbidden love you must give them a steady stream of food (invite them into the tribe). You are not allowed to breed with them unless they are invited into the tribe. (They’re still banished of course, but this allows you to feed them per tribe mechanics and control their actions to make the challenge a little easier. Also this gives you an initial goal of building up food to invite them into the tribe.) You must bring in at least one but ideally two food a turn for your tribe. If you manage to bring in three food, then you can save a food for your love in order to invite them into the tribe or feed them if they’re already in the tribe. If you bring in no food or just one food when you should’ve been able to bring more (a rain storm, or successful bunny hunt) your suspicion goes up. The first few offenses are only a ½ chance your suspicion will increase one, but after that your suspicion increases one each time. If you bring in consistently 2 food or more the tribe’s opinion of you will grow, trust will be rebuilt, and they’ll loosen restrictions. If you bring in 2 or more food three days in a row, or five times in a ten-day period, your suspicion will decrease one. If you have no suspicion and the above happens, you gain one trust. Trust is a cushion against suspicion. Instead of adding one suspicion when you don’t gather enough food or get suspicion otherwise, one trust will be taken away. If you are seen with your love your suspicion will go up 1, and they will try to chase him off. If you or your love is pregnant, your suspicion will go up 3 and there is a 2/6 chance they will attempt to kill him and a 1/6 chance they’ll try and capture him. (If you are female and a breeding creature there is a ½ chance they will think the child is your assigned mate’s child, so your suspicion won’t go up, unless your mate is there and you have not bred recently). If your overall suspicion reaches 5 at any time, a meeting will be called to address this. This can be a meeting between the whole tribe, including you, or a small meeting between the tribe’s leaders or your parents and the tribe leader(s). You must roll for the negative outcome of the meeting. 1 is you are betrothed/a breeding creature and must have a mate (other than your love of course). 2 is guards are appointed to watch and watch over you. 3 is your extra food stash is discovered and taken away. 4 is you are kept on a shorter leash, unable to go away from the rest of the tribe at all, having to stay in sight of most of the tribe at all times. 5 is you are not allowed to collect food anymore, and are designated to either watching children, collecting nesting material, fighting predators, being a guard, or being an explorer. 6 is you are banished from the tribe, denied food from the tribe’s food storage, or killed. If five you must roll for what you are now assigned to do. If you only have a six-sided die, give babysitter and guard more chance than the others. If 6 you must roll for which severe punishment you get. Your suspicion will always go down 3 after a meeting. If you got 2, 3, or 4, you still must collect food and suspicion works the same way. If you get up to 6 suspicion, another meeting will be held. If you are now a breeding creature, you must have a child with your assigned partner once every 7 days, 2 days if your age settings are set to normal, or your suspicion goes up one. (Note that you can have a child at the beginning of a 7 day period, and one at the end of the next 7 day period and still meet this requirement. Having a child doesn’t reset the clock). Each time you leave an infant there is a ½ chance your suspicion will go up, unless you have to for some clear reason agreed upon with your mate, (as always, roll to see if they agree. Make the odds make sense for the situation). For females, leaving the infant is being more than 1 square away from them, for males it is 3 squares away, or in the grass more than one tile away from your mate’s line of sight in grass. There is a 2/6 chance your suspicion will increase for leaving behind a child or taking the child with you far away from your mate. If you leave the child behind with either a relative or babysitter, and your mate if applicable, it is only a 1/6 chance. Each child with your assigned mate that survives to adulthood decreases your suspicion (or increases trust) 1. If you were assigned to watching children (babysitting) every time you go out of camp without going to watch the children of a specific breeding pair, the chance your suspicion increases is 2/6. If you are late, (2 or more days longer than the journey should’ve taken), the chance is 1/6. If you leave an infant or child before you are dismissed by their parents and are found out, your suspicion increases 1. If you leave and a child dies because of it, your suspicion goes up 2. If a child dies under your care in a predator attack there is a 1/6 chance of suspicion going up, but if they die of the bluebird or not in a predator attack, there is a 5/6 chance your suspicion goes up. If you watch and protect a child or children successfully until their parents come back, there is a ½ chance your suspicion will go down when they return (if you roll and get that you decrease suspicion but suspicion is at 0, trust increases. This is always the rule). If you are a nesting material collector you must collect at least 1 nesting material every 2 turns or your suspicion goes up 1. If you do this consistently for 8 turns your suspicion goes down, (trust goes up if suspicion 0) If you are a predator fighter you must fight any nearby predators or your suspicion goes up one. You will also be told of any predators that spawn and threaten your tribe, and if you do not even go that direction or if you get there and do nothing your suspicion will go up 1. If you do not show up your suspicion has a 1/6 chance of going up. Each predator you help in killing (get a blow in) decreases suspicion 1 (or increases trust). Each one you kill on your own decreases suspicion 2 and/or increases trust if suspicion hits 0. If you’re a guard your one job is protecting a certain creature or a small related group of creatures. Most likely prisoners who you are to prevent from escaping, or the tribe’s leaders or leader. Important breeding pairs with good genes you may also be tasked with defending, or even a friendly bearyena if your tribe has tamed one (though this would still be the least likely). You must randomize your assignment. For the rest of your or their life, you must protect them, and if they ask, their mate and/or children. If they die you get a new assignment, (unless your suspicion is high enough to trigger another meeting). Each time you save your assignment’s life or kill a rogue male that was targeting your assignment, your suspicion decreases 1 (Imma stop repeating the stuff about trust now). If you are an explorer you must come back to the tribe and report what you have found every 10 days unless you are sent on a long mission, in which case you will be sent with a group. While exploring you may gather food for yourself and you must experiment with things your tribe probably hasn’t seen before, (which can be dangerous with cacti and mosquitos, but helpful if you find healing plants). If you do not report back at all, your suspicion goes up 2. If you do not report what you have found accurately and are found out your suspicion goes up 1. If you report back on time and accurately your suspicion decreases 1. If you go on a long-term exploring mission with a group and they hold you in good report at the end, your suspicion decreases 3. If you disappear from the exploring group often or do not gather food enough or get into fights with group members, their trust of you will decrease and by the time you get back they might just cause your suspicion to increase instead of decrease. Ways to win: To win either your love must be invited back into the tribe, or you and your love must leave a legacy. Getting your love invited back into the tribe is the hardest way to go about winning. WIP To leave a legacy, either you and your love’s children must succeed in the tribe, or they must create their own successful tribe. To succeed in the tribe, one or more of your children must first be invited into the tribe, (preferably while you are still alive so you can help them succeed). If you or your love tell them to try and get involved in the tribe (you must roll to see if your love will, it is a 2/6 chance), then your children are more likely to want to join the tribe. Normally it is a 2/6 chance, it can be expanded to 3/6, there is also a 1/6 chance they will want to join the other tribe you as a player still control. There is also a chance your children will want to attack the tribe that treated their parents unjustly (use console commands for fighting of course). If a child of yours wants to join the tribe, whenever they show up to a member of your tribe you must then roll to see if the tribe wants them. If they have good genes their chances can be up to ½ (3 in 6), if you get a 1 the tribe attacks them. If they have decent or average genes they have a 2/6 chance of being able to join the tribe, but a 2/6 chance of being attacked. If they have bad genes and the tribe is desperate at the moment there is a 1/6 chance of them being able to join the tribe and a 3/6 chance of them getting attacked. If the tribe is doing well and they have bad genes, you must get a 6 and then a 4, 5, or 6 for them to be able to join the tribe, but the chance of the tribe attacking them is only a 1/6. If you want to boost your child’s chances, you can speak out on their behalf and give some reason, real or made up, they should be able to join the tribe (not that they are your child, that would only get the tribe mad at you). Roll for whether you succeed, only bring suspicion upon yourself, or both. Then roll to see how much their chances increase and/or how much suspicion is put onto you. 1 and 2 is 1, 3 and 4 is 2, 3 and 5 is 3. Once your child is in the tribe, they must never be found out to be the child of you and your love, or they will be banished and you will be killed. A whole new suspicion number is created for them, which increases whenever they are seen with your love, you spend to much time with them, or you stick your neck out for them. They will be assigned a role. Every five days you can roll to see if they want a new role, and if they’re doing well they may be promoted to the role they want. (Roll dice for everything of course). If they’re doing poorly they may be punished or demoted to a role they would hate. They have respect and disrespect, which works pretty much the same as your trust and suspicion work. They may be given a mate or made a breeding creature if they do well enough at an important role for a long time. Use a random number generator from 1 to 20 and add their respect number to it, if they get a 28 or higher they will be given a mate. If one of your children has worked at a role for 50 days and have over 20 respect (if normal age settings 15 days and 5 respect), they will be declared a master in their field. If they reach 60 days working and have not earned 20 or more respect, when they do reach 20 respect they must roll to see if they will be considered masters of their field, it is a ½ chance. To leave a legacy, one of your children must have children with good standing in the tribe. Or 3 of your children must be respected and masters in their field. To win the game by your children creating their own tribe they must have a tribe equal in numbers to your tribe, (this can be after you are long dead, so long as their tribe still has direct lineage to you and your love). When your children’s tribe finds a wanderer you must roll to see if the wander wants to join. If he does they may invite him into the tribe. If your children’s tribe runs into a lone member of one of the two main tribes, if they are a predator attacker or have great respect in the tribe you must get a 6 and then a 5 or 6 for them to join your children’s tribe. If they are a normal member you must get a 6, and if they’re a prisoner or someone being treated unfairly by the tribe you must get a 5 or 6. You loose when: You and/or your love die without having any children. Your children die without winning the game
    1 point
  32. Many good games mentioned here My favorites: Cave Story, Half-Life 1, Anno 1602, Advance Wars, ... these more or less There are many more that I like, but these are very important to me
    1 point
  33. So you know how nothing can be destroyed or created? Thats the basis of this. The 3 forces of change: Destruction: anything that can be perceived as taking something, whatever that might mean Change: change Creation: anything that can be perceived as giving, whatever that might mean This is pretty barebones since I'm on mobile rn
    0 points
  34. Not even an ape tree
    0 points
  35. dang it! still not working-
    0 points
  36. I would join but minecraft still broken (logs you out when ip changes, which changes when you are on a new internet connection) and I'm going somewhere (desert museum in tucson)
    0 points
  37. She is rebellious charming and dishonest (the tribe is in good hands /sarcasm). her mutations are black eyes and normal eyesight. her turn ons are peacock tail, water body and fearless. her turn offs are white pattern and generous (Why do these nichelings hate generosity)
    0 points
  38. Then he leaves the tribe
    0 points
  39. The bearyena ate the child
    0 points
  40. 0 points
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