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Showing content with the highest reputation on 05/06/2019 in Posts

  1. @angelheart Thanks! They are cool ^^ Since they use pixel art and the other icons are vector, I will trace them and maybe increase the contrast a bit! Will do so after I get back from the game conference in Rome in mid/late May.
    5 points
  2. @Snowpeltz Finished ^^!
    4 points
  3. And so, one day, Bostonlobstah posted her message in the wrong fact section. Soon, she was invited to some convention but wasn't able to say no! They stuffed her into a pink unicorn suit and she stayed a furry ever since, because the zipper was defect and the costume made of steel
    3 points
  4. So I was recently watching Adams Quest and there was there the nichelings Cobra, Viper and Serpent. And I was wondering what if there was more genes (because Poison Fangs technically count) relating to snakes. So the cobra will be first will be the snouts. The spitting fang, based on the spitting cobra would be obtained by having 70 days with a poison effect and poison 50 entities. Though having different nichelings with poison effect that have the exact same lifespan won't count. The effects would be +1 poison resistance, +2 smelling and +1 venomous spitting. The effect venomous spitting would be the first ranged effect which will allow a nicheling to inflict the poison status to a target. Next will be the hooded snout which is the most iconic feature of a cobra. The hooded snout would be unlocked by using strong voice and receiving attacks 30 times. The effects would be +2 smelling and +1 distasteful appearance. Hope this was interesting, Sincerely Biogamer.
    2 points
  5. uh the Giant Coeclanth wasn't real in Ark (it was)
    2 points
  6. This made me want to go back to my really old Warriors tribe. Weird how I stopped on exactly day 100, it wasn't on purpose. Four melanistic creatures, one albino. The leader is Duckstar, who I have a screenshot of from when he was a little baby wanderer found in a river! The deputy is Juniperwillow, the white peacock whose turns have been used. (I accidentally typed that as sued first. His turns were sued??) and the family tree (OMG DEERSTAR IS STILL HERE??) okay gotta play with them now heh (but not post it because I don't feel like it)
    2 points
  7. Actually, animals are plants dressed up as animals.
    2 points
  8. @Lawoofy Here ya go! @Everyone I'll try to finish all of em soon but I'll be going out of order ^^
    2 points
  9. I for some reason think it would be really nice if you could occasionally find a ramfox pup and take it in after it's pack is dead. You would be able to breed with it and have it hunt food for you. The genes I think it would give will be listed below. -Ram horns -Fox ears (3+hearing, just for looks) -Normal eyesight -Fox jaw (1+strength, 2+smelling) -Fluffy body (3+cold resistence, 1+speed, 1+strength) -Hunting claws (1+speed, 1+strength) -Normal hindlegs -Fluffy tail -White fur -Black eyes -Gray or white horns -White pattern -No pattern -Random pattern density and size -Normal blood clotting -High or normal fertility -Some random immunity genes? Or possibly one unique to the ramfoxes known as ramfox immunity? Oh well. Just felt like putting this idea out here.
    1 point
  10. Alright, so I made this challenge up at school. I based it off of how real animals usually act. There is technically more than one way to do this challenge, you can do it any way you want as long as it's in the rules. SO, Rules 1. Females only choose the strongest/prettiest males: Most female animals choose the strongest male for the best genetics for their offspring, and sometimes for protection of predators attack them or their children. Animals like peacocks choose the flashiest males most of the time, which I don't really know the purpose of. You could choose which genes are attractive but things like Peacock Tail will automatically make a creature attractive, and something like Derp Snout will severely lower a male's chances. 2. Any sick babies get killed: Animals in real life usually abandon and sometimes eat their sick children because they wont survive, and leaves her other, healthy offspring vulnerable to becoming ill, so she gets rid of it. Basically, if you get a sick child, kill them somehow. 3. No creature mates for life: You could have them pair up for 10 days or something, representing a breeding season like some birds do. Even then, no animal is truly monogamous, and birds will literally cheat on eachother. It's actually kind of funny. 4. A female's last offspring must have aged up to a teen(or an adult for extra challenge) for her to have another one. Unless it dies. 5. Males can compete with eachother: The winner gets to mate with the female, you can just roll a random generator for this. 6. If you want, any females that live in groups can try to eliminate the other children. Meerkats will do this, because they live in such big groups, less children means more attention for theirs. That's all the rules I could come up with for now, but i'll probably update it later tho.
