Jump to content
Stray Fawn Community

Leaderboard

Popular Content

Showing content with the highest reputation on 10/04/2018 in all areas

  1. Originally I got two brothers who were born to the same parents who looked like they could be twins. Their parents didn't look anything like them, so I was surprised. I was kind of sad when they got old. But then the younger of the two had a baby (pic 3) that looked just like him the day he died. 😂 Then that one started getting old and before he died he had a baby.(Pic 4) It turned out to be the odd duck of the family. We'll see if I can continue the line.
    4 points
  2. A buffer gate that takes time to activate and instantely deactivates
    3 points
  3. OK, so the drones can fly, but that doesn't mean they don't have to deal with land travel. Instead of having your drone scrape against the ground, why not slap some wheels onto it? Wheels would be able to have 4 basic settings, neutral, brake, rotate clockwise, and rotate counter clockwise. They could also just stick with the first one (or two) if the developers aren't up to having them all. Stop that soaring and let's get rolling! This idea brought to you by my memories of Affordable Space Adventures.
    3 points
  4. We are fully planning on adding wheels during early access, it was one of our Kickstarter stretch goals ^^ Until then, you can improvise wheels yousing free free hinges, motorized hinges, springs and other parts
    3 points
  5. On whale island one time, a sickly double winged and beaked wanderer flew out of nowhere... Stinky (or whoever it was): We have a good amount of tribemates already but I'll attempt calling anyway *aaarOOOUGH! aaarOOOUGH! aaarOOOOOOOUGH!* Finch: *swoops down out of nowhere* I hear you are attempting a birds challenge,,,,
    3 points
  6. 3 points
  7. |####`--|#|---|##|---|#|--'##|#| _ |____,--|#|---|##|---|#|--.__|_| _|#)_____________________________________,--'EEEEEEEEEEEEEE'_=-. ((_____((_________________________,--------[JW](___(____(____(_==) _________ .--|##,----o o o o o o o__|/`---,-,-'=========`=+==. |##|_Y__,__.-._,__, __,-.___/ J \ .----.#############|##| |##| `-.|#|##|#|`===l##\ _\############|##| =======-===l |_|__|_| \##`-"__,===
    3 points
  8. Think a tractor beam part might be a good addition? It could work somewhat like the magnet, but directional. Maybe have it include an adjustable arc for it to affect.
    2 points
  9. I think snipers are awesome but the old one was a little bit difficult to use. I suggest a super fast bullet that travel as a straight line, high power, range and penetration at cost of rate of fire. Think like an instant beam sniper.
    2 points
  10. I frequently find that I want to translate one key press into multiple key presses. For instance, if I have a ship with "tank" controls, I'll want to activate the thrusters on the left when I hit A, the thrusters on the right when I hit D, and all of the thrusters when I hit W. Right now this is doable with a bunch of If blocks, but that's kind of a pain in the butt to set up and maintain. It would be nice if there was a single "demux" or "demultiplexer" component, that could (for instance) directly turn W into G and B.
    2 points
  11. I think we maybe should add a fear for water tiles ^^? Then they would only go in if they're super desperate
    2 points
  12. Hey crew, We just released the update 0.5.7 for Nimbatus. It fixes some problems you found and adds two new logic parts. New Features: Added NOR Gate Added Triggered Impulse part that acts similar to an impulse giver, but can be triggered by an input key. Reworks: Added Tooltips for Impulse Givers Editor Settings (Center of Gravity, Tags, etc. ) are now persistent Balancing: Slowed down the turning speed of the Snake Bugfixes: Fixed overlapping music while inside Sumo Testarena Fixed floating point input fields on systems that u
    2 points
  13. i think a sandbox gamemode would be great so that you can build big creations and toggle enemies on or off
    2 points
  14. Yes, I also want to have this feature Not sure when we focus more on the sandbox part, but it most likely will happen during the early access Thank you for joining and posting this suggestion! We love how players come up with crazy big drone ideas.
    2 points
  15. @bostonlobstah Also had a hero of the day in Adam's line. The poison fangs were just about to go extinct due to the purrsnout.
    2 points
  16. love the ideas! I also have some more ideas hidden on my computer, just waiting to be presented to the team. THANK YOU ❤️
    2 points
  17. As someone in love with the idea of launching orbital attack satellites to unleash death wherever I click, I support this idea. Especially if it can have the bullet go out the other side of the planet.
    2 points
  18. Just a rope/chain to attach a magnet to would allow the creation of a crane... or maybe a wrecking ball... ...which would certainly not be used for hedgehog extermination! 😅
    2 points
  19. Two featurerequests in one. But I upvote the multi-select part myself!
    2 points
  20. Star: I should use call for no reason! I'm probably gonna get a good laugh at all the crippled girls that'll appear, though- *Anasi appears* Star: How did I...?
    2 points
  21. Oh, wow! Meanwhile my pack stagnates at replacement rate. And everyone is polyarmorous... because immunity genes are evil.
    2 points
  22. 2 points
  23. A way to balance plasma could be that appart from consuming energy, also burn fuel (that also makes sense). In exchange it doesnt loose damage.
    1 point
  24. Aside from the bug that rogue males get stuck in the water by themselves or if a female leads them there... This little one almost died digging up worms. Digging up worms may not be a bug, but it damages wanderers regularly. Should this be fixed?
