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Showing content with the highest reputation on 01/26/2024 in all areas

  1. guys i did it. i figured out how to scug. now i just need to learn how to robot and we're all good here's some celebratory designs
    5 points
  2. Art challenge for y’all Rain World peeps: Draw scugs into official region art. (Lemme know if this should be marked as spoilers)
    5 points
  3. Was about to suggest something like it! Had the idea going on in my mind for a very long time. *stretches hands* There could probably be a random chance that whenever you travel to an island, there is already a tribe settled there. (Maybe it would be more likely as island difficulty increases) The tribes would probably act something similar to Adam’s Tribe but they will “reproduce” so that they don’t die out after 25 days. (Always found that kinda sad) They would hunt, gather berries, and such. The idea I had for this to work is that on “settled islands” (gonna call that the islands with npc tribes in them) there would be a new landform called “Nicheling den” which would spawn an NPC tribe 2 gem Nicheling once in a while (spawn rate could depend on difficulty and such to maintain a certain tribe size, would work similar to the rabbit burrow in that sense) I imagine each settled biome would spawn nichelings roughly adapted to their biome (like all Home Island guys have stripes, runner legs, big body, poison fangs and so on) each biome would have their own rough appearance of the Nichelings. The tribe size would depend on how many nicheling dens are spawned when the island first loads. (I imagine there would be a random chance for 1-5 dens to spawn on the island, which would also be determined by island size) The nichelings would be neutral for the most part, tho they will pick up any food the stumble into or take berries from bushes and such. Tho they would turn hostile if you attack them or you attack a Nicheling den. (The Nicheling dens are destroyable) The dens would spawn NPCs at a regular rate (tho I imagine spawn rate would lower in dry times and increase when there’s rain) to maintain the tribe size. If you want to get rid of the tribe completely, you would need to destroy their dens. But this will turn all of them hostile. I imagine that on the other side, you can give food to them (maybe whenever you are in a settled island there would be a bar on top or side of the screen showing “NPC tribe perception” towards your tribe) Giving them food (would work similar to the current “invite” option you get when interacting with a wanderer, but it will just give them food) would increase their perception a small bit, hitting any of them would lower it by a lot, attacking a den would make them instantly hostile. I imagine based on the island difficulty it would be harder to “befriend” them, like giving them food would increase their perception only a tiny bit in a killer island but would make them a lot happier in an easy island. Whenever you first arrive to an settled island, the bar would be at neutral and as you interact with them it would change. (Maybe on more difficult islands the bar would start closer to hostile) If they turn hostile, they would attack you at any chance they have, like Home Island Nichelings. In neutral they would generally avoid you but steal any food. If you manage to get them up to friendly perception you can start inviting them to your tribe! (Their genes are roughly adapted to their biome so it could be helpful in some cases) Tho I imagine it would require significantly more food to invite them than to invite a random wanderer. Tho the NPC nichelings will always be competing with you for food; so in islands with scarce food, you might instead want to get rid of them. Up to the player since either choice will have its benefits and difficulties. An NPC tribe is eliminated once all their dens are destroyed, they stop spawning more and they would gradually die out like current Home nichelings. I imagine once this happens, the perception bar disappears and any survivors would turn into regular wanderers. (you can see I had this idea on my mind for a long time lol)
    4 points
  4. More diseases or genetic defects would be interesting, and also sicknesses that can be caused by environment or health status (as in how many days they have taken off their life due to damage)
    4 points
  5. January 26th (getting this done in the morning so I don't end up missing days again) Blue Crowned Pigeon (also known as the Victoria Crowned Pigeon or Western Crowned Pigeon) Nice colour and has silly hair Fun fact: Out of all the types of pigeon, these ones are the heaviest. On average they weigh almost 2.5 kilos.
    3 points
  6. Finally the actual bird of the day today- January 25th- Rufous-Crested Coquette Shiny and tiny! It gives me such autumny feelings