    1 point
  11. Sometimes, although rarely, a god- this one, from a different pantheon, who is merely known as Ista to your nichelings- blesses a child with a godly power, showing you how her pantheon was killed in a terrible war. Ista explains how, that once 2 Blessed are born, those two alone must travel to a random island, away from the main tribe. Without these Blessed, the island that they would travel to would crumble under their paws, and all that your tribe would die a terrible death. -- https://perchance.org/niche-god This generator must be rolled for every nicheling born. -- -Tribe cannot move unless 2 Blessed have been born -Unlock all genes -Set food to 50 and age to 26. -No nesting material can be collected, you must only use permanent nests unless it has been 20 turns since you last found one. -Blessed are alphas, all other nichelings are omegas. -Blessed become gods at their death. -- For each Blessed, roll a 1-1000 random number generator and match it to https://www.roleplayingtips.com/tools/1000-npc-traits/ 3 times.
    1 point
  12. Not a particularly exciting idea, but I would love to be able to give my nichelings rosettes It would be an allele of the pattern gene. It would add to camouflage in the savannah biome. Different shapes could include rosettes with and without internal spots and elongated rosettes Pictured below, from top to bottom, is a leopard (rosettes without internal spot), a jaguar (rosettes with internal spot) and an ocelot (elongated rosettes)
    1 point
  13. Okay, so, I got an idea for triplets being possible! Soooo, people and animals usually can die of bleeding out during birth or other complications, right? So what if a female in like the last 5 days of her life with 6/6 fertility had a chance to give birth to triplets, but she would die afterwards! I know it could suck for various reasons, but not every birth can be clean cut and have the mother live. I think instead of the mother still being there, the third baby would be in her spot. I don't know, I think a possibility of triplets would be sooo cool! Edit: So here's another thing: If the female has been bred 3 or more times before the last 5 days, she should have a chance to live. The higher amount of previous children she has, the more she should be able to survive. I say this because it was proven after a few kids women have easier time giving birth and not having complications. (At least in the old days.) As a side note, heres an addon idea; Any sickly female from any breeding age with 6/6 fertility has the chance to give birth to triplets, because of her weak immunitites she is more susceptible to having birth complications.
    1 point
  14. In this game, we create a fanclan together. To play, each new response will denote something about the fanclan, with me each turn stating the clan's name and territory. The next response would then be how they name their kits-apprentices-leaders. The response after that is some common prefixes and suffixes The next few responses build the roles. The next few responses (multiple posts) gives cats to the roles. The last few responses (multiple posts) build culture and give fun facts. Example Below: FawnClan. This clan lives in a large forest, and their camp is located in a meadow of thick grass. The suffix for kits is -spot. Apprentices still use -paw. Leaders use -antler. (example: Lilacspot, Lilacpaw, Lilacpelt, Lilacantler) Some common prefixes include Red- (for light brown or reddish brown cats) and Sika- (for dark brown or black cats), while some common suffixes include -bark (for warriors who are skilled at scouting) and -fang (for warriors who are average at all skills, but might excel in hunting or fighting) FawnClan, compared to the other local clans, have two extra roles- Scouts and Guards. Guards act as the fighting counterpart to the Scout, who looks for potential threats in the territory. ECT ------- The Crown represents the camp. The Ring represents features of interest (EG: WebClan's Cave) ------- First 4 Clans/Round 1: WebClan. This clan lives near a large cave, and their camp is beside the entrance. CinderClan. This clan lives on the remains of a twoleg town near a volcano. FernClan - A large clan that spans most of the southern coast. Contains a rainforest in their territory. DroughtClan - A small clan that is nearest to CinderClan. They often experience long droughts, hence the name. ------- Round 2: WareClan - This clan lives in a large, abandoned warehouse. They often set traps. StationClan - This clan lives mostly above ground, despite the name. They live in a bus station, and not a train station. GreenhouseClan - This clan lives inside a greenhouse, beside a small wooded area. They are terrified of the woods. SlaughterClan - This clan lives in an old Slaughterhouse in the woods. They smell of blood constantly.
