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Showing content with the highest reputation on 05/06/2018 in all areas

  1. Hey, so I was thinking about how it would look so cool to have blue horns on my nichelings and I came up with this idea. I really would like if a few rarer cosmetic genes could be unlocked in more unusual ways and so, what if the blue ramhorns could be unlocked by killing a rare blue crabit. A bit like those rare blue lobsters that you can sometimes find in the ocean. Like in this image: It would only spawn on certain islands that are more focused on water and would have quite a large lifespawn. Maybe it could be something like a achievement to kill it? Also for the horn's blue hue there's a few that I would like. Nothing too saturated but not too grayish etheir. Like those: I got a bit caried away and even drew a nicheling ahah So yup that's my sugestion! Thanks for reading!
    2 points
  2. Hey so I know some of these pairings don’t seem biologically accurate but this is Niche and why not. I think some of these are better than others and don’t think they all would work but I think I’d be nice to at least propose it. Also, I would like to say that I am aware of the “one post per idea” rule, but I wasn’t sure if each entity counted as a different idea, and I didn’t want to bombard the forum with all of them. However, if you think I should separate them, I’ll happily do so. I was also sick of people suggesting hybrids through the same method as bearyenas so I made some original ones but the bearyena rule does apply to most of them if you don’t like the ideas I proposed. Finally, I wanted to explain the formatting a little bit. If you see “existing gene/existing gene”, it means both/all would work for the slot and can either be one or the other or both/all. If you see “existing gene/new gene”, it means that the existing gene is an alternative to the new gene. Since I made this in a very give or take way where if you don’t think the new gene is very good, the existing gene would be a good alternative. All patterns were also chosen based on entity texture and what may look similar on a Nicheling, such as stripes to look like a feather texture. So let me know what you think works and what doesn’t. Rabbil Obtained by: Breeding with a giant rabbil A giant rabbil spawns as a friend in an area with 3 burrows next to each other surrounded by 3-4 berry bushes and will collect from bushes (in grassland biome) Collecting berries from the bushes in the area results in the giant rabbil no longer being your friend Destroying bushes, attacking the giant rabbil, and/or other rabbils in the area and/or sight range of the giant rabbil results in the giant rabbil attacking you and compels other rabbils to attack you Normal rabbils attack with a strength of 1 every ⅓ times If the giant rabbil is killed for 10 food points, rabbils will stop attempting to attack your creatures and will despawn back into the burrows and will not respawn until the giant rabbil respawns A new giant rabbil spawns in 10 days if the area is left in the dark and all berry bushes in the area are fully grown (applies as well if giant rabbil dies of natural causes) All giant rabbils are male and move like any other rabbil unless being bred with where it will not move for the day until a successful breeding or the day passes over Giant Rabbil Stats: 5 sight 2 strength 2 speed 3 collecting Lifespan - 30 days Hybrid Genes: Normal snout Big ears/Rabbit ears - +4 hearing, +1 heat resistance Running leg/Collecting paws - +3 collecting (maybe +1 speed) Lean body/Small body - +1 heat resistance, +2 camo in tall grass, +1 stealth, +2 speed, can be picked up by birds as a teenager (adult size is equivalent to the size of a big bodied teenager) Medium tail/Berry tail - +1 collecting (original idea by @ChasingNyx )/Lean tail - +1 heat resistance Normal hind legs/Speedy hind legs - +3 speed, +1 swimming White fur No pattern Dodomingo Prerequisite: All current in-game dodomingos are female A male can be made that looks like the female or completely different (either a peacock flamingo mix (will be on another post) or how @Dingorok describes it) Some dodomingo ideas originally by @Dingorok here: Obtained by: Finding fertilized dodomingo eggs in a nest and raising them for yourself to breed with the offspring (if you take them while in a dodomingo’s sight range, it will attack you) (you can take them either for 10 food points or to raise them) Once eggs are laid, the dodomingo will leave the occupied nest in search for another nest Nests with eggs cannot be used by Nichelings If with male counterpart, they mate and