    1 point
  25. As seen, the crabbit spawned on an occopied tile when I passed the turn. It can be attacked, doesn't move or turn around.
    1 point
  26. A rope block that you can lower and raise through two buttons, maybe the rope just goes through objects to make it easier. A direct magnet/grappling hook thing that allows you to latch onto terrain and other objects, but only those it is in contact with. Maybe a glue block that you can set to a specific type of object like terrain or metal objects? This would allow for you to build better collector builds, allowing for easier completion or collection of the scraps, bio barrels, and red material boxes.
    1 point
  27. Sorry for all the late entry ideas hahaha. What about just a simple entry mode where it randomises everything, like even the type of island you land on so you can just set up a quick game without needing to overthink it hahaha.
    1 point
  28. I Miss the satellite designs that were possible in the demo, it allowed for compact and complex designs to be made. I understand it brings some of the challenges out of the game, but I feel like it would work if you could toggle it and then features like world progression and resource collection would be disabled. The challenge is still there but it allows the satellite build to come back. I might just be an idiot and there might be a way to do the satellite build that I don't know about. If there is please tell me.
    1 point
  29. Hey, I'm new here. I just bought Nimbatus this morning as it went into early access release on steam. I just wanted to post a bug that I haven't been able to find much help on so far. I've seen resolutions for windows, but I'm on Linux. Ubuntu 18.04.1 64 bit 8 gigs ram AMD Athlon 860k quad core processor GeForce GTX 750 Ti with 2 gigs video ram 1TB free disk space I'm also running Nvidia drivers version 396 Thank you in advanced for any help Player.log Settings.ini
    1 point
  30. Hello devs, I wanted to suggest you to implement this in the editor https://i.imgur.com/91877xt.png This would be really interesting for when you have a lot of parts and logics going on THX FOR READING HAVE A NICE DAY
    1 point
  31. Is there any way to alter the controls in the drone editor? As in changing the keys to rotate parts from the "," and "." keys to say, "Q" and "E"? if there already is can someone tell me, as i have not been able to find it myself.
    1 point
  32. During the last few drones I needed this several times!
    1 point
  33. Just for letting the smarter drones have a chance against the brute force
    1 point
  34. A comma separator is not shown in the value textblock. A value, that is entered to the textbox, is parsed incorrectly (see attached gif).
    1 point
  35. There is a push and pull upgrade for the lasers. It can be used to push something away or pull it towards you. However it only works against enemies at the moment. The magnet also affects your own parts.
    1 point
  36. Good idea to make this configurable, the upper limit is currently set to 300fps.
    1 point
  37. Why didn't I think to look up if this game had a kickstarter?😅
    1 point
  38. Well, I think I HAVE mentioned in another thread the idea of an ammo type that could recharge batteries (might have had some extra about being able to overload them to the point of being temporarily disabled). Maybe you could make fuel guns or even resource guns that use up fuel and resources respectively instead of energy and use THAT to transfer them.
    1 point
  39. We were so busy yesterday that I forgot to post the last GIF, please forgive me Here's the final bang! Everyone, please enjoy Nimbatus (does someone recognize me cheating here a bit? )
    1 point
  40. I am not quite sure how to imagine that but it sounds hilarious
    1 point
  41. Thanks for reporting! Ill check it out and fix it
    1 point
  42. Thanks for reporting this bug! Ill have a look at this tomorrow morning
    1 point
  43. I'm going to be a lobster. Unsurprising, huh?
    1 point
  44. Hey Thanks for reporting You can try to start the game in windowed mode, maybe this will fix your issues. Please locate this folder: ~/.config/unity3d/Nimbatus/Nimbatus/ There should be a settings.ini inside this folder, open it and change the values to this. UseFullScreen = 0 ScreenWidth = 1920 ScreenHeight = 1080 Then restart the game and see if it works. We are currently working on a fix right now.
    1 point
  45. Yeah. Welcome to UTC+3 where everything doesn't go that well.
    1 point
  46. I am currently waiting for something to wait for. No wait, I am already waiting for waiting. But if I stop waiting I will start to wait again. So therefore I am in an infinite loop on waiting for something to wait for while already waiting for something but after I stop waiting for something to wait for I need to wait some more since I don't have anything to wait for. Which means... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    1 point
  47. Short answer: Add ping thingies on the minimap Long answer: So, I was playing around with Nimbatus when I had this quick idea for an idea/addition part. What this part does, is that it adds a node to the minimap, when given the instruction to. The node will show it's location on the minimap, and can also be the target of directional sensors. But! It will also have some neat tricks up it's sleeve! The node can have it's icon changed in the editor, to help relay specific information, such as whether the node represents a certain type of drone, or it's situation. The node can also have it's col
    1 point
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...