    1 point
  15. I'm bored and I decided I would describe some Nichelings. You're welcome to use these Nichelings as one of your characters. Nicheling 1, Skisp Skisp is a cream Nicheling with black spots and black eyes. Skisp is a male. Skisp loves clams, yet can't crack them open and that makes him mad. He likes collecting pretty things, like flowers and nesting material. [!NOT FINISHED!]
    1 point
  16. Can’t wait to hear how that goes. Hope you and the team have fun!
    1 point
  17. how about giving them glowing red eyes also to make easier to identify like "killer bearyenas"?
    1 point
  18. Also. i'm working to update my WC gen. Currently adding ranks (added warrior, deputy, leader, and Queen so far!).
    1 point
  19. If something like burrowing gets added, that would also be a great benefit of the digging paw. I find it to be useful enough as it is already though.
    1 point
  20. But Robot unicorns came to save the day
    1 point
  21. story of all my nichelings without Cracker Jaw or Nimble Fingers
    1 point
  22. Their kittens are nameless, as they fear naming something yet to die. They're adressed as Spiders, little Spider, Spiderling and the like. Paws are howls and leaders "-sky" or "-night".
    1 point
  23. Pugs are the babies of cats and dogs
    1 point
  24. https://perchance.org/vyhw434xym#edit I'm trying
    1 point
  25. Now I have to tell everyone who texts me “owo” that they’re sexually harassing me...
    1 point
  26. Love is a chemical We are given love when we are born because it's in the shots we are given. (Unless we are anti-vax)
    1 point
  27. The earth is shaped like a cube ( wait is this Minecraft.)
    1 point
  28. *ahem* -initiate gameshow host voice- dID YOU KNOW, MY FRIEND, THAT THE LARGEST CAT LITTER CONSISTED OF 24 BABIES??
    1 point
  29. 1 point
  30. 'Congratulations' Seconded Gasp! / Shock Love (I made it an albino because apparently albino nichelings are Thirsty TM)
    1 point
  31. Definitely. Get a much recoil per gun as possible
    1 point
  32. hi! Preparing to say goodbye... It is time Everyone having babies I FORGOT THE MUTATIONS, BUT THE BABIES ARE BEAUTIFUL @Lawoofy I need names!
    1 point
  33. As of now there are two different game types, Story or Sandbox mode. I feel a feature to be able to create your starting male and female would bring a nice personal touch to this game. With this feature you would be able to add your own characters, creatures that are made to survive better in the environment you choose or just to go wild with creating what ever you want! This would also make it easier to start your game on the harder islands as most of the time the starter randomized creatures don't suit the island type you have chosen and it makes it almost impossible to survive for too long on these islands. It would also be really fun to explore some of the rarer genes that take a long time to gain access to on the gene menu while playing. I know this would make this game even better and more fun to play than it already is. Please vote, I really think it will be a lot of fun to play using our own creations!
    1 point
  34. It's not a problem sorry for taking a while to get back to you Now that I've thought about it, it wouldn't actually be necassery to have different forms of erythrism for each individual colour combo. The gene for erythrism could be completely epistatic over all fur, pattern and horn colours. There could be 2 seperate alleles other than non erythristic: 1 which causes bright ginger fur and 1 that causes blond fur. These seem to be the 2 main outcomes but obviously feel free to change/add to it if you decide to go with this For the toxic body (I always thought of it as being textured like a frog, because dart frogs, instead of an insect. I love dart frogs btw, they're awesome) it could be a more purplish pink if the ginger allele is present and a lighter pink (like the grasshopper you have pictured) for the blond allele I've included some pictures as examples below. The first 2 are a tiger and a zebra (woah who'd have guessed), this would be the sort of colour caused by the ginger allele. The second 2 are a wildebeest and a fox (mind blown ), this would be the blond allele. The last picture is another grasshopper, but this one has a darker, more purplish colour to it. This would happen when a nicheling inherited both the toxic body and the ginger allele Man I've gone off on a right rant, sorry I tend to get a bit carried away lol. I think it might be a good idea to simplify it in some way so it's more likely to be added, the current idea would take an awful lot of work given how many possible colour combos there must be. Also yes, pheomelanin is red/orange pigment
    1 point
  35. Yep, and these are similar as well:
    1 point
  36. Besides the Armoured and Big Body as well as the Mummut Foot there are no other genes relating to defence, so the armadillo could bring in more. The plated head which is just a short snout but a little more spade shape as well as having plating across the face. The way the plated head would be unlocked would be by insect collecting 20 times/receiving 30 attacks and spending 30 days in the savannah biome. The effects would be +1 defence, +2/3 smelling (sense of smell is strong). Next the armadillo body would be unlocked by receiving 50 attacks and spending 50 days in a savannah biome. Hear me out, the effects would be +2 defence, +2 heat resistance and +1/2 speed (they're pretty fast). Next the plated claw would be unlocked by receiving 20 attacks and attacking 50 times. The effects would be +1 defence, +1 strength and +1 insect collecting and +1 digging. And finally the plated tail would be unlocked by receiving 20 attacks and have the effects of +1 defence. Hope this was interesting, Sincerely Biogamer.