    3 points
  7. January 24th- Lady Amhrest's Pheasant Actually gorgeous Bonus points for doing this
    3 points
  8. January 23rd: Inca Tern .... It has a mustache.
    3 points
  9. January 22nd- Beared Reedling The most spherical bird to ever grace this Earth
    3 points
  10. 🔥🔥🔥🔥 (Hey lizor cake how do I get ffmpeg to work I need to export this properly) IMG_0368.MOV
    2 points
  11. If there were underwater biomes, I think they should have special ports which are underwater so that you can't accidentally travel to one with unprepared nicheling's We could also have born blind nichelings' eyes looking the same as 'normal' eyes like in real life since the cloudy white only happens if it's been damaged (maybe there could be a chance for a nicheling to be wounded in the eye by a predator and get a debuff to eyesight)
    2 points
  12. Idea that I'm not sure if someone suggested: Underwater biomes! Like some areas of water could be coral reefs, some could be deep and barren, some could be kelp forests, ect! Plus more plants and creatures in each. It would add more motivation for players to evolve water genes (which I very rareley do. And when it happens it's just because the wanderer I let in happened to have water body)
    2 points
  13. I WOULD DIE FOR ROSETTES ON NICHELINGS
    2 points
  14. ive been watching a lot of adventure time some may say its TOO much
    2 points
  15. For the past few months my brain has decided it wants to think about a potential Niche 2 🧠 No promises or anything yet, since this is a big decision our studio needs to make with many factors going into it. But still, out of curiosity: If we ever made a new Niche what features / changes would you absolutely want to see in it :D? At this point everything is on the table: Modding, Multiplayer, turn it into a Real Time Strategy Game, go wild!
    1 point
  16. Would seasons be possible to code? Maybe the season would change every 10 days on normal islands, but on islands like the mountains a certain season would last longer (in this case winter). You could also have cold snaps in winter months. Prey could also spawn less and berry bushes would stop producing as much fruit. Also predators would spawn more as they are food is more scarce. In fall, wanderers would compete with you for food more, and more nuts would fall from trees. In spring, it would rain a lot more and prey would be very easy to find. In summer their could be heatwaves that could start fires, and maybe their would be more aggressive storms. You could also have more varieties of plants spawn in spring and summer. Creatures fertility could also go up in accordance to the seasons. For example, it would be much easier to breed two creatures in spring and summer than in fall and winter.
    1 point
  17. Me: "Can I go on the computer?" Dad: "Only if you have breakfast." Me: "But I'm not hungryyyy" Dad: "Then run around the house twice. On the outside." Me: *Darts to my room and writes 'the house' on a piece of paper and runs around it twice* Grandpa: "She got you there." Me: "Can I go on the computer?" Dad: "Sure." 🙂
    1 point
  18. Ffmpeg still didn’t work (it might be incompatible with my tablet) so I just cropped it FullSizeRender.MOV
    1 point
  19. assuming you already have all the ffmpeg stuff installed the file you need to pick is this one if you have the right file but the gif/whatever you're using doesn't play when you open it, try saving it in downloads instead of where you were trying to. you can move it to the location you want afterwards
    1 point
  20. Oh right I need to actually post the things I draw (Survivor and Monk ending spoilers!)
    1 point
  21. I mainly meant section of the water within one island (like how one island might have both grasslands and swamps)
    1 point
  22. I know it's so cringe and weird, like please why do they even say it anymore 😭
    1 point
  23. the word gyatt needs to me left in 2023. if i hear a boy in my class say gyatt one more time i will commit unspeakable things
    1 point
  24. you can barely remember that day, it feels like you should've, though. you can remember the aftermath- faintly. something about it being a miracle that you even survived at all. you cant shake the feeling that something is wrong. -✹- guys its me. polly pollygussie. with a REMAKE? of who is he?????? yeah :3 i didn't know how to continue it so erm i remade it also it was like 2 years old the writing was old as hell expect a combo of art + gameplay
    1 point
  25. late reply but riv and enot it's been growing on me lately because of their chaotic energies
    1 point
  26. I do not like this because (:D) has very different energy to
    1 point
  27. dusk new oc from my story thing raeda for any toh fans huntlow for toh fans pacifica for gravity falls ppl mabel for gravity falls ppl again random person I drew if u hate it tell me anyways art for free y r pretty lucky now 1BECEBA3-BEAE-42D5-9FCD-C2FAFB9A4D7E.MOV 7D75EBCF-E991-4AEC-AE20-01D69EDA1331.MOV
    1 point
  28. They attac, they attac, but most importantly, they attac
    1 point
  29. 1. I would love to see maps that are all underwater, and also to have more underwater genes! 2. I think a new setting in sandbox that would let your nichelings have litters would be cool. For example, if you set the litters setting to minimum 1 and maximum 4, a random number generator would pick a number between 1 and 4. 3. The ability to split your nichelings into 2 groups would be awesome! Instead of having them all as one group that shares the same food and nesting material, you could have 2 groups that need to both earn their own food.
    1 point
  30. another thing i think would be neat but you might have already thought of is sneaking in some references to your other games! for example, a select port could have a vaguely onbu shaped rock :))
    1 point
  31. I was looking at this thread and didn't realise Philo posted it??? Holy moly
    1 point
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