Snowy Owl Posted May 18, 2018 Share Posted May 18, 2018 with the new Fin Tail the swimming tail seems useless, in more than one way, the Fin Tail seems better and easier to get. like you don't need to go to the oasis, just swim a lot, which makes getting it much quicker, and easier. and it has more swimming speed. shouldn't there be more use for the swimming tail? because right now it seems a waste to breed it in, as Fin Tail is better. 3 Link to comment Share on other sites More sharing options...
Dinocanid Posted May 18, 2018 Share Posted May 18, 2018 Perhaps the stats could be the same, just switch the requirements (IE: the fin tail needs you to go to the oasis and the swimming tail just needs swimming) I personally don't see anything wrong with having 2 tails for swimming. The fin tail would just be a better, harder to obtain upgrade. Kind of like how we have ram horns, antlers, and megaloceros (sp?) horns. Link to comment Share on other sites More sharing options...
Snowy Owl Posted May 18, 2018 Author Share Posted May 18, 2018 two tails for swimming is not the problem, the problem is that the tail fin has more swimming speed and is easier to get, so again why get the weaker swimming tail if the tail fin is faster and easier to get. and variation is good for making a story 1 Link to comment Share on other sites More sharing options...
Dinocanid Posted May 18, 2018 Share Posted May 18, 2018 15 minutes ago, Snowy Owl said: why get the weaker swimming tail if the tail fin is quicker and faster to obtain? I addressed that I think it's weird too, that's why I suggested this: Quote Perhaps the stats could be the same, just switch the requirements (IE: the fin tail needs you to go to the oasis and the swimming tail just needs swimming) Link to comment Share on other sites More sharing options...
Snowy Owl Posted May 18, 2018 Author Share Posted May 18, 2018 yes but 100 times swimming for a weak swimming tail is a but much, maybe 50 times? oh and swim 100 times and go to oasis, for tail fin, that really shows its worth or just 50 times to like the horn genes Link to comment Share on other sites More sharing options...
Dinocanid Posted May 18, 2018 Share Posted May 18, 2018 Yeah, maybe it can just be 50 for the swimming tail. Swim 100 times and go to the oasis is a good requirement, and still doable without being too crazy. The megaloceros horns, for example, are the strongest horns in the game and can only be obtained from ice blocks. Difficult, but still doable. Link to comment Share on other sites More sharing options...
seahorsepie Posted May 18, 2018 Share Posted May 18, 2018 Doesn't the tailfin reduce cold resistance. Oh well. I think it would be better if the tailfin was like a mermaid tail, and removes the hind legs. It would have to give 1+ speed on land if so, since the hind legs are what makes sure creatures have any speed at all. Link to comment Share on other sites More sharing options...
Snowy Owl Posted May 18, 2018 Author Share Posted May 18, 2018 no to the no hind legs and swimming on a cold island is never smart 1 Link to comment Share on other sites More sharing options...
seahorsepie Posted May 18, 2018 Share Posted May 18, 2018 6 minutes ago, Snowy Owl said: no to the no hind legs and swimming on a cold island is never smart Yeah, I just think it would be cool to have mermaid nichelings. Mernichelings. And good point, I agree. Link to comment Share on other sites More sharing options...
Snowy Owl Posted May 18, 2018 Author Share Posted May 18, 2018 mermaids would be cool but dangerous, what if it is your inactive traits? and it appears? on an island like the burning savanna, there is no water there apart from the ocean, and you can't swim there 2 Link to comment Share on other sites More sharing options...
seahorsepie Posted May 18, 2018 Share Posted May 18, 2018 2 minutes ago, Snowy Owl said: mermaids would be cool but dangerous, what if it is your inactive traits? and it appears? on an island like the burning savanna, there is no water there apart from the ocean, and you can't swim there That is why I had said that a mermaid tail would have to give 1+ speed so creatures are guaranteed to actually be able to move. A creature who could not move on land sounds horrifying, I definitely would not want that to happen. 1 Link to comment Share on other sites More sharing options...
Snowy Owl Posted May 18, 2018 Author Share Posted May 18, 2018 yea, but again, is it worth the work for the devs? the game is done and now they are adding the things they promised and the things the people wanted most 1 Link to comment Share on other sites More sharing options...
seahorsepie Posted May 18, 2018 Share Posted May 18, 2018 14 minutes ago, Snowy Owl said: yea, but again, is it worth the work for the devs? the game is done and now they are adding the things they promised and the things the people wanted most Good point. I wouldn't want to make the devs do too much extra work just for mernichelings. 1 Link to comment Share on other sites More sharing options...
Philo Posted May 20, 2018 Share Posted May 20, 2018 I think you have a point @Snowy Owl. Maybe we should make Tail Fin harded to get? Or maybe we could give another advantage to the Swimming Tail? Hmm... Mermaid Nicheling would be cute Maybe if "More interesting water biomes" wins a community voting at some point 4 Link to comment Share on other sites More sharing options...
Snowy Owl Posted May 20, 2018 Author Share Posted May 20, 2018 yes something that makes it worth having the swimming tail, because right now the new Tail Fin is just better Link to comment Share on other sites More sharing options...