    1 point
  37. The anemone is known as the animal that clown fish live with, but what if we could add this to the game. The sea anemone body would be unlocked by receiving 30 attacks or collecting from poison berry bushes 50 times and swimming 50 times. The effects would be +2 poisonous, +1 scentless and +1 distasteful appearance. The tips of the anemone body would look a lot like toxic body colouration. Another thing which I don't think should be an effect would be a symbiosis with clownkoi, and it would be worth the time for those who have an aquatic play style. How it would work would be a new update would have Razoranha actually hunt down things like clownkoi. So with an anemone body the clownkoi would be safe and provides protection against leeches. Hope this was interesting, Sincerely Biogamer.
    1 point
  38. Hey so I know some of these pairings don’t seem biologically accurate but this is Niche and why not. I think some of these are better than others and don’t think they all would work but I think I’d be nice to at least propose it. Also, I would like to say that I am aware of the “one post per idea” rule, but I wasn’t sure if each entity counted as a different idea, and I didn’t want to bombard the forum with all of them. However, if you think I should separate them, I’ll happily do so. I was also sick of people suggesting hybrids through the same method as bearyenas so I made some original ones but the bearyena rule does apply to most of them if you don’t like the ideas I proposed. Finally, I wanted to explain the formatting a little bit. If you see “existing gene/existing gene”, it means both/all would work for the slot and can either be one or the other or both/all. If you see “existing gene/new gene”, it means that the existing gene is an alternative to the new gene. Since I made this in a very give or take way where if you don’t think the new gene is very good, the existing gene would be a good alternative. All patterns were also chosen based on entity texture and what may look similar on a Nicheling, such as stripes to look like a feather texture. So let me know what you think works and what doesn’t. Rabbil Obtained by: Breeding with a giant rabbil A giant rabbil spawns as a friend in an area with 3 burrows next to each other surrounded by 3-4 berry bushes and will collect from bushes (in grassland biome) Collecting berries from the bushes in the area results in the giant rabbil no longer being your friend Destroying bushes, attacking the giant rabbil, and/or other rabbils in the area and/or sight range of the giant rabbil results in the giant rabbil attacking you and compels other rabbils to attack you Normal rabbils attack with a strength of 1 every ⅓ times If the giant rabbil is killed for 10 food points, rabbils will stop attempting to attack your creatures and will despawn back into the burrows and will not respawn until the giant rabbil respawns A new giant rabbil spawns in 10 days if the area is left in the dark and all berry bushes in the area are fully grown (applies as well if giant rabbil dies of natural causes) All giant rabbils are male and move like any other rabbil unless being bred with where it will not move for the day until a successful breeding or the day passes over Giant Rabbil Stats: 5 sight 2 strength 2 speed 3 collecting Lifespan - 30 days Hybrid Genes: Normal snout Big ears/Rabbit ears - +4 hearing, +1 heat resistance Running leg/Collecting paws - +3 collecting (maybe +1 speed) Lean body/Small body - +1 heat resistance, +2 camo in tall grass, +1 stealth, +2 speed, can be picked up by birds as a teenager (adult size is equivalent to the size of a big bodied teenager) Medium tail/Berry tail - +1 collecting (original idea by @ChasingNyx )/Lean tail - +1 heat resistance Normal hind legs/Speedy hind legs - +3 speed, +1 swimming White fur No pattern Dodomingo Prerequisite: All current in-game dodomingos are female A male can be made that looks like the female or completely different (either a peacock flamingo mix (will be on another post) or how @Dingorok describes it) Some dodomingo ideas originally by @Dingorok here: Obtained by: Finding fertilized dodomingo eggs in a nest and raising them for yourself to breed with the offspring (if you take them while in a dodomingo’s