Kira.APK Posted February 2, 2021 Share Posted February 2, 2021 So, I got Gamemaker studio 2 today, and I'm hoping to learn alot from it Also, I was wondering if with that program, I could help with this niche thiny in any way? 3 Link to comment Share on other sites More sharing options...
Philo Posted February 2, 2021 Author Share Posted February 2, 2021 That is very kind of you @Kira.APK, thanks However Unity and Gamemaker don't really work together. And this project is mostly for myself to experiment and get better with coding. But you can totally start your own project and share it in the forums too 4 Link to comment Share on other sites More sharing options...
Sky Posted February 3, 2021 Share Posted February 3, 2021 I have a WIP Niche-like breeding simulator on Scratch So far it just has 2 creatures with randomizable colorations (no patterns yet) with a WIP kid. I took a long break because I forgot abut it but now I'm having a break to figure out the species itself before I get too far in that I can't change things 2 1 1 2 Link to comment Share on other sites More sharing options...
Zixvir Posted February 3, 2021 Share Posted February 3, 2021 On 1/30/2021 at 6:45 PM, Philo said: A bit of progress today: - Baby animals now inherit their parents' fur color - Baby animals now grow into children, then adults - Added a "stockpile" for food. Nichelings can gather food and place it there. 3 things: RaINbOW nICheLINGS! why is there a random 8 above the nest? Why does the number 10 look squished? (on the berry bushes, that look about to burst, or they have GIANT BERRY'S and shriveled berry's.) 3 Link to comment Share on other sites More sharing options...
Philo Posted February 4, 2021 Author Share Posted February 4, 2021 The random 8 is the amount of food on the foodpile (which is totally not recognizable yet) Haha, well it's all just super quick placeholder art that only I need to understand (for now). The text is squished because it's a 3d mesh text, which I would probably need to rotate a bit more toward the camera, but I don't care enough yet Progress from yesterday and today: - Huge code clean-up - Lots of bugs I can't fix, need to ask Micha for help (see that's how good I'm with programming xD) - Rabbil hunting Feb-04-2021 01-23-42.mp4 12 Link to comment Share on other sites More sharing options...
Lilytuft Posted February 4, 2021 Share Posted February 4, 2021 Fanart time! 1 1 18 Link to comment Share on other sites More sharing options...
Chiyanna Posted February 4, 2021 Share Posted February 4, 2021 10 hours ago, Lilytuft said: Fanart time! Nice! 1 1 Link to comment Share on other sites More sharing options...
Philo Posted February 16, 2021 Author Share Posted February 16, 2021 FInally got to keep programming a bit ^^ - Rabbils now roam around, search for food and eat grass (and run away from predators of course) - Baby/Child Nichelings now follow their moms around - There is now a multiselect function - And all the bugs have been fixed (with Micha's help) Please excuse the bad frame rate, my laptop isch an ancient potato. Feb-17-2021 00-14-15.mp4 Feb-17-2021 00-08-44.mp4 11 Link to comment Share on other sites More sharing options...
Philo Posted February 16, 2021 Author Share Posted February 16, 2021 Lots of ideas related to eating mechanics ^^ (I usually write down what I want to program before actually programming it.) // Means it's a comment. These are ignored by the complier. 2 5 4 Link to comment Share on other sites More sharing options...
Philo Posted February 21, 2021 Author Share Posted February 21, 2021 A bit of progress - Particle effects! (they help so much to understand what is happening in the game and to find bugs) - Nichelings can now finally eat. If their hunger is low and they carry food, they eat it. And babies drink milk from their moms! 3 7 Link to comment Share on other sites More sharing options...
Philo Posted February 22, 2021 Author Share Posted February 22, 2021 Added some basic behaviour for the Bearyena. If it's hungry, it looks for food. In this case meat on the ground that can be picked up. If it runs into a Nicheling or Rabbil it will try to turn them into meat too. It can carry some meat around with it and consume it when hungry. The rest of the time it roams around. BearyenaBehaviour.mp4 5 4 Link to comment Share on other sites More sharing options...
Philo Posted February 23, 2021 Author Share Posted February 23, 2021 FInished the basic Bearyena behaviour, did some improvement to the controls and... added canibalism 😮 This feature has been requested many times now and I always thought it was too creepy to add, but it also happens in nature so I thought I'd give it a try. Nichelings now spawn "Nicheling meat" when they die. I'm thinking about adding a mechanic that the meat does not spawn, or maybe just less meat spawns, when the creature was very young, very old or died of hunger. Normal Nichelings can not pick up Nicheling meat. But I added a new head gene the that gives you +1 canibalism and gives you the ability to collect it. Spooky. Now I'm wondering what this head gene should be called/look like? I read about canibalistic animals a bit. Seems like rabbits, hamsters, polar bears, some apes, many insects and fish are canibals. 3 9 1 Link to comment Share on other sites More sharing options...