Pokestardragacraft Posted May 20, 2018 Share Posted May 20, 2018 Hmm, along the lines of buffing the swimming tail, maybe it could give you a reduction for building nests as a nod to beavers being good at building dams. You would only need to use 5 nesting material, or the nests could last longer, and males could build nests too. Or maybe simply just adding heat resistance could work too. 3 Link to comment Share on other sites More sharing options...
Dr. Nearo Posted May 20, 2018 Share Posted May 20, 2018 I also like the idea of mer-nechelings, but I'd rather it not replace the current Tail Fin Link to comment Share on other sites More sharing options...
Fishyfishyfishy500 Posted June 20, 2018 Share Posted June 20, 2018 maybe you can build walls or structures for material? like a wall to block predators, a post to gain a high position, or a dam to block fish or run across rivers ways they could be used: wall cost: 5 material each uses: blocking in a predator, preventing movement through said tile, for anything except nichelings post cost: 5 material each uses: essentially a buildable stump Dam cost: 5 material each uses: blocking fish(and possible aquatic predators) from entering or leaving certain areas, creating a bridge across water Pitfall Trap(maybe) cost: 3 material each and 2 digging uses: trapping prey, base defense against predators 1 Link to comment Share on other sites More sharing options...
Lilytuft Posted June 20, 2018 Share Posted June 20, 2018 9 hours ago, Fishyfishyfishy500 said: maybe you can build walls or structures for material? like a wall to block predators, a post to gain a high position, or a dam to block fish or run across rivers ways they could be used: wall cost: 5 material each uses: blocking in a predator, preventing movement through said tile, for anything except nichelings post cost: 5 material each uses: essentially a buildable stump Dam cost: 5 material each uses: blocking fish(and possible aquatic predators) from entering or leaving certain areas, creating a bridge across water Pitfall Trap(maybe) cost: 3 material each and 2 digging uses: trapping prey, base defense against predators Maybe these would fall apart like nests 1 Link to comment Share on other sites More sharing options...
Fishyfishyfishy500 Posted June 20, 2018 Share Posted June 20, 2018 they cost 5 to repair, also I made this because logic would say that since the nichelings can, you know TAME ANIMALS, one would think then they could possibly build more than just nests, with the right paws and tail of course, won't want horny males building pitfall traps 1 Link to comment Share on other sites More sharing options...
Fishyfishyfishy500 Posted June 20, 2018 Share Posted June 20, 2018 I also have more ideas: Bed Nichelings that fall asleep here gain +2 energy the next day cost: 5 material rebuild cost: 5 material lasts for: 25 days until decay Roof Nichelings here are protected from bluebirds, and gain +2 camo, as well as being cooled down from the sun cost: 1 material, double nimble fingers and swimming tail rebuild cost: 1 material lasts for: 5 days until decay Link to comment Share on other sites More sharing options...
Lilytuft Posted June 21, 2018 Share Posted June 21, 2018 20 hours ago, Fishyfishyfishy500 said: I also have more ideas: Bed Nichelings that fall asleep here gain +2 energy the next day cost: 5 material rebuild cost: 5 material lasts for: 25 days until decay Roof Nichelings here are protected from bluebirds, and gain +2 camo, as well as being cooled down from the sun cost: 1 material, double nimble fingers and swimming tail rebuild cost: 1 material lasts for: 5 days until decay This sounds like Terraria or Spore tribal stage... 1 Link to comment Share on other sites More sharing options...
Fishyfishyfishy500 Posted June 21, 2018 Share Posted June 21, 2018 47 minutes ago, Lilytuft said: This sounds like Terraria or Spore tribal stage... I know lol, but it still up there Link to comment Share on other sites More sharing options...
Zixvir Posted March 23, 2020 Share Posted March 23, 2020 On 6/20/2018 at 12:12 AM, Fishyfishyfishy500 said: maybe you can build walls or structures for material? like a wall to block predators, a post to gain a high position, or a dam to block fish or run across rivers ways they could be used: wall cost: 5 material each uses: blocking in a predator, preventing movement through said tile, for anything except nichelings post cost: 5 material each uses: essentially a buildable stump Dam cost: 5 material each uses: blocking fish(and possible aquatic predators) from entering or leaving certain areas, creating a bridge across water Pitfall Trap(maybe) cost: 3 material each and 2 digging uses: trapping prey, base defense against predators On 6/20/2018 at 9:40 AM, Fishyfishyfishy500 said: they cost 5 to repair, also I made this because logic would say that since the nichelings can, you know TAME ANIMALS, one would think then they could possibly build more than just nests, with the right paws and tail of course, won't want horny males building pitfall traps On 6/20/2018 at 9:49 AM, Fishyfishyfishy500 said: I also have more ideas: Bed Nichelings that fall asleep here gain +2 energy the next day cost: 5 material rebuild cost: 5 material lasts for: 25 days until decay Roof Nichelings here are protected from bluebirds, and gain +2 camo, as well as being cooled down from the sun cost: 1 material, double nimble fingers and swimming tail rebuild cost: 1 material lasts for: 5 days until decay You could make your own post with these. yay! Link to comment Share on other sites More sharing options...
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