sight range, it will attack you) (you can take them either for 10 food points or to raise them) Once eggs are laid, the dodomingo will leave the occupied nest in search for another nest Nests with eggs cannot be used by Nichelings If with male counterpart, they mate and the dodomingo will sit on a nest for 6 days before leaving behind eggs (dodomingo takes a 2-day break before breeding again) If without, the dodomingo will sit on a nest for 6 days before leaving behind eggs (1/50 chance of occurring every time it steps in a nest) OR Creating a nest for a (if with male, pregnant) dodomingo and maintaining it for 6 days before leaving behind eggs for you willingly Raising eggs requires a creature to take the eggs and spend a day without energy (the next day after taking the eggs). The hatched eggs will give you 1-3 baby dodomingos who will follow the creature that raised them until they are adults where they will just be more in the general area (anywhere from 4-5 tiles) of that creature. If a raised dodomingo is out of range, it will take the quickest route to get back into range no matter how far away. If/when the creature who raised the dodomingo(s) dies, the range becomes permanent to the spot where the creature died. All dodomingos would be female (unless a male counterpart was added, in that case it’s 50/50 and breeding with males would be similar to bearyenas (male dodomingos will not move for the day until a successful breeding or the day passes over)) and when successfully bred with would immediately go towards the closest nest regardless of range (a female dodomingo also will not move for the day until a successful breeding or the day passes over). After having a kid, the dodomingo will return to the range. Bonus: Dodomingos will leave behind unfertilized eggs that can be taken for 5 food points (if you take them while in a dodomingo’s sight range, it will attack you) (1/10 chance of occurring every time it steps in a nest) Once eggs are layed, the dodomingo will leave to occupied nest in search for another nest Nests with eggs cannot be used by Nichelings Stat change: 2 strength (Raised dodomingos have a longer lifespan of 25 days, they spend 3 days growing up) Hybrid Genes: Bird Beak/Dodomingo Beak - +1 smelling, + 3 alluring voice (attracts predators and prey, especially sound based ones, to the area used in a radius of 3 tiles) Medium ears/Bird ears - +4 hearing, +1 cold resistance OR hear more prey and/or roots (as if worms were there) Normal eyes/Sharp-sighted (or Bird) eyes - +3 sight OR +4 sight Wing/Velvet paw/Roosting wing - +1 cold resistance, +1 heat radiation Medium body/Feather body - (I don’t have any ideas for this one) Peacock tail Normal hindlegs/Bird hindlegs - +1 fishing, +1 strength, +1 speed Stripes pattern Bluebird Obtained by: Befriending a female bluebird A female bluebird is brown and slightly bigger than a male bluebird with yellow or black eyes A female bluebird spawns randomly and is befriended by either sacrificing a baby or leaving 15 pieces of meat for it to take (prioritizes taking food/children despite anything) Once befriended, a female bluebird will kill prey and collect meat that contributes to the food counter and will no longer take your babies. If you attack a male bluebird, you will lose the female bluebird’s trust, and she will no longer be befriended nor re-befriendable. Only creatures who can reach treetops can breed with the female bluebird and can call her over via the call creatures ability (while on treetops). She will then prioritize coming over once attempted to breed with will stay in place for the rest of the day. If successfully bred with, she will prioritize finding a nest will hover over it for the rest of the day. The next day, there will be an egg in the nest that you would require heating up (done by placing to Nichelings adjacent to it or by using heat radiation) overnight for the egg to hatch the next day. If heating up is not performed after 3 days, the egg will rot/die and will take up the nest/space for the next 3 days before despawning. Female bluebird stats: 1 speed 4 strength 5 sight Lifespan - 35 days Hybrid genes: Bird Beak/Strong beak - +1 cracking, +1 strength Medium ears/Bird ears - +4 hearing, +1 cold resistance OR hear more prey and/or roots (as if worms were there) Normal eyes/Sharp-sighted (or Bird) eyes - +3 sight OR +4 sight Wing Lean body/Feather body - (I don’t have any ideas for this one) Peacock tail Bearyena hindlegs/Bird hindlegs - +1 fishing, +1 strength, +1 speed (Discussion of bird hindlegs here: https://strayfawnstudio.com/community/index.php?