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Showing content with the highest reputation on 09/09/2018 in Posts

  1. Basically, I made a save and started on the oasis. One creature had platypus beak but neither of the starters had claw. Both had recessive fishing tail but none of their children had fishing tail. No one could catch any fish, the tribe was down to three members, all females, and starving to death. I abandoned the save. I started again, this time thinking, I need to be prepared. I need CLAW! So I started on whale island. Unlocked claw. Then I went to the Oasis. I quickly unlocked a lot of the water genes. Life was...okay. We typically had less than 10 creatures, 30 food and not many immunities. We found a couple wanderers but most of them didn't have kids. Bearyenas kept showing up and killing all my cactus collecting omegas. But my bad luck was that no matter how many clawed creatures I bred, and no matter how many times I put claw in the mutation menu, none of the kids had double claw, and a lot of them had no claw at all. Also, not enough of the creatures were good swimmers, which made them terribly slow at catching fish. Then, things started going downhill. The main problem was, I was so paranoid of starving to death that I spent up all my turns chopping cactus and catching fish. Then I didn't end up ever having many kids. But soon I grew desperate. My last remaining females were all about to die. I made them all have their final children. Boy. Boy. Boy. Boy. Girl! This final girl was a blessing! But we were kind of starving, so I decided that we were going to leave. Everyone ran to the ports. This one girl, who was getting older, and like 7 males. On the day we left, a bearyena showed up right next to the ports. Also, our only female was impregnated by a rogue male. But, I was so relieved that we were able to travel to the burning savannah before the bearyena got to take a bite of his fast food literally 'to go'. So we get to the savannah. Everyone without big ears has only two turns. We grab a bit of food and try to book it through the tall grass to the easy island ports. Our female gives birth along the way. BOY. By this point our female is getting old and had taken a bit of damage before, probably from cacti and drowning and such. I skip the day. Half my tribe dies of old age. Also, my only female dies. All I'm left with is a of half-rogue male and a random platypus beaked, fishing tailed son of a wanderer. (Maybe one other male. I can't even remember.) In a burning savannah. With practically no food as we've spend all our energy running. Halfway to the easy island ports. I give up at that point and delete the save. I guess I should have restarted from the same bloodline so I could keep all the useful water genes. Next time, I guess I will try a water genes or sirens challenge, but start on an EASY island. And STAY there. Maybe going to the oasis eventually. But for now, I think I am a bit worn out from playing Niche. x.x I think it's time for a tiny break. O O F ! Hey, I have a Roblox account. I haven't played that in a while... Sooooo, any tips for surviving on the oasis? Or any other non-easy islands, for that matter? What did I do wrong, or was it just terrible luck?
    2 points
  2. Seriously! Why has no one suggested this before? The first one appears on random grass tiles when it rains. Appears in grassland and swamp biomes. Is safe to collect. Gives one food. The second ones appear in groups of one to three when it rains. Can be found everywhere exept for savannah and snow biomes. They spawn around trees. They are safe to collect and give one food each. Third one can only be found in jungle and swamp biomes. Like all mushrooms, these appears when it rains. As you can propably guess by it's apperance, it's poisonous. It gives two food. Fourth species glows in the dark. Can only be found in svamps and jungles (and caves, if those ever become a thing). They appear in groups from two to five when it rains. Collecting them gives you poison effect for a day and makes you stinky. They give 1 food each.
    1 point
  3. A Sensor that detects if enemies are near. It should have a setting to set the angle of cone between 0° and 360°. It could be used for automatic turrets instead of the normal distance sensors.
    1 point
  4. This could practically replace my entire guide
    1 point
  5. Even though I kept quitting on the oasis, I actually really enjoyed playing there. I think I can say that Oasis is one of my favorite islands so far (along with whale island and archipelago)
    1 point
  6. I explored 3/4ths of the lake before leaving, but very little ocean. And now, thinking back, I actually did okay on the oasis. I bet I could have actually survived if I didn't decide to leave. Without the water genes, my creatures are super slow in the water. All the fish get away, or my creatures just aren't fast enough to make it over to them to catch them that day. My berry pickers were the omegas with no claws. Like I said, Bearyenas ate them all.
    1 point
  7. Gliders are smart Dodgers Pushers are smart Rammers and Spinners are basically mtfkn Center seekers but with cringe I've contacted with Micha and luckily he started working on changing the system how sumo drones workshop will work copying drones online is pretty hard to make it flawless on the first try
    1 point
  8. I do wonder, there usually are very few fish midisland. Do you explore the ocean? I never go water and just find a good berry spot, a there are usually one or two. How do you make a good profit with water genes? Even on the most fitted islands with full blown water genes, my final food stack grows so slowly.