Howling Meadows Posted February 23, 2021 Share Posted February 23, 2021 maybe do some sorta insect like head with fangs? 3 Link to comment Share on other sites More sharing options...
Philo Posted February 23, 2021 Author Share Posted February 23, 2021 Ooo, maybe like a Praying Mantis? I first thought I'd take a vulture or hyena because they are easily associated with scavenging, but they aren't too exemplary for canibalism I think... 2 3 1 Link to comment Share on other sites More sharing options...
Chiyanna Posted February 23, 2021 Share Posted February 23, 2021 12 hours ago, Philo said: FInished the basic Bearyena behaviour, did some improvement to the controls and... added canibalism 😮 This feature has been requested many times now and I always thought it was too creepy to add, but it also happens in nature so I thought I'd give it a try. Nichelings now spawn "Nicheling meat" when they die. I'm thinking about adding a mechanic that the meat does not spawn, or maybe just less meat spawns, when the creature was very young, very old or died of hunger. Normal Nichelings can not pick up Nicheling meat. But I added a new head gene the that gives you +1 canibalism and gives you the ability to collect it. Spooky. Now I'm wondering what this head gene should be called/look like? I read about canibalistic animals a bit. Seems like rabbits, hamsters, polar bears, some apes, many insects and fish are canibals. I dont know how I feel about this lol Link to comment Share on other sites More sharing options...
Philo Posted February 23, 2021 Author Share Posted February 23, 2021 Me neither Dark experiments are happening! 10 Link to comment Share on other sites More sharing options...
theevavani Posted March 6, 2021 Share Posted March 6, 2021 OMG I'm living for this tiny mushroom 🍄🤍 1 6 Link to comment Share on other sites More sharing options...
Chiyanna Posted March 8, 2021 Share Posted March 8, 2021 On 3/6/2021 at 1:54 AM, theevavani said: OMG I'm living for this tiny mushroom 🍄🤍 It's pretty cute! Are mushrooms collectable for food in this prototype? Link to comment Share on other sites More sharing options...
Philo Posted March 8, 2021 Author Share Posted March 8, 2021 Currently they are just decoration, but sure we could add that Should they have any special mechanics? I'm currently trying to write some AI for the wild Nichelings that can spawn now and it's hard 4 Link to comment Share on other sites More sharing options...
Impy10 Posted March 8, 2021 Share Posted March 8, 2021 5 minutes ago, Philo said: Currently they are just decoration, but sure we could add that Should they have any special mechanics? I'm currently trying to write some AI for the wild Nichelings that can spawn now and it's hard Maybe it poisons the nicheling while collecting food like the poison berries? 5 Link to comment Share on other sites More sharing options...
FawnCat Posted March 8, 2021 Share Posted March 8, 2021 13 minutes ago, Philo said: Currently they are just decoration, but sure we could add that Should they have any special mechanics? I'm currently trying to write some AI for the wild Nichelings that can spawn now and it's hard Well mushrooms that are red and have white spots has hallucinogenic properties but I don't think you can put that in the game. Impy's idea of poison is a good one. Unless you're going to add things like herbivore, carnivore and omnivore. Then the mushroom would be a food staple for some. From what I've seen my sibling does it seems like a lot of work and testing to get the AI to work so good luck.😆 1 1 Link to comment Share on other sites More sharing options...
Philo Posted March 9, 2021 Author Share Posted March 9, 2021 Watched this video and found it very interesting and inspiring 😮 2 6 1 Link to comment Share on other sites More sharing options...
Philo Posted March 9, 2021 Author Share Posted March 9, 2021 Especially to see which genes he gave to the rabbits: 5 1 Link to comment Share on other sites More sharing options...
Chiyanna Posted March 9, 2021 Share Posted March 9, 2021 Interesting! Does anyone know what coding program/platform he used for this? 3 hours ago, Philo said: Watched this video and found it very interesting and inspiring 😮 Link to comment Share on other sites More sharing options...
Philo Posted March 9, 2021 Author Share Posted March 9, 2021 Note sure, but you could totally do this in Unity with C# ^^ Which is what we use to make our games. Unity is free if you don't make money with your games. 1 Link to comment Share on other sites More sharing options...
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