/topic/596-bird-hindlegs/) No pattern Crabbit Obtained by: Breeding with the elder crabbit The elder crabbit is a larger, bluer crabbit with bigger ears that spawns randomly alongside 1-3 other crabbits After 3 days out of water, it will appear dead and you will have a choice to either carry it (requires nimble fingers) or take it for 5 points if food. Taking it to the water will revive and tame it. If you do not touch the elder crabbit after 3 days, it will despawn. After being tamed, the elder crabbit will follow the creature that tames it exactly one tile behind. If it falls behind, it will take the shortest path to be right next to the creature no matter what. If the creature that tamed the elder crabbit dies before the elder crabbit, the elder crabbit will act like a regular crabbit (but will still be tamed and breedable). A tamed elder crabbit will also pick up any shells around it. Killing or attacking an elder crabbit and attempting to revive it will fail and make the elder crabbit disappear. All elder crabbits are male. Elder Crabbit Stats: 1 speed 3 sight Lifespan (Only in effect after taming) - 10 days Hybrid Genes: Medium ears/Rabbit ears - +4 hearing, +1 heat resistance Antennae/Crab Antennae - +2 smelling Gills Normal eyes/Eyestalks - +3 sight OR +2 sight Water body/Exoskeleton - +2 defense, underwater breathing (+1 heat resistance?) Claw/Pincers - +2 strength, +1 fishing, +1 cracking OR +2 strength, +1 fishing, +1 collecting Normal hind legs Swimming tail Red fur color Mask patten Arctic Ramfox Obtained by: Befriending an abandoned arctic ramfox Abandoned ramfoxes have a 1/10 (feel free to comment if this is too high or low, I haven’t encountered many arctic ramfoxes) chance of spawning with other arctic ramfoxes It will not be near the pack and will be in some other dark area, it will be slightly smaller, darker in color, and younger. It will not move as often as the pack would. It stays at least 2 tiles away from the rest of the pack. Requires 10 food to tame When tamed, the abandoned ramfox acts like a tamed bearyena yet tends to stay closer to other pack members. The ramfox can also inflict warming up as if it were another pack mate and will have a longer lifespan after being tamed of 20 days. The ramfox will now also hunt prey such as rabbils and will contribute to the food counter to prove it is useful to you. There is a 50/50 chance the abandoned ramfox is male or female. Breeding with a male is the same as a friendly bearyena. Breeding with a female will move towards the closest nest after a successful breeding and after a night on the nest, will give birth. Hybrid genes: Some gene names by @seahorsepie here: https://strayfawnstudio.com/community/index.php?/topic/964-ramfox-hybrids/ Medium ears Ram horns Big nose Normal eyes Big body/Medium body/Snow body - +1 cold resistance, +2 speed Bearyena claws/Hunting claws - +1 speed, +1 attack Bearyena hindlegs Medium tail/Big tail - +2 cold resistance, -1 heat resistance Black/White fur color or just white fur color No pattern Hemophilia Walrus Deer Obtained by: Breeding with a walrus deer Keeping a walrus deer unharmed for 30 days makes it trust you. If you attack it after being befriended, it will no longer be befriended or re-befriendable. All walrus deer are male and attempting to breed with one will stop the movement of the walrus deer until the day passes, there is a successful breeding, or it is attacked. Hybrid Genes: Medium ears Antlers/Big Antlers - +1 strength, +1 attractiveness (both sexes or only males) OR +2 strength Normal snout/Sabertooth fangs/Tusks - +1 strength, +1 cracking Big body/Blubber - +3 cold resistance, +1 swimming Runner leg/Hooves - +1 speed, +1 cracking Normal hindlegs/Hooved hindlegs - +2 speed, +1 strength, +1 swimming Swimming tail Red/White fur Stripes pattern Apes Obtained by: Taming the ultimate ape The ultimate ape is a very rare entity that spawns in with another ape on a