    1 point
  9. Updated the guide with the spinner drone, because we all love spinners, right?
    1 point
  10. Aah... Oasis always gives me trouble. Half the time I just use the consle to make my creatures have Oasis-friendly genes. This is coming from a person that forced herself to beat Zelda without having to use a walkthrough. For your last question: breed in those island-friendly genes FAST. Especially on hard and killer islands. It saves you from that massive headache you'll get 😅
    1 point
  11. Time to use the console to make an even prettier lady! See you in a few years as I figure out how to use the console!~
    1 point
  12. I looooove starting in the Oasis. It's one of my fav places. The second run started pretty well. Sounds like you had some bad luck with the claw inheritance though. For Oasis: claw is more important than water body. My order is always: claw (double slots in the mutation menu if you have it unlocked (it is way more fun if you go to the Oasis without having it unlock ) and then worry about everything else. Works for me usually. Also it is very useful to have the females either breed on the island in the middle of the lake or on the edge to give them the opportunity to fish to if they have claw and so that the kids can go into the water as soon as possible. Can't think of anything else of the top of my head right now except that you might want to consider some cracker jaws to pick up coconuts and shells
    1 point
  13. I could try and mod that in if you want I can maybe mod them to allow weaker springs
    1 point
  14. and depending on maybe setting only on rising or only on falling edge
    1 point
  15. I was just messing around, and I actually found AppData! It was like it appeared out of nowhere.
    1 point
  16. There have been two or three suggestions of floppy ears in some way. Adding cold resistance or as a dog ear cosmetic. Rogue males... well that's new, but the game already has issues with consistency. So I'd like to ask how you would resolve the following points. 1. Why would a derpsnouted, stinky tailed and toxic bodied nicheling not repel a rogue male, but a creature with floppy ears would? Sexual maturity depends much more on smell in furry creatures, anyway. Appearance does not matter to the rogue male, unless with spiky body, as it is in the game. 2. Why would a random female take care of an unrelated kit instead of having their own? It does happen, in most cases because they are related (rats) or very rarely because she has just lost her own or is in a bonding phase. Having all wandering females go must have! seems a little overkill. You might attempt a chance based system, but all systems of this kind have been rejected so far. Sadly. A charging attack adding stun or so would be nice. 3. Bluebirds... imagine a big bodied nicheling being mistaken for a baby because of its ears. Would you mistake an adult grizzly for a cub because its ears are more floppy than usual? What about a dog? A cat? That doesn't work for me. 4. Bearyena attacks. They don't make too much sense anyway. There is little internal game logic to argue with, so the bluebird issue as an bearyena issue only stands somewhat. I'd like to see improvements here, though.
    1 point
  17. NOR, XNOR, Buffer and On/Off Switch is now in the game
    1 point
  18. I feel sorry for that one beige girl in the crowd xd
    1 point
  19. Its like an altimeter, but in the x axis. I just got a super idea: Using the altimeter and the GPS, 8 drones go to a specific place in orbit (Forming an octagon). Then you activate all the camera blocks that I saw in Development WIP at the same time, so the camera zooms out and you see the whole planet.
    1 point
  20. I'd like to see the ability to made modular pieces that can couple and decouple. This would enable devices like deployable parts that can be swapped out - you could detach a mining rig to go into combat, then re-equip it to continue the mission, as an example.
    1 point
  21. It can attach to multiple parts, this would make your drones more compacted. I got this idea when my drone breaked into 3 parts (It was a bomber)
    1 point
  22. When you break terrain it remains a wall behind it. This block 'glues' the drone to the wall. This could be used with guns to do turrets, with healing machines (That I also suggested) to make a healing station...
    1 point
  23. A structure with claws that adhere to ground and enemies. It can be contracted and retracted.
    1 point
  24. A weapon that has a reasonable charging time after which it will launch a powerful beam of light that will last about 1-2 seconds. It is designed to attack from space and has an optional laser sight to aim the target from the ground.
    1 point
  25. A weapon that drops mines that could fall by gravity or remain static.
    1 point
  26. What if there was a gun which shot small missiles, but its direction is not controlled by variables? Instead, the missiles actively change their direction based on a variable at "home base" while in flight.
    1 point
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