the dodomingo will sit on a nest for 6 days before leaving behind eggs (dodomingo takes a 2-day break before breeding again) If without, the dodomingo will sit on a nest for 6 days before leaving behind eggs (1/50 chance of occurring every time it steps in a nest) OR Creating a nest for a (if with male, pregnant) dodomingo and maintaining it for 6 days before leaving behind eggs for you willingly Raising eggs requires a creature to take the eggs and spend a day without energy (the next day after taking the eggs). The hatched eggs will give you 1-3 baby dodomingos who will follow the creature that raised them until they are adults where they will just be more in the general area (anywhere from 4-5 tiles) of that creature. If a raised dodomingo is out of range, it will take the quickest route to get back into range no matter how far away. If/when the creature who raised the dodomingo(s) dies, the range becomes permanent to the spot where the creature died. All dodomingos would be female (unless a male counterpart was added, in that case it’s 50/50 and breeding with males would be similar to bearyenas (male dodomingos will not move for the day until a successful breeding or the day passes over)) and when successfully bred with would immediately go towards the closest nest regardless of range (a female dodomingo also will not move for the day until a successful breeding or the day passes over). After having a kid, the dodomingo will return to the range. Bonus: Dodomingos will leave behind unfertilized eggs that can be taken for 5 food points (if you take them while in a dodomingo’s sight range, it will attack you) (1/10 chance of occurring every time it steps in a nest) Once eggs are layed, the dodomingo will leave to occupied nest in search for another nest Nests with eggs cannot be used by Nichelings Stat change: 2 strength (Raised dodomingos have a longer lifespan of 25 days, they spend 3 days growing up) Hybrid Genes: Bird Beak/Dodomingo Beak - +1 smelling, + 3 alluring voice (attracts predators and prey, especially sound based ones, to the area used in a radius of 3 tiles) Medium ears/Bird ears - +4 hearing, +1 cold resistance OR hear more prey and/or roots (as if worms were there) Normal eyes/Sharp-sighted (or Bird) eyes - +3 sight OR +4 sight Wing/Velvet paw/Roosting wing - +1 cold resistance, +1 heat radiation Medium body/Feather body - (I don’t have any ideas for this one) Peacock tail Normal hindlegs/Bird hindlegs - +1 fishing, +1 strength, +1 speed Stripes pattern Bluebird Obtained by: Befriending a female bluebird A female bluebird is brown and slightly bigger than a male bluebird with yellow or black eyes A female bluebird spawns randomly and is befriended by either sacrificing a baby or leaving 15 pieces of meat for it to take (prioritizes taking food/children despite anything) Once befriended, a female bluebird will kill prey and collect meat that contributes to the food counter and will no longer take your babies. If you attack a male bluebird, you will lose the female bluebird’s trust, and she will no longer be befriended nor re-befriendable. Only creatures who can reach treetops can breed with the female bluebird and can call her over via the call creatures ability (while on treetops). She will then prioritize coming over once attempted to breed with will stay in place for the rest of the day. If successfully bred with, she will prioritize finding a nest will hover over it for the rest of the day. The next day, there will be an egg in the nest that you would require heating up (done by placing to Nichelings adjacent to it or by using heat radiation) overnight for the egg to hatch the next day. If heating up is not performed after 3 days, the egg will rot/die and will take up the nest/space for the next 3 days before despawning. Female bluebird stats: 1 speed 4 strength 5 sight Lifespan - 35 days Hybrid genes: Bird Beak/Strong beak - +1 cracking, +1 strength Medium ears/Bird ears - +4 hearing, +1 cold resistance OR hear more prey and/or roots (as if worms were there) Normal eyes/Sharp-sighted (or Bird) eyes - +3 sight OR +4 sight Wing Lean body/Feather body - (I don’t have any ideas for this one) Peacock tail Bearyena hindlegs/Bird hindlegs - +1 fishing, +1 strength, +1 speed (Discussion of bird hindlegs here: https://strayfawnstudio.com/community/index.php?/topic/596-bird-hindlegs/) No pattern Crabbit Obtained by: Breeding with the elder crabbit The elder crabbit is a larger, bluer crabbit with bigger ears that spawns randomly alongside 1-3 other crabbits After 3 days out of water, it will appear dead and you will have a choice to either carry it (requires nimble fingers) or take it for 5 points if food. Taking it to the water will revive and tame it. If you do not touch the elder crabbit after 3 days, it will despawn. After being tamed, the elder crabbit will follow the creature that tames it exactly one tile behind. If it falls behind, it will take the shortest path to be right next to the creature no matter what. If the creature that tamed the elder crabbit dies before the elder crabbit, the elder crabbit will act like a regular crabbit (but will still be tamed and breedable). A tamed elder crabbit will also pick up any shells around it. Killing or attacking an elder crabbit and attempting to revive it will fail and make the elder crabbit disappear. All elder crabbits are male. Elder Crabbit Stats: 1 speed 3 sight Lifespan (Only in effect after taming) - 10 days Hybrid Genes: Medium ears/Rabbit ears - +4 hearing, +1 heat resistance Antennae/Crab Antennae - +2 smelling Gills Normal eyes/Eyestalks - +3 sight OR +2 sight Water body/Exoskeleton - +2 defense, underwater breathing (+1 heat resistance?) Claw/Pincers - +2 strength, +1 fishing, +1 cracking OR +2 strength, +1 fishing, +1 collecting Normal hind legs Swimming tail Red fur color Mask patten Arctic Ramfox Obtained by: Befriending an abandoned arctic ramfox Abandoned ramfoxes have a 1/10 (feel free to comment if this is too high or low, I haven’t encountered many arctic ramfoxes) chance of spawning with other arctic ramfoxes It will not be near the pack and will be in some other dark area, it will be slightly smaller, darker in color, and younger. It will not move as often as the pack would. It stays at least 2 tiles away from the rest of the pack. Requires 10 food to tame When tamed, the abandoned ramfox acts like a tamed bearyena yet tends to stay closer to other pack members. The ramfox can also inflict warming up as if it were another pack mate and will have a longer lifespan after being tamed of 20 days. The ramfox will now also hunt prey such as rabbils and will contribute to the food counter to prove it is useful to you. There is a 50/50 chance the abandoned ramfox is male or female. Breeding with a male is the same as a friendly bearyena. Breeding with a female will move towards the closest nest after a successful breeding and after a night on the nest, will give birth. Hybrid genes: Some gene names by @seahorsepie here: https://strayfawnstudio.com/community/index.php?/topic/964-ramfox-hybrids/ Medium ears Ram horns Big nose Normal eyes Big body/Medium body/Snow body - +1 cold resistance, +2 speed Bearyena claws/Hunting claws - +1 speed, +1 attack Bearyena hindlegs Medium tail/Big tail - +2 cold resistance, -1 heat resistance Black/White fur color or just white fur color No pattern Hemophilia Walrus Deer Obtained by: Breeding with a walrus deer Keeping a walrus deer unharmed for 30 days makes it trust you. If you attack it after being befriended, it will no longer be befriended or re-befriendable. All walrus deer are male and attempting to breed with one will stop the movement of the walrus deer until the day passes, there is a successful breeding, or it is attacked. Hybrid Genes: Medium ears Antlers/Big Antlers - +1 strength, +1 attractiveness (both sexes or only males) OR +2 strength Normal snout/Sabertooth fangs/Tusks - +1 strength, +1 cracking Big body/Blubber - +3 cold resistance, +1 swimming Runner leg/Hooves - +1 speed, +1 cracking Normal hindlegs/Hooved hindlegs - +2 speed, +1 strength, +1 swimming Swimming tail Red/White fur Stripes pattern Apes Obtained by: Taming the ultimate ape The ultimate ape is a very rare entity that spawns in with another ape on a different area on the island. When it spawns in, it makes a very distinct sound. It is the best combination of the great apes; having excellent sight, hearing, and smell; and can only be found on the deep jungle island. It’s appearance is like a mixture between the three apes. The ultimate ape will spawn as a child and will become an untamable adult after 50 days. It is only tamable as a child and requires 100 food to tame which can be separated into 10s, 20s, and 50s at a cost (alternatively, have new menu pop up for how much to give to the ape). Separating food gifts wears off 1 food point a day and each feeding (regardless of amounts) takes one point of energy. When the ultimate ape becomes a “tamed” adult, you will have to provide it with 10 food points every 10 days. The ultimate ape starts off with 10 food points when it grows up. Each feeding of 10 points is one point of energy. Feeding does stack meaning feeding it 50 food points one day lasts for 50 days. There would be a bar or icon letting you know how much longer you have. Missing feeding the ultimate ape makes it feral and untamable. You can only breed with a tamed ultimate ape when it has the age of 150 days. The ultimate ape is neutral as a child, extremely aggressive as an adult, and neutral as an adult if it was tamed and is maintained. Letting the ultimate ape grow up without taming it would be one of the hardest, if not hardest, challenges in Niche. If any creature is ever caught on its radar, it will immediately target that creature. It can be distracted by other food resources and other apes for 2-3 days. It likes to move around to make it less predictable. If creatures have distasteful appearance, distasteful scent, and strong voice, it will not attack. All ultimate apes are male and act like friendly bearyenas but also collect fruit. OR Snatch a baby ape from ape nests found in jungle trees with winged creatures by standing directly underneath the tree. The ape will be one of the three apes and will take 25 days to grow. The feeding system works the same as the ultimate ape in order to maintain trust. If you fail to feed the ape, it will become feral and untamable. The ape has all the normal stats of its wild counterpart. Bonus: I could see there being two achievements for the ultimate ape Master of Beasts - Tamed an ultimate ape for life Master Hunter - Kill the ultimate ape Ultimate Ape Stats: 6 sight 6 smell 6 hearing 4 defense 5 strength 2 collecting 2 speed Immune to poison Drops 100 food points Lifespan - 250 days Hybrid Genes: Normal eyes/Blind eyes (Smelling and Hearing Apes)/Sharp-sighted (or Bird) eyes - +3 sight OR +4 sight Big ears/Giant ears - +5 hearing, +1 heat resistance (maybe disables horn gene) Big nose/Giant nose - +4 smelling/Ape Snout (Seeing and Hearing Apes) - +1 strength, distasteful appearance Toxic body/Big body/Armored body/Toxic Armor - +2 defense, +2 strength, distasteful appearance, poison resistance, disable fur color Bearyena claw/Ape arm - +1 strength, +1 collecting, +1 cracking, +1 climbing (climb up trees instead of flying) (maybe +2 speed and/or climbing ability if both paws) Normal hindlegs Medium tail Black fur color Spots pattern I also have an idea for balance bears, but I heard there are some new bears and wanted to see those before I made some genes for them so I'll probably make a post about them later. Anyways, thanks for reading this extremely long post!
    2 points
  3. I think it would be cool to add a new game mode that makes things a bit more challenging. In this game mode the game starts with a tribe of animals (maybe around 5 or so). Things are peaceful for a short time and then the earth starts shaking. The island you are living on is slowly falling apart. Your tribe needs to reach the next island exit as fast as possible! And this is how it keeps being from now on. Every island you enter will fall apart after some time, so run for your lives! You only have a short amout of time to gather up resources before heading to a harder island. This adds an interesting time restriction to the game which makes every single decision more important. Maybe this could even be a story thing, like Adam's story. With a small intro and an end goal: Reach Paradise Island. An island full of food and where earth quakes can't reach you.
    2 points
  4. Hi folks! Quite a lot of people asked if it is possible to get a key for the Closed Alpha, so we decided to run a give away Leave a comment here for a chance to win a Steam key for the Nimbatus Closed Alpha. This give away will be open for a while. We will draw a new winner every week (The winners of the first 3 keys have been announced)
    2 points
  5. The head shape for the gills seems to have a very shark-like look, and sharks are very very good at smelling, so it seems only fitting! Plus it isn't worth using the gills over the water body in the state it is in. For that matter, let fish be smellable! (another water gene that beeds a buff is the webbed paw, but I haven't thought about how exactly that can be buffed yet)
    2 points
  6. Hey Guys! I Love Nimbatus and thank all of the Devs for all their hard work making us a game that is very fun to play I've made a few drones so I will show them one at a time. 1. Armotron: A powerful drone that uses arms to beat other sumo drones. 2. The Worm of Worms: One of my worms that digs into planets. 3. The Wonder Worm: My biggest worm that is slow, but POWERFULL. Both worms are equipped with shields that cover nearly the whole body. I Have destroyed entire planets using them. Thank you for looking at this post and happy space flying ! P.S. I might upload a few more creations later on.
    2 points
  7. I think Talons would be the best word for this gene.
    2 points
  8. I tried it with hinges, the turnrate is quite slow and it needs some logic. A thruster that can be set to point in the direction of the cursor like a turret would be nice. Mayba add a switch for thrust reversal. It would "dumb down" the steering-logic in many cases
    2 points
  9. Made a 7 segment display driver out of logic gates. It is controlled using binary, and displays zero by default. Logic is based off of the diagram attached Controls are as follows : | ALPHA1 = 8 | ALPHA2 = 4 | ALPHA3 = 2 | ALPHA4 = 1 | Button | Output 4 1 3 2 3,4 3 2 4 2,4 5 2,3 6 2,3,4 7 1 8 1,4 9
    2 points
  10. Ho intersting! Yes it would be amazing on toxic body!!!
    2 points
  11. Eek! I was thinking about this too! It would look so cool on toxic body creatures!
    2 points
  12. Yeah I like Jojo's idea of reducing speed so there's some type of negative to it, another idea could be that you can't do other actions while carrying the baby besides moving, so no attacking or picking from berry bushes, that way a player wouldn't just constantly carry pups until they reach the age where birds can attack them unless they were already planning on having the creature be idle and sit next to the baby. also the baby should still be able to be attacked when being held. I really really like the idea of being able to carry babies and I think all creatures should be able to do it, it would make gameplay more realistic since in the wild creatures do carry their young all the time.
    2 points
  13. I love this idea too. Especially because I think it is immersive as well. Also I don't think it negates the function of the bluebird. Just because you can carry babies around doesn't mean you don't accidentally forget one (or with twins) maybe only a Nicheling with all three action points can carry a baby and if it does so it's movement speed is reduced (let's say the nicheling usually has a speed of 5 and then only a 3 or even 2 similar to how it works in WolfQuest where your stamina drains faster when you carry a pup). I think that would make it more balanced. Not to say that a kangaroo body wouldn't be cool as well
    2 points
  14. It's really quite simple, I'm just the best.
    1 point
  15. I think it would be great to have more settings for the sandbox mode. For example toggle buttons for all predator types (want to remove rogue males? Just switch them off). Maybe we could also define stuff like "Maximal tribe size" to add some extra challenge or "Maxium age of animals" so our critters can live longer. Or maybe even some special rules like "Only one male allowed in the pack" or "Tribe can only eat meat".
    1 point
  16. I saw Seri Pixel Biologist playing the new beta and I noticed there are tons of trees. She mentioned it can be hard o navigate around them so I thought that instead of making the trees less dense, beaver teeth can cut them down. A someone by the name of Sammi Kim replied to my comment and suggested that if beaver teeth become an option, that when trees are cut down we could get "nuts, nesting material and a lookout stump".
    1 point
  17. Hi, I thought about this idea for a while and i still think it would be good so I am posting it here. The title already says it: Echolocation. It is always so sad for me when a blind Nicheling is born and they can't move at all without helping pack members nearby, so I thought about a way that would allow blind Nichelings (if they have the right gene) the ability to map out their surroundings with sonar and move freely despite blindness it could be a bat head or the like, I have seen others suggest bat heads but not with this reasoning behind them. Include a bat head gene that gives the nichelings echolocation and we could have cute little blind bats walking or flying happyly around maybe even a new island that supports this because it is dark or misty or something else that hinders visuals, I thought about a half lit cave island that depending on how the light falls through the entrances lowers the range of sight let me know what you think :3
    1 point
  18. So, today once I got the update, I went straight to my main tribe, ttc - Karg . I went to the mutation menu and not only noticed some of the new genes are finally in - but apparently some of the genes I've already unlocked have suddenly locked again? My relocked genes are: Ram, Antlers, Bearyena Claw, Swimming Tail, Fishing Tail, and Stinky Tail. Hopefully this gets fixed soon! *Sorry for no pictures. Here's the file if you need it: Slot2.nichesave
    1 point
  19. OS: Windows 10 (1803) Sometimes When loading the Savegame it will Make game game stop responding. and have to Reload. Have Textures set to Low to see if that was the issue but still haveing this issue. We have this issue on another PC in our house also Running Windows 10 (1709)
    1 point
  20. I've noticed that, when you enter a saved game, the day counter marks 0 days on the icon until you pass the first night, when it goes back up to the day it should show. This doesn't happen with the menu you see while passing the mouse over the icon, which displays the total days and the days on the present island correctly.
    1 point
  21. After unsuccessfully finding a mate for Adam in story mode and having my game restart with genes, the pair was did not display the mating icon well into adulthood until inviting an outside nicheling and mating with her.
    1 point
  22. Hmmm.. what if with the strange colors on bird nichelings it could help with calling out for a mate? since most male birds have more attractive colors anyway to attract females
    1 point
  23. Thanks for answering, i will wait for micha's comment
    1 point
  24. When I found my save file I just searched "team niche" then from there I found the, Niche - a genetics survival game and Saves, files.
    1 point
  25. Yeah me too. i've been waiting and sow yet no clue about the winners...
    1 point
  26. I thought the results were supposed to come out of Friday 4th, however they have yet to appear, has the announcement for the winners been delayed, or have I got the announcement date wrong?
    1 point
  27. Yeah I think it would be cool for it to only be dispalyed when you have wings or something. Aditionally maybe there could be coloured paterns like birds of paradise or something.
    1 point
  28. Here's my spaceworm. It defends itself and eats planets as soon as it finds them automatically. :) I just want to say that I love your game and I'm really looking forward to buying it as soon as it's on steam. Keep it up!
    1 point
  29. I think it would be cool if there was a way to merge weapons in the same category, or maybe even in different categories. For example: merging a rocket gun with a sniper would give the sniper slower shots that explode on impact. Maybe you could merge weapons to imbue weapon A with the good parts of weapon B, or you could get a new weapon altogether. I think it’s a very flexible idea that could go a long way.
    1 point
  30. Are there known issues with the latest windows 10 release? I just had a strange freeze. It startet with looping sound from spotify (playing background), gamesound looped as well. The game was still running fine a few seconds aside the soundproblem. Than the landscape startet to be indestructible, couldn't mine either, but the drone was movable, weapons fired, explosions happend. Next nimbatus froze to an halt, could not be closed with alt-F4 and ctrl-alt-del did nothing. The mouse was still movable, i tried to open the taskmanager with the mouse on the taskbar on my secondary monitor, nothing happend, right click on the nimabusicon in the taskbar brought up nothing, an open explorer-window could be moved ober to the primary monitor and was in front ob nimbatus, could open up the start-menu once, then freeze of everything but mousepointer. After a powercycle all is looking good again... output_log.txt Slot2.nimbatusSaveGame Slot2.nimbatusSaveGame.Meta
    1 point
  31. When I open the game from steam, it sometimes opens up a window for niche that is all black, but stops being responsive. Can't even get to the main menu to show up
    1 point
  32. I just edited my post accordingly. I noticed the error just now.
    1 point
  33. I just started up the whale island and man this thing's impre-OMYGOODNESS THE FEMALE HAS ANTENNAI!!!
    1 point
  34. I played this planet a few times already and knew where to shoot in advance to kill those pests, but in this case the two bases just popped into existance. I could not reproduce the behaviour after more than ten tries. Maybe it's because i tried to play my cheap laptop (Pentium N4200, 4GB) that had a special sluggish moment (about 5 fps), never saw this on the i7 desktop.
    1 point
  35. I am getting this as well.
    1 point
  36. So, my two female creatures with the female peacock tail just don't have it. It confuses me to say the least. When I went into the family tree to check it out, the creatures had no tail. Can someone please fix this?
    1 point
  37. A spring is currently implemented similar to a real-life spring. It works in that way that if you apply a force to the endpoints, it contracts. If you release the force, it springs back to its original length. You can use it to dampen the impact or other creative ways. In the sumo arena someone used it for building a net, or to dampen a plow so it doesn't hurt itself when ramming.
    1 point
  38. May the 4th (5th actually since I am late) be with you, with this functional deathstar featuring: 16 AND gates Full 4 axis control Fully rotatable Controls won't change when spinning (W will always be up no matter what and so on) And may the access key be with me please EDIT: I sound like some kind of salesman lel
    1 point
  39. I would love more music variation in niche! Listening to the same soundtrack can be quite booring at times and since you don't change islands that often it would quite refreshing!
    1 point
  40. I think it would be a bit to op for it to also comme with the craking ability but this idea seems cool. Maybe just change it a bit to not look as much like the pokemon ahah
    1 point
  41. Did this happen with animals that were born after the 1.1.1 update?
    1 point
  42. What if it was a Trap tail which hung over their head, and to use it you have to use one food to set up the trap, and then the predator/prey would be lured.. And rouge males.. And bluebirds... So then it would be risky because you would attract tons of wildlife to fight off!
    1 point
  43. I have been working on a mobile homing rockets drone, i think its realy cool and its actualy prety effective, this is one of the things il make if i get a steam key, best of luck to you all.
    1 point
  44. 1 point
  45. This is Star-Gaze, a very special nicheling born today while testing the new update. He has the purr snout and the peacock tail, and he's a blind-albino nicheling. Since the moment he was born I absolutely fell in love with him! I was just trying to spread the new genes in my testing tribe and this came out! One of my favorite nichelings so far <3
    1 point
  46. Wouldn't that completely negate the function of the bluebirds, though? I think that the idea is solid but should be done differently. Instead of being able to carry an animal by the scruff, I think that something along the lines of a 'kangaroo body' would fit much better, since it still allows the bluebirds to retain their influence on game difficulty while providing a safe baby carrying method to some, but not all nichelings. A nicheling would have to have a kangaroo body in order to do this. There's my two cents
    1 point
  47. A black bird in an Acacia tree
    1 point
  48. I like the idea behind this suggestion. Adding more avian genes sounds pretty spiffy. However I think that a +4 to strength may be a little much, considering that bearyena hindlegs give a +1. Personally I think it would better balanced if the talons offered +1 or +2 Nice suggestion, take an upvote for the road!
    1 point
  49. Introduction: I propose a feature in which the players can choose to customize Adam and Eve in sandbox mode. The screen would have five key parts, described below. The player would be able to randomize the genes or fine-tune them, including the unexpressed genes as well. Attached is a rough outline of what I think the menu could look like, as well as a description of each feature labeled on the image. Nicheling Name: A simple display of the name of the nicheling the player is editing, inside of a dropdown menu that they can use to switch the nicheling they are editing. Nicheling Display: Pretty self-explanatory, just a display of the model of the nicheling the player is currently editing. The player would be able to view the model as they can in the family tree. Randomization Button, Confirmation Button: The player can choose to randomize all genes, only unexpressed genes, or only expressed genes. The confirmation button will trigger a pop-up that says something like "Are you sure that your nichelings are customized to your liking?" then the player can choose "Yes, save customization and exit", "Discard changes and exit" (which will randomize the nichelings as normal), or "No, go back to customization menu". Gene Selection Menu: A menu of all the genes. The menu would have a scrollbar and the option for the genes to be sorted by category or name at the top. Hovering over the gene's icon will enable the player to see its name. Clicking the gene icon will display it on the model, and double-clicking the gene icon will open a pop-up. This pop-up will have the options to add the gene as an expressed gene for its gene slot, add it as an unexpressed gene, or cancel. It is up for discussion whether it would be better to have all genes usable, or only those the player has unlocked. Gene Description: This menu will have the in-game description of the gene, as well as the stat increases and decreases it gives. Summary: Overall, I think this would be a very useful feature for the game for players that want certain genes in their starter nichelings.
    1 point
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