different area on the island. When it spawns in, it makes a very distinct sound. It is the best combination of the great apes; having excellent sight, hearing, and smell; and can only be found on the deep jungle island. It’s appearance is like a mixture between the three apes. The ultimate ape will spawn as a child and will become an untamable adult after 50 days. It is only tamable as a child and requires 100 food to tame which can be separated into 10s, 20s, and 50s at a cost (alternatively, have new menu pop up for how much to give to the ape). Separating food gifts wears off 1 food point a day and each feeding (regardless of amounts) takes one point of energy. When the ultimate ape becomes a “tamed” adult, you will have to provide it with 10 food points every 10 days. The ultimate ape starts off with 10 food points when it grows up. Each feeding of 10 points is one point of energy. Feeding does stack meaning feeding it 50 food points one day lasts for 50 days. There would be a bar or icon letting you know how much longer you have. Missing feeding the ultimate ape makes it feral and untamable. You can only breed with a tamed ultimate ape when it has the age of 150 days. The ultimate ape is neutral as a child, extremely aggressive as an adult, and neutral as an adult if it was tamed and is maintained. Letting the ultimate ape grow up without taming it would be one of the hardest, if not hardest, challenges in Niche. If any creature is ever caught on its radar, it will immediately target that creature. It can be distracted by other food resources and other apes for 2-3 days. It likes to move around to make it less predictable. If creatures have distasteful appearance, distasteful scent, and strong voice, it will not attack. All ultimate apes are male and act like friendly bearyenas but also collect fruit. OR Snatch a baby ape from ape nests found in jungle trees with winged creatures by standing directly underneath the tree. The ape will be one of the three apes and will take 25 days to grow. The feeding system works the same as the ultimate ape in order to maintain trust. If you fail to feed the ape, it will become feral and untamable. The ape has all the normal stats of its wild counterpart. Bonus: I could see there being two achievements for the ultimate ape Master of Beasts - Tamed an ultimate ape for life Master Hunter - Kill the ultimate ape Ultimate Ape Stats: 6 sight 6 smell 6 hearing 4 defense 5 strength 2 collecting 2 speed Immune to poison Drops 100 food points Lifespan - 250 days Hybrid Genes: Normal eyes/Blind eyes (Smelling and Hearing Apes)/Sharp-sighted (or Bird) eyes - +3 sight OR +4 sight Big ears/Giant ears - +5 hearing, +1 heat resistance (maybe disables horn gene) Big nose/Giant nose - +4 smelling/Ape Snout (Seeing and Hearing Apes) - +1 strength, distasteful appearance Toxic body/Big body/Armored body/Toxic Armor - +2 defense, +2 strength, distasteful appearance, poison resistance, disable fur color Bearyena claw/Ape arm - +1 strength, +1 collecting, +1 cracking, +1 climbing (climb up trees instead of flying) (maybe +2 speed and/or climbing ability if both paws) Normal hindlegs Medium tail Black fur color Spots pattern I also have an idea for balance bears, but I heard there are some new bears and wanted to see those before I made some genes for them so I'll probably make a post about them later. Anyways, thanks for reading this extremely long post!
    1 point
  39. Basically what the title says. Perhaps during the day, any Nichelings that are nocturnal would be asleep(Closed eyes, no gems, unable to move) and maybe they would awaken at night? While your day Nichelings would be asleep. Adding on more ideas, perhaps certain nocturnal prey/predators as well? I understand if it's difficult, but it is a suggestion I wanted to make X'3
    1 point
  40. This is a rather simple one: have a slider in the sandbox menu where we can decide how high we want the chance of Twins to be no matter the fertility or optional still tied to fertility (or even better depending on the fertility setting the chance for each number) So 1 fertility and you could set the slider to 100% still so that you can always have twins. What do you guys think? I would want this so that we could have proper 'litters' in Niche
    1 point
  41. Oh, lawdie... I can already imagine what it'll look like...
    1 point
  42. Pattern shape E: I've always wanted nichelings with white tummies. I also miss the warning dots. More stripes wouldn't hurt either. So let's have a new pattern shape! Pattern shape E would be rare and hard to get. It wouldn't be auto unlocked like the other pattern shapes. To unlock it, you would have to invite a nicheling with the gene. Tortoise shell pattern gene: This idea came from a bug post from @GryffBirb Also @Jojo inspired this post. There would be a new gene called "colour dominance" or just simply the "tortoiseshell gene". This gene has three variations. Co-dominance or "no tortoiseshell", "spotted tortoiseshell" and "brindled tortoiseshell". Only females display it tought. Males can only have it as an inactive gene. There is a really tiny change of a male tortie, but if one is born, it will most likely be infertile. Normal male who carries spotted tortoiseshell gene: On females the gene acts differently. The female only displays the upper one of her colour genes. The other colour appears on her as spots, brindles and splats. These spots wont appear on her patters. Spotted: Brindled: The mutation for tortoiseshell can be unlocked by succesfully mutating each fur and pattern colour once. For spotted you have to also mutate spots and for brindled you need to mutate stripes.
    1 point
  43. Ah, okay. I know they can be taken back, but I was thinking of looser rules for getting back the baby, like simply approaching it (I mean, surely they would choose their parents over an ugly, derp-snouted hag right?). I was thinking that lonely ladies could become aggressive once the steals a baby to balance the "reclaim by approach", since I think she would be determined to keep it. Lonely ladies not mating with spiky bodied males is good, but you would then need to watch both your males and females. My main concern would be the domino affect this causes: LL mates with one of your males Either steals a nest or an unclaimed one to have the baby The baby grows up to be either another RM or LL That's one more rogue to watch out for (or more, since I assume there's more than one lonely lady on the island) Rinse and repeat for an isle o' rogues I personally wouldn't want to deal with it, but maybe they could only appear on killer islands (or hard and above?). I think rogue males only appear on medium islands and above, or at least that's what I've noticed. I feel like being bombarded with lonely ladies and rogue males the moment you leave your grassy starter island might be a bit much and frustrating.
    1 point
  44. Okay, it took a while cuz it's my work week and most of my time has been spent at work, but when not at work I played with these sketches So here's my edited art! Tree: Grassland: Savannah: Home Island: Beach: Underwater: Swamp: Jungle: Mountain: Snow: I actually really like this instead of the textured stuff I tried to do before <3 Thanks for helping me!
    1 point
  45. Okay, I finished the pictures! I know you mentioned you wanted scales like a reptile body, and I tried to edit together some scales for the body, but I personally had some difficulties, so I've got one picture with the scales and all the rest just have a 'rough' texture to them. Hope you don't mind! I also added in a 'tree' version, and I tried to make it look like mostly leaves with some blue mixed in like seeing the sky through the leaves. Not sure how well it went, but I tried lol Scales: Tree: Grassland: Savannah: Home Island: Beach: Underwater: Swamp: Jungle: Mountain: Snow: Just a note: The body I drew is sleek and kinda bean-shaped because I noticed that, when a chameleon is 'sitting up' or stretching toward something, it's actually kinda thin, whereas in most of the pictures you see on google, they're sitting down on all fours and look hunch-backed and chubby. Since Nichelings are sitting up, I went with a thinner look
    1 point
  46. So many mammals like in caves and burrows, and I think they would make the game a lot more interesting. They would be small (2-5 spaces) and would give warmth in the cold islands. Maybe if it snows the animals inside would get snowed in and have to use a turn digging out. Maybe animals with the digging ability can build a 3 wide triangle underneath certain types of trees. Also the caves can serve as a way to protect babies from things like bearyeenas. If a nicheling stands in the entryway, then the predators cannot get inside to hurt the babies. There could also be underwater caves, but I'm not sure how that would help without a predator. A button in the bottom right corner could be added to turn on "x-ray" mode which would allow you to see inside caves that are in your tribe's sight. Edit: I just realized there is a post that was suggesting a cave island, and I was not trying to copy them. I was just suggesting adding caves to already existing islands